Player Matchup

Anubis
Anubis
 
Anubis
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
AtheneNoctua93
Cerberus
Level 103
God Stats
2W - 0L
1,544 SR
Queue Stats
8W - 5L
1,575 Elo+
Party 1
Ne Zha
Ne Zha
Imperious212
Ne Zha
Level 155
God Stats
14W - 12L
1,713 SR
Queue Stats
100W - 117L
1,467 Elo+
Party 1
Charybdis
Charybdis
ZytheLordofDeath
Charybdis
Level 140
God Stats
5W - 4L
1,426 SR
Queue Stats
5W - 10L
1,326 Elo+
Party 1
Sobek
Sobek
its just Kyle d
Sobek
Level 158
God Stats
1W - 0L
1,667 SR
Queue Stats
50W - 63L
1,490 Elo+
Party 1
Team Averages
Level 142
1,570 SR
1,471 Elo+

VS

Team Averages
Level 98
1,506 SR
1,464 Elo+
Chaac
Chaac
 
Chaac
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Danielelijah1
Ra
Level 142
God Stats
6W - 3L
1,659 SR
Queue Stats
129W - 152L
1,454 Elo+
Solo
Aphrodite
Aphrodite
MichaelScarn007
Aphrodite
Level 105
God Stats
8W - 9L
1,559 SR
Queue Stats
100W - 99L
1,490 Elo+
Party 2
Bakasura
Bakasura
Moff ManYT
Bakasura
Level 112
God Stats
3W - 2L
1,569 SR
Queue Stats
95W - 98L
1,501 Elo+
Solo
Rama
Rama
officerdoofyy
Rama
Level 24
God Stats
3W - 5L
1,244 SR
Queue Stats
8W - 15L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
10 / 3 / 13
12,748
797
25,737
18,632
13,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
18
2 / 2 / 12
11,277
705
8,273
21,305
25,754
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
20
4 / 3 / 13
12,128
758
15,368
17,029
9,657
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
20
5 / 3 / 10
11,865
742
21,995
16,957
8,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
4 / 4 / 14
12,003
750
11,672
21,984
33,106
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
4 / 3 / 8
10,762
673
21,616
28,044
22,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
4 / 5 / 6
11,175
698
11,111
12,935
6,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Aphrodite
MichaelScarn007
Aphrodite
17
1 / 6 / 7
10,264
642
12,269
23,863
13,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Moff ManYT
Bakasura
19
6 / 6 / 5
11,631
727
15,350
21,542
11,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
0 / 5 / 8
9,691
606
12,185
14,050
5,430
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
49
25
Kills
15
15
Deaths
25
62
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
10
3
13
5.5
L
Chaac
 
Chaac
4
3
8
2.67
W
Cerberus
2
2
12
4
L
4
5
6
1.4
W
Ne Zha
4
3
13
3.5
L
Aphrodite
MichaelScarn007
Aphrodite
1
6
7
0.75
L
Bakasura
Moff ManYT
Bakasura
6
6
5
1.42
W
Charybdis
5
3
10
3.33
W
4
4
14
2.75
L
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,045
Damage
72,531
95,907
Taken
100,434
89,720
Mitigated
59,722
25,984
Healing
35,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
25,737
1,255
1,150
6,645
18,632
13,133
1,065
5,373
11,839
50,504
0
L
Chaac
 
Chaac
21,616
3,593
0
7,718
28,044
22,718
0
10,845
17,199
0
40,759
W
Cerberus
8,273
515
0
3,945
21,305
25,754
232
4,256
15,597
23,524
0
L
11,111
566
1,570
2,459
12,935
6,260
0
7,440
5,495
47,799
0
W
Ne Zha
15,368
3,525
0
6,314
17,029
9,657
0
2,784
13,107
0
74,276
L
Aphrodite
MichaelScarn007
Aphrodite
12,269
709
7,326
10,198
23,863
13,349
0
11,143
12,720
38,949
0
L
Bakasura
Moff ManYT
Bakasura
15,350
9,190
0
3,738
21,542
11,965
72
7,336
14,206
0
34,140
W
Charybdis
21,995
8,506
0
4,610
16,957
8,070
1,839
5,436
11,014
0
70,802
W
11,672
447
0
3,320
21,984
33,106
198
5,531
15,070
25,480
0
L
12,185
9,531
0
2,019
14,050
5,430
0
8,918
5,132
0
25,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,021
Gold Earned
53,523
327
Minions Killed
276
0
Camps Cleared
0
1,580,814
Distance Traveled
1,569,595
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,748
797
60
4
0
311,923
1
L
Chaac
10,762
673
43
3
0
334,363
4
W
Cerberus
11,277
705
53
3
0
318,699
0
L
Ra
11,175
698
85
5
0
323,941
0
W
Ne Zha
12,128
758
92
6
0
353,869
3
L
Aphrodite
10,264
642
55
3
0
309,762
0
L
Bakasura
11,631
727
60
4
0
347,797
3
W
Charybdis
11,865
742
99
6
0
277,624
2
W
Sobek
12,003
750
23
1
0
318,699
1
L
Rama
9,691
606
33
2
0
253,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role