Player Matchup

Merlin
Merlin
BOOMMACLAUDE
Merlin
Level 127
God Stats
1W - 3L
1,711 SR
Queue Stats
224W - 245L
1,451 Elo+
Party 2
Hou Yi
Hou Yi
F0RMER
Hou Yi
Level 148
God Stats
1W - 1L
1,911 SR
Queue Stats
290W - 320L
1,468 Elo+
Solo
Kuzenbo
Kuzenbo
KATGATF
Kuzenbo
Level 96
God Stats
4W - 8L
1,460 SR
Queue Stats
225W - 255L
1,471 Elo+
Party 2
Bellona
Bellona
iOnlyThighs
Bellona
Level 89
God Stats
2W - 5L
1,506 SR
Queue Stats
43W - 42L
1,529 Elo+
Solo
Ao Kuang
Ao Kuang
piojosandey
Ao Kuang
Level 102
God Stats
11W - 14L
1,464 SR
Queue Stats
147W - 164L
1,409 Elo+
Solo
Team Averages
Level 112
1,610 SR
1,466 Elo+

VS

Team Averages
Level 87
1,616 SR
1,623 Elo+
Eset
Eset
Benevioli
Eset
Level 55
God Stats
1W - 2L
1,619 SR
Queue Stats
37W - 13L
1,678 Elo+
Party 1
Mulan
Mulan
BigBehrHugs
Mulan
Level 49
God Stats
2W - 0L
1,817 SR
Queue Stats
93W - 44L
1,710 Elo+
Party 1
Ishtar
Ishtar
CaptSauce
Ishtar
Level 160
God Stats
15W - 4L
1,547 SR
Queue Stats
156W - 108L
1,667 Elo+
Party 1
Nu Wa
Nu Wa
Urhar
Nu Wa
Level 69
God Stats
6W - 0L
1,662 SR
Queue Stats
18W - 7L
1,682 Elo+
Party 1
Chaac
Chaac
Wotpitt
Chaac
Level 103
God Stats
12W - 12L
1,435 SR
Queue Stats
123W - 149L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 4 / 1
8,710
436
9,105
14,486
6,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
F0RMER
Hou Yi
16
2 / 4 / 3
10,048
502
9,676
18,481
8,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
KATGATF
Kuzenbo
13
1 / 5 / 5
8,097
405
7,469
18,481
20,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Bellona
iOnlyThighs
Bellona
14
0 / 7 / 2
8,942
447
5,979
18,835
15,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ao Kuang
piojosandey
Ao Kuang
15
5 / 2 / 2
10,083
504
9,665
21,070
9,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
18
10 / 3 / 4
12,171
609
19,853
14,969
6,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
5 / 1 / 8
11,965
598
17,360
23,657
26,133
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
CaptSauce
Ishtar
18
5 / 3 / 4
11,497
575
8,318
16,650
6,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Urhar
Nu Wa
17
2 / 1 / 7
10,989
549
15,677
12,426
5,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
Wotpitt
Chaac
16
0 / 2 / 6
10,254
513
8,663
16,795
19,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
9
Kills
22
22
Deaths
10
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
4
1
0.38
W
Eset
10
3
4
4
W
5
1
8
9
W
Ishtar
CaptSauce
Ishtar
5
3
4
2.33
L
Hou Yi
F0RMER
Hou Yi
2
4
3
0.88
L
Kuzenbo
KATGATF
Kuzenbo
1
5
5
0.7
W
Nu Wa
Urhar
Nu Wa
2
1
7
5.5
W
Chaac
Wotpitt
Chaac
0
2
6
1.5
L
Bellona
iOnlyThighs
Bellona
0
7
2
0.14
L
Ao Kuang
piojosandey
Ao Kuang
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,894
Damage
69,871
91,353
Taken
84,497
59,782
Mitigated
65,062
26,854
Healing
31,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
9,105
357
282
3,698
14,486
6,191
0
10,525
3,961
70,325
0
W
Eset
19,853
2,353
1,464
1,590
14,969
6,453
2,239
4,527
10,442
107,762
0
W
17,360
1,717
0
8,686
23,657
26,133
0
3,806
19,851
689
86,586
W
Ishtar
CaptSauce
Ishtar
8,318
4,888
0
9,916
16,650
6,990
853
4,627
12,023
0
102,107
L
Hou Yi
F0RMER
Hou Yi
9,676
5,757
0
6,499
18,481
8,342
0
1,511
16,970
0
93,642
L
Kuzenbo
KATGATF
Kuzenbo
7,469
2,300
0
3,703
18,481
20,806
0
8,356
10,125
30,181
3,978
W
Nu Wa
Urhar
Nu Wa
15,677
3,915
746
3,191
12,426
5,811
911
9,056
3,370
92,119
0
W
Chaac
Wotpitt
Chaac
8,663
686
0
5,740
16,795
19,675
176
5,988
10,807
33
64,725
L
Bellona
iOnlyThighs
Bellona
5,979
1,830
0
3,053
18,835
15,263
0
6,502
12,333
0
60,528
L
Ao Kuang
piojosandey
Ao Kuang
9,665
1,732
0
9,619
21,070
9,180
0
9,612
11,458
68,458
1,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,880
Gold Earned
56,876
524
Minions Killed
659
0
Camps Cleared
0
1,867,766
Distance Traveled
1,984,392
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,710
436
124
6
0
350,066
0
W
Eset
12,171
609
148
7
0
439,661
3
W
Mulan
11,965
598
141
7
0
398,800
2
W
Ishtar
11,497
575
144
7
0
364,192
4
L
Hou Yi
10,048
502
146
7
0
331,243
0
L
Kuzenbo
8,097
405
42
2
0
400,839
5
W
Nu Wa
10,989
549
148
7
0
395,719
3
W
Chaac
10,254
513
78
4
0
386,020
4
L
Bellona
8,942
447
121
6
0
369,767
7
L
Ao Kuang
10,083
504
91
5
0
415,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role