Player Matchup

Ymir
Ymir
Gloomy Darko
Ymir
Level 57
God Stats
4W - 1L
1,877 SR
Queue Stats
49W - 26L
1,604 Elo+
Party 2
Ares
Ares
I337Will
Ares
Level 156
God Stats
35W - 7L
1,830 SR
Queue Stats
179W - 78L
1,662 Elo+
Party 2
Fenrir
Fenrir
Type Lumina
Fenrir
Level 149
God Stats
1W - 1L
1,514 SR
Queue Stats
127W - 61L
1,650 Elo+
Party 2
Hera
Hera
kaeleenlovexo
Hera
Level 159
God Stats
2W - 6L
1,261 SR
Queue Stats
479W - 236L
1,654 Elo+
Party 2
Neith
Neith
xxDemonSkullxxx
Neith
Level 28
God Stats
9W - 0L
1,613 SR
Queue Stats
12W - 1L
1,782 Elo+
Party 2
Team Averages
Level 110
1,619 SR
1,670 Elo+

VS

Team Averages
Level 98
1,529 SR
1,516 Elo+
Vulcan
Vulcan
DKFS Slim
Vulcan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
DKFSAssassin
Nemesis
Level 68
God Stats
0W - 1L
1,735 SR
Queue Stats
4W - 8L
1,331 Elo+
Party 1
Zeus
Zeus
KHRemind
Zeus
Level 122
God Stats
1W - 1L
1,505 SR
Queue Stats
1W - 1L
1,680 Elo+
Party 1
Da Ji
Da Ji
Lotusapphire
Da Ji
Level 148
God Stats
4W - 5L
1,685 SR
Queue Stats
126W - 130L
1,536 Elo+
Party 3
Kuzenbo
Kuzenbo
Sparken1t
Kuzenbo
Level 125
God Stats
0W - 3L
1,220 SR
Queue Stats
87W - 82L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 12
11,296
1,130
5,649
8,141
10,105
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ares
17
6 / 0 / 8
11,846
1,185
10,853
8,262
10,363
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
16
3 / 1 / 9
10,382
1,038
10,291
9,207
7,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 0 / 8
11,092
1,109
20,564
4,483
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 0 / 7
9,652
965
5,976
4,054
1,990
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

295

VS

Team 2 Tickets

184

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DKFS Slim
Vulcan
15
0 / 4 / 1
9,240
924
6,564
10,617
4,446
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
DKFSAssassin
Nemesis
15
0 / 4 / 1
9,240
924
3,129
12,653
5,399
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
15
1 / 2 / 0
9,593
959
8,575
3,967
1,392
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
0 / 3 / 1
9,137
914
7,754
12,643
5,385
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Sparken1t
Kuzenbo
15
0 / 3 / 1
9,090
909
5,051
17,187
25,771
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
5
16
Kills
1
1
Deaths
16
44
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vulcan
DKFS Slim
Vulcan
0
4
1
0.13
L
Nemesis
DKFSAssassin
Nemesis
0
4
1
0.13
W
2
0
12
8
W
Ares
6
0
8
10
L
Zeus
1
2
0
0.5
L
0
3
1
0.17
L
Kuzenbo
Sparken1t
Kuzenbo
0
3
1
0.17
W
Fenrir
3
1
9
7.5
W
5
0
8
9
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,333
Damage
31,073
34,147
Taken
57,067
32,280
Mitigated
42,393
6,967
Healing
1,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
DKFS Slim
Vulcan
6,564
1,579
0
0
10,617
4,446
0
6,214
4,403
28,428
0
L
Nemesis
DKFSAssassin
Nemesis
3,129
112
0
1,497
12,653
5,399
0
10,367
2,286
0
22,312
W
5,649
876
0
1,584
8,141
10,105
0
5,670
2,471
15,817
0
W
Ares
10,853
587
2,115
1,203
8,262
10,363
0
5,790
2,472
20,975
0
L
Zeus
8,575
366
0
230
3,967
1,392
0
1,887
2,080
36,832
0
L
7,754
1,321
0
140
12,643
5,385
0
7,425
5,218
0
20,181
L
Kuzenbo
Sparken1t
Kuzenbo
5,051
1,590
0
0
17,187
25,771
0
11,173
6,014
11,523
0
W
Fenrir
10,291
2,423
0
889
9,207
7,233
0
3,449
5,758
0
20,018
W
20,564
5,625
0
0
4,483
2,589
0
3,136
1,347
55,605
0
W
5,976
1,900
0
1,176
4,054
1,990
0
2,145
1,909
0
29,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,268
Gold Earned
46,300
221
Minions Killed
189
7
Camps Cleared
8
929,974
Distance Traveled
992,807
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,240
924
38
4
0
199,215
0
L
Nemesis
9,240
924
36
4
3
206,392
0
W
Ymir
11,296
1,130
22
2
1
170,522
0
W
Ares
11,846
1,185
15
2
2
184,060
0
L
Zeus
9,593
959
78
8
3
192,987
0
L
Da Ji
9,137
914
30
3
1
214,210
1
L
Kuzenbo
9,090
909
7
1
1
180,003
2
W
Fenrir
10,382
1,038
16
2
2
194,876
1
W
Hera
11,092
1,109
110
11
1
197,567
1
W
Neith
9,652
965
58
6
1
182,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role