Player Matchup

Baron Samedi
Baron Samedi
Ikpoku
Baron Samedi
Level 113
God Stats
12W - 8L
1,653 SR
Queue Stats
125W - 89L
1,589 Elo+
Party 1
Vamana
Vamana
JDOT_Drip
Vamana
Level 28
God Stats
11W - 4L
1,590 SR
Queue Stats
55W - 20L
1,679 Elo+
Party 1
Apollo
Apollo
Rlankzz
Apollo
Level 97
God Stats
1W - 0L
1,318 SR
Queue Stats
37W - 28L
1,586 Elo+
Party 1
Tiamat
Tiamat
STizzy_0
Tiamat
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 63L
1,573 Elo+
Party 1
Lancelot
Lancelot
Sergichi
Lancelot
Level 129
God Stats
6W - 0L
1,920 SR
Queue Stats
152W - 112L
1,603 Elo+
Party 1
Team Averages
Level 87
1,596 SR
1,606 Elo+

VS

Team Averages
Level 97
1,474 SR
1,461 Elo+
Chaac
Chaac
 
Chaac
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Antique_Serpent
Kuzenbo
Level 141
God Stats
29W - 44L
1,409 SR
Queue Stats
891W - 1,167L
1,457 Elo+
Party 2
Susano
Susano
Cancel__That-_-
Susano
Level 8
God Stats
2W - 3L
1,524 SR
Queue Stats
8W - 5L
1,570 Elo+
Party 2
Olorun
Olorun
Daigotsu_Fr
Olorun
Level 125
God Stats
0W - 1L
1,497 SR
Queue Stats
26W - 41L
1,375 Elo+
Party 2
Chang'e
Chang'e
JeonLetiii
Chang'e
Level 101
God Stats
40W - 40L
1,440 SR
Queue Stats
416W - 596L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ikpoku
Baron Samedi
14
3 / 0 / 12
10,319
491
10,041
17,673
21,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
JDOT_Drip
Vamana
18
3 / 1 / 4
11,340
540
10,212
17,165
15,291
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
Rlankzz
Apollo
18
1 / 1 / 5
11,429
544
16,233
19,398
9,089
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
STizzy_0
Tiamat
17
4 / 0 / 11
11,045
526
16,416
10,666
9,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Sergichi
Lancelot
17
11 / 0 / 5
11,360
541
15,448
16,707
8,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 8 / 0
7,586
361
4,134
21,795
12,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 6 / 0
7,685
366
7,238
19,397
22,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
1 / 3 / 0
8,957
427
10,139
18,113
7,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
14
0 / 4 / 0
8,074
384
9,999
15,814
7,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
JeonLetiii
Chang'e
16
1 / 1 / 0
9,824
468
9,740
18,776
23,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
2
22
Kills
2
2
Deaths
22
37
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
8
0
0
L
0
6
0
0
L
1
3
0
0.33
L
Olorun
0
4
0
0
W
Baron Samedi
Ikpoku
Baron Samedi
3
0
12
9
W
Vamana
JDOT_Drip
Vamana
3
1
4
5
L
Chang'e
JeonLetiii
Chang'e
1
1
0
1
W
Apollo
Rlankzz
Apollo
1
1
5
3.5
W
Tiamat
STizzy_0
Tiamat
4
0
11
9.5
W
Lancelot
Sergichi
Lancelot
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,350
Damage
41,250
81,609
Taken
93,895
64,095
Mitigated
72,826
35,231
Healing
24,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,134
1,172
0
4,891
21,795
12,253
0
3,750
18,045
0
62,686
L
7,238
2,822
0
2,051
19,397
22,211
0
9,129
10,268
37,987
0
L
10,139
2,697
0
3,051
18,113
7,178
0
1,861
16,252
0
75,086
L
Olorun
9,999
6,602
244
5,382
15,814
7,393
504
7,769
8,045
56,946
8,471
W
Baron Samedi
Ikpoku
Baron Samedi
10,041
2,102
3,133
8,644
17,673
21,347
619
6,201
10,671
29,078
2,684
W
Vamana
JDOT_Drip
Vamana
10,212
3,345
0
4,307
17,165
15,291
1,379
8,272
8,893
57
90,483
L
Chang'e
JeonLetiii
Chang'e
9,740
870
488
8,214
18,776
23,791
0
3,666
15,110
88,972
0
W
Apollo
Rlankzz
Apollo
16,233
13,632
0
12,206
19,398
9,089
4,370
1,181
18,217
0
114,925
W
Tiamat
STizzy_0
Tiamat
16,416
820
595
4,284
10,666
9,854
1,878
6,317
4,349
75,350
0
W
Lancelot
Sergichi
Lancelot
15,448
4,113
0
2,062
16,707
8,514
0
5,137
11,570
0
104,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,493
Gold Earned
42,126
644
Minions Killed
531
0
Camps Cleared
0
2,107,475
Distance Traveled
1,855,408
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,586
361
94
4
0
388,701
2
L
Kuzenbo
7,685
366
53
3
0
367,951
2
L
Susano
8,957
427
130
6
0
402,449
4
L
Olorun
8,074
384
91
4
0
333,968
7
W
Baron Samedi
10,319
491
40
2
0
381,481
0
W
Vamana
11,340
540
169
8
0
428,498
0
L
Chang'e
9,824
468
163
8
0
362,339
4
W
Apollo
11,429
544
172
8
0
363,922
2
W
Tiamat
11,045
526
123
6
0
440,453
1
W
Lancelot
11,360
541
140
7
0
493,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role