Player Matchup

Izanami
Izanami
Aaronadore
Izanami
Level 160
God Stats
10W - 8L
1,535 SR
Queue Stats
698W - 527L
1,541 Elo+
Party 1
Achilles
Achilles
Cowpoke9422
Achilles
Level 24
God Stats
4W - 2L
1,484 SR
Queue Stats
4W - 3L
1,462 Elo+
Party 1
Lancelot
Lancelot
SFPSephiroth
Lancelot
Level 139
God Stats
2W - 3L
1,337 SR
Queue Stats
132W - 129L
1,553 Elo+
Party 1
He Bo
He Bo
Shrikester
He Bo
Level 128
God Stats
5W - 4L
1,459 SR
Queue Stats
62W - 51L
1,599 Elo+
Party 1
Nemesis
Nemesis
Unaliving
Nemesis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 17L
1,786 Elo+
Party 1
Team Averages
Level 95
1,463 SR
1,588 Elo+

VS

Team Averages
Level 91
1,530 SR
1,461 Elo+
Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
BigSteve394
Horus
Level 43
God Stats
0W - 4L
1,500 SR
Queue Stats
26W - 51L
1,465 Elo+
Solo
Danzaburou
Danzaburou
ButchersSon4298
Danzaburou
Level 149
God Stats
39W - 46L
1,518 SR
Queue Stats
436W - 436L
1,548 Elo+
Party 2
Anubis
Anubis
Th3 Prezidente
Anubis
Level 104
God Stats
36W - 23L
1,632 SR
Queue Stats
75W - 62L
1,494 Elo+
Party 2
Gilgamesh
Gilgamesh
Yeti26207
Gilgamesh
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aaronadore
Izanami
16
4 / 1 / 1
10,048
591
10,094
12,768
5,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Cowpoke9422
Achilles
12
1 / 2 / 8
8,484
499
6,081
15,547
17,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lancelot
SFPSephiroth
Lancelot
14
4 / 2 / 8
9,066
533
7,433
12,293
5,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
16
7 / 0 / 4
9,643
567
16,470
9,152
3,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Unaliving
Nemesis
14
3 / 1 / 2
9,084
534
11,722
13,148
9,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
4 / 4 / 2
8,866
522
7,913
19,143
8,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 6 / 1
6,580
387
4,699
18,640
12,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
ButchersSon4298
Danzaburou
13
1 / 2 / 1
8,232
484
9,361
9,687
3,288
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 4 / 0
7,327
431
6,587
9,931
4,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Yeti26207
Gilgamesh
13
1 / 3 / 0
7,629
449
7,903
14,467
11,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
19
Kills
6
6
Deaths
19
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
4
2
1.25
W
Izanami
Aaronadore
Izanami
4
1
1
4.5
L
0
6
1
0.08
L
Danzaburou
ButchersSon4298
Danzaburou
1
2
1
0.75
W
Achilles
Cowpoke9422
Achilles
1
2
8
2.5
W
Lancelot
SFPSephiroth
Lancelot
4
2
8
4
W
He Bo
7
0
4
9
L
0
4
0
0
W
Nemesis
Unaliving
Nemesis
3
1
2
4
L
Gilgamesh
Yeti26207
Gilgamesh
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,800
Damage
36,463
62,908
Taken
71,868
40,911
Mitigated
41,653
21,123
Healing
23,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,913
5,366
0
8,701
19,143
8,928
0
4,393
14,534
0
73,451
W
Izanami
Aaronadore
Izanami
10,094
6,255
0
5,931
12,768
5,057
1,470
94
12,674
0
99,833
L
4,699
1,764
481
3,698
18,640
12,984
0
4,993
13,551
0
9,405
L
Danzaburou
ButchersSon4298
Danzaburou
9,361
4,027
0
2,837
9,687
3,288
328
372
9,315
0
72,083
W
Achilles
Cowpoke9422
Achilles
6,081
1,646
0
2,513
15,547
17,730
0
4,009
11,538
0
25,531
W
Lancelot
SFPSephiroth
Lancelot
7,433
1,831
0
296
12,293
5,464
158
410
11,883
0
67,923
W
He Bo
16,470
741
573
3,990
9,152
3,505
0
2,281
6,871
88,131
0
L
6,587
99
358
3,762
9,931
4,957
0
4,021
5,812
61,329
0
W
Nemesis
Unaliving
Nemesis
11,722
5,046
0
7,820
13,148
9,155
222
432
12,716
45
63,088
L
Gilgamesh
Yeti26207
Gilgamesh
7,903
3,462
0
3,840
14,467
11,496
0
2,736
10,996
179
45,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,325
Gold Earned
38,634
570
Minions Killed
429
0
Camps Cleared
0
1,750,895
Distance Traveled
1,670,445
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,866
522
109
6
0
404,121
0
W
Izanami
10,048
591
177
10
0
313,124
7
L
Horus
6,580
387
14
1
0
334,342
10
L
Danzaburou
8,232
484
122
7
0
299,998
7
W
Achilles
8,484
499
31
2
0
326,905
0
W
Lancelot
9,066
533
111
7
0
438,719
0
W
He Bo
9,643
567
138
8
0
336,193
4
L
Anubis
7,327
431
100
6
0
282,201
6
W
Nemesis
9,084
534
113
7
0
335,954
6
L
Gilgamesh
7,629
449
84
5
0
349,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role