Player Matchup

Horus
Horus
Nussu
Horus
Level 159
God Stats
7W - 0L
1,713 SR
Queue Stats
110W - 28L
1,884 Elo+
Party 2
Atlas
Atlas
Visceral
Atlas
Level 160
God Stats
7W - 1L
1,761 SR
Queue Stats
162W - 37L
1,936 Elo+
Party 2
Anubis
Anubis
oliver709
Anubis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 116
1,658 SR
1,773 Elo+

VS

Team Averages
Level 60
1,351 SR
1,357 Elo+
Sun Wukong
Sun Wukong
BluMoonDew
Sun Wukong
Level 46
God Stats
4W - 13L
1,192 SR
Queue Stats
8W - 24L
1,170 Elo+
Party 1
Agni
Agni
Furchtaroma
Agni
Level 66
God Stats
3W - 2L
1,441 SR
Queue Stats
175W - 224L
1,455 Elo+
Party 1
Tyr
Tyr
PhiL070
Tyr
Level 67
God Stats
3W - 4L
1,420 SR
Queue Stats
159W - 203L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Nussu
Horus
13
8 / 0 / 12
8,814
881
9,358
10,410
9,833
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Atlas
Visceral
Atlas
13
4 / 1 / 14
8,842
884
5,267
9,319
9,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
oliver709
Anubis
14
9 / 0 / 11
9,230
923
12,214
7,230
4,348
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BluMoonDew
Sun Wukong
6
0 / 5 / 0
5,703
570
271
6,957
3,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 9 / 0
6,635
664
5,348
12,082
2,891
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
9
0 / 7 / 1
5,953
595
5,674
12,300
7,729
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
2
21
Kills
1
1
Deaths
21
37
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BluMoonDew
Sun Wukong
0
5
0
0
L
1
9
0
0.11
W
Horus
Nussu
Horus
8
0
12
14
L
Tyr
0
7
1
0.07
W
Atlas
Visceral
Atlas
4
1
14
11
W
Anubis
oliver709
Anubis
9
0
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,839
Damage
11,293
26,959
Taken
31,339
23,574
Mitigated
14,295
9,636
Healing
2,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BluMoonDew
Sun Wukong
271
45
0
274
6,957
3,675
0
4,065
2,892
0
1,617
L
5,348
537
0
1,288
12,082
2,891
0
6,267
5,815
20,633
0
W
Horus
Nussu
Horus
9,358
3,419
1,612
2,116
10,410
9,833
551
1,019
9,391
0
35,849
L
Tyr
5,674
320
0
1,054
12,300
7,729
0
7,161
5,139
0
18,812
W
Atlas
Visceral
Atlas
5,267
2,020
0
2,883
9,319
9,393
387
1,859
7,460
17,885
0
W
Anubis
oliver709
Anubis
12,214
1,072
0
3,025
7,230
4,348
1,264
2,621
4,609
34,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,886
Gold Earned
18,291
124
Minions Killed
73
0
Camps Cleared
0
529,485
Distance Traveled
329,435
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,703
570
5
1
0
46,722
0
L
Agni
6,635
664
46
5
0
131,926
1
W
Horus
8,814
881
47
5
0
175,771
3
L
Tyr
5,953
595
22
2
0
150,787
0
W
Atlas
8,842
884
18
2
0
196,462
0
W
Anubis
9,230
923
59
6
0
157,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role