Player Matchup

Fenrir
Fenrir
EastTimor
Fenrir
Level 126
God Stats
0W - 2L
1,390 SR
Queue Stats
62W - 63L
1,588 Elo+
Solo
Medusa
Medusa
Gimel94
Medusa
Level 140
God Stats
85W - 64L
1,512 SR
Queue Stats
118W - 109L
1,461 Elo+
Solo
Hera
Hera
redvelvet3
Hera
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 105
1,468 SR
1,516 Elo+

VS

Team Averages
Level 80
1,612 SR
1,453 Elo+
Janus
Janus
FnxHyux
Janus
Level 88
God Stats
3W - 1L
1,798 SR
Queue Stats
228W - 214L
1,475 Elo+
Party 1
Thor
Thor
Fnx_ilex
Thor
Level 66
God Stats
9W - 4L
1,536 SR
Queue Stats
187W - 185L
1,475 Elo+
Party 1
Cabrakan
Cabrakan
Gorku
Cabrakan
Level 87
God Stats
5W - 7L
1,500 SR
Queue Stats
20W - 30L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EastTimor
Fenrir
12
0 / 4 / 3
7,598
633
5,840
11,880
6,111
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Gimel94
Medusa
13
1 / 4 / 1
8,055
671
10,561
10,030
3,671
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 3 / 1
8,263
689
4,741
8,464
2,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FnxHyux
Janus
16
10 / 0 / 1
10,393
866
16,992
6,362
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
13
1 / 3 / 4
8,044
670
1,742
8,026
4,347
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Gorku
Cabrakan
14
0 / 1 / 9
9,383
782
5,490
11,451
14,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
11
11
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
EastTimor
Fenrir
0
4
3
0.38
W
Janus
FnxHyux
Janus
10
0
1
10.5
W
Thor
1
3
4
1
L
Medusa
Gimel94
Medusa
1
4
1
0.38
W
Cabrakan
Gorku
Cabrakan
0
1
9
4.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,142
Damage
24,224
30,374
Taken
25,839
12,457
Mitigated
20,788
8,014
Healing
4,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
EastTimor
Fenrir
5,840
1,656
0
3,549
11,880
6,111
0
7,272
4,608
0
18,559
W
Janus
FnxHyux
Janus
16,992
1,058
0
435
6,362
2,406
613
482
5,880
57,943
0
W
Thor
1,742
0
0
496
8,026
4,347
0
1,325
6,701
0
22,612
L
Medusa
Gimel94
Medusa
10,561
4,561
0
1,282
10,030
3,671
0
8,184
1,846
0
47,239
W
Cabrakan
Gorku
Cabrakan
5,490
1,286
0
3,183
11,451
14,035
428
2,951
8,500
11,010
0
L
4,741
1,842
0
3,183
8,464
2,675
0
7,276
1,188
19,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,916
Gold Earned
27,820
140
Minions Killed
144
0
Camps Cleared
0
593,013
Distance Traveled
734,184
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,598
633
29
2
0
213,737
5
W
Janus
10,393
866
99
8
0
251,407
3
W
Thor
8,044
670
37
3
0
236,927
3
L
Medusa
8,055
671
74
6
0
202,764
2
W
Cabrakan
9,383
782
8
1
0
245,850
3
L
Hera
8,263
689
37
3
0
176,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role