Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
DeathThunder88
Horus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 97L
1,406 Elo+
Solo
Medusa
Medusa
VeryFriendly
Medusa
Level 46
God Stats
11W - 6L
1,680 SR
Queue Stats
409W - 126L
1,760 Elo+
Party 3
Zhong Kui
Zhong Kui
whatismute
Zhong Kui
Level 29
God Stats
1W - 1L
1,264 SR
Queue Stats
203W - 69L
1,773 Elo+
Party 3
Team Averages
Level 88
1,489 SR
1,588 Elo+

VS

Team Averages
Level 75
1,458 SR
1,549 Elo+
Bacchus
Bacchus
BorkanuPorkanu
Bacchus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,649 Elo+
Party 2
Sobek
Sobek
Colipro16
Sobek
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,720 Elo+
Party 2
Horus
Horus
Crypt1cDrag0n
Horus
Level 160
God Stats
0W - 5L
1,561 SR
Queue Stats
329W - 298L
1,527 Elo+
Party 1
Da Ji
Da Ji
Sukai3
Da Ji
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,476 Elo+
Party 1
Bellona
Bellona
Wokxy
Bellona
Level 125
God Stats
0W - 4L
1,230 SR
Queue Stats
105W - 110L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
1 / 3 / 17
8,767
877
7,612
15,308
18,174
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
 
Merlin
15
3 / 3 / 15
8,715
872
12,350
8,790
4,209
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 1 / 14
9,480
948
2,280
11,731
11,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
14
7 / 3 / 5
9,153
915
17,832
10,159
5,405
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
whatismute
Zhong Kui
15
6 / 2 / 12
8,918
892
13,403
14,764
12,353
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 7
8,841
884
6,169
12,435
17,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Colipro16
Sobek
15
1 / 5 / 6
7,994
799
6,935
16,870
18,948
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
5 / 4 / 5
9,006
901
13,300
16,594
12,496
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Sukai3
Da Ji
11
2 / 5 / 1
6,913
691
4,148
10,809
5,579
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Wokxy
Bellona
9
0 / 4 / 5
6,511
651
4,285
7,547
7,720
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
35
21
Kills
11
12
Deaths
21
63
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
3
17
3.17
W
Merlin
 
Merlin
3
3
15
3.5
L
3
3
7
2.17
L
Sobek
Colipro16
Sobek
1
5
6
0.8
L
5
4
5
1.88
W
4
1
14
11
L
Da Ji
Sukai3
Da Ji
2
5
1
0.5
W
Medusa
7
3
5
3.17
L
Bellona
Wokxy
Bellona
0
4
5
0.63
W
Zhong Kui
whatismute
Zhong Kui
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,477
Damage
34,837
60,752
Taken
64,255
51,732
Mitigated
62,072
24,241
Healing
18,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,612
2,147
3,128
3,221
15,308
18,174
171
1,394
13,914
12,673
0
W
Merlin
 
Merlin
12,350
1,195
847
850
8,790
4,209
2,549
1,915
6,875
18,865
0
L
6,169
1,446
1,483
2,520
12,435
17,329
30
5,170
7,265
13,843
0
L
Sobek
Colipro16
Sobek
6,935
234
395
3,516
16,870
18,948
14
6,118
10,752
22,700
0
L
13,300
5,841
3,154
4,751
16,594
12,496
0
12,188
4,406
0
25,315
W
2,280
1,281
3,618
5,228
11,731
11,591
821
3,556
8,175
0
6,551
L
Da Ji
Sukai3
Da Ji
4,148
331
0
1,541
10,809
5,579
122
5,399
5,410
0
8,720
W
Medusa
17,832
7,596
0
1,102
10,159
5,405
1,854
2,338
7,821
0
36,619
L
Bellona
Wokxy
Bellona
4,285
1,228
254
488
7,547
7,720
0
4,490
3,057
0
6,115
W
Zhong Kui
whatismute
Zhong Kui
13,403
534
415
5,832
14,764
12,353
2,622
3,901
10,863
23,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,033
Gold Earned
39,265
92
Minions Killed
90
0
Camps Cleared
0
912,091
Distance Traveled
745,701
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,767
877
8
1
0
194,288
0
W
Merlin
8,715
872
16
2
0
160,187
0
L
Bacchus
8,841
884
22
2
0
194,319
3
L
Sobek
7,994
799
24
2
0
160,220
0
L
Horus
9,006
901
31
3
0
171,832
0
W
Horus
9,480
948
4
0
0
208,646
0
L
Da Ji
6,913
691
7
1
0
125,764
1
W
Medusa
9,153
915
42
4
0
186,142
2
L
Bellona
6,511
651
6
1
0
93,566
0
W
Zhong Kui
8,918
892
22
2
0
162,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role