Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Col Chicken
Sol
Level 147
God Stats
1W - 1L
1,430 SR
Queue Stats
26W - 30L
1,332 Elo+
Party 1
King Arthur
King Arthur
Killer_Monkeyd1c
King Arthur
Level 109
God Stats
2W - 0L
1,225 SR
Queue Stats
36W - 34L
1,420 Elo+
Party 1
Team Averages
Level 106
1,385 SR
1,417 Elo+

VS

Team Averages
Level 36
1,500 SR
1,292 Elo+
Nu Wa
Nu Wa
SkrawberryMilk
Nu Wa
Level 57
God Stats
4W - 6L
1,491 SR
Queue Stats
105W - 159L
1,269 Elo+
Solo
Bellona
Bellona
scoutduckserlot
Bellona
Level 16
God Stats
5W - 4L
1,461 SR
Queue Stats
10W - 16L
1,288 Elo+
Party 2
Thanatos
Thanatos
stewdog11
Thanatos
Level 34
God Stats
7W - 5L
1,549 SR
Queue Stats
13W - 18L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
8 / 0 / 4
10,813
832
15,372
9,927
4,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 1 / 7
9,432
726
9,016
10,199
3,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Killer_Monkeyd1c
King Arthur
15
4 / 3 / 8
10,183
783
10,825
16,545
15,786
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 2
8,236
634
9,813
13,034
5,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 2
8,628
664
10,189
18,597
22,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
stewdog11
Thanatos
13
0 / 4 / 4
8,029
618
5,925
11,085
6,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
13
Kills
4
4
Deaths
13
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
8
0
4
10
W
1
1
7
4.5
W
King Arthur
Killer_Monkeyd1c
King Arthur
4
3
8
2.67
L
2
7
2
0.43
L
2
2
2
1.5
L
Thanatos
stewdog11
Thanatos
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,213
Damage
25,927
36,671
Taken
42,716
24,125
Mitigated
34,276
13,342
Healing
8,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
15,372
8,193
0
6,054
9,927
4,389
1,092
3,491
6,000
0
55,760
W
9,016
2,734
0
5,811
10,199
3,950
2,370
2,748
6,846
47,478
0
W
King Arthur
Killer_Monkeyd1c
King Arthur
10,825
915
0
1,477
16,545
15,786
16
3,446
11,791
0
38,315
L
9,813
2,581
363
300
13,034
5,357
329
2,308
10,726
26,637
0
L
10,189
2,884
0
3,432
18,597
22,673
14
4,971
13,626
0
28,257
L
Thanatos
stewdog11
Thanatos
5,925
1,030
0
4,866
11,085
6,246
0
1,797
9,288
0
21,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,428
Gold Earned
24,893
170
Minions Killed
107
0
Camps Cleared
0
713,044
Distance Traveled
669,121
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,813
832
60
5
0
223,095
0
W
Sol
9,432
726
75
6
0
243,783
0
W
King Arthur
10,183
783
35
3
0
246,166
0
L
Nu Wa
8,236
634
41
3
0
177,518
1
L
Bellona
8,628
664
26
2
0
260,588
1
L
Thanatos
8,029
618
40
3
0
231,015
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role