Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BoomChugy
Baron Samedi
Level 146
God Stats
4W - 1L
1,724 SR
Queue Stats
54W - 29L
1,643 Elo+
Party 2
Sun Wukong
Sun Wukong
ChanceHB
Sun Wukong
Level 123
God Stats
4W - 1L
1,704 SR
Queue Stats
38W - 19L
1,634 Elo+
Party 2
Xbalanque
Xbalanque
Wetzzy
Xbalanque
Level 15
God Stats
1W - 0L
1,764 SR
Queue Stats
20W - 19L
1,470 Elo+
Party 2
Artemis
Artemis
koolkatpat
Artemis
Level 69
God Stats
1W - 2L
1,570 SR
Queue Stats
23W - 13L
1,618 Elo+
Party 2
Team Averages
Level 103
1,652 SR
1,573 Elo+

VS

Team Averages
Level 57
1,412 SR
1,542 Elo+
Nox
Nox
 
Nox
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
HeyyBlazekin
Agni
Level 37
God Stats
0W - 1L
1,315 SR
Queue Stats
53W - 21L
1,655 Elo+
Solo
Chaac
Chaac
SituatedPanic95
Chaac
Level 69
God Stats
0W - 3L
1,243 SR
Queue Stats
29W - 41L
1,490 Elo+
Party 1
Cerberus
Cerberus
Try NaCl
Cerberus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,569 Elo+
Party 1
Jing Wei
Jing Wei
jbulla
Jing Wei
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
1 / 1 / 17
10,724
766
11,380
17,289
20,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
BoomChugy
Baron Samedi
19
4 / 2 / 5
11,112
794
11,511
12,309
6,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
ChanceHB
Sun Wukong
18
4 / 1 / 16
10,844
775
11,312
17,232
13,940
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
Wetzzy
Xbalanque
17
7 / 2 / 6
10,760
769
11,264
12,155
5,589
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
koolkatpat
Artemis
19
7 / 1 / 10
11,262
804
11,916
11,470
5,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
3 / 5 / 3
10,289
735
11,282
12,697
6,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 2
7,933
567
1,975
1,820
618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 10 / 4
9,784
699
15,986
22,746
17,856
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
Try NaCl
Cerberus
15
1 / 6 / 5
9,379
670
9,639
23,547
21,903
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
jbulla
Jing Wei
18
0 / 1 / 0
10,237
731
4,623
10,268
4,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
21
23
Kills
7
7
Deaths
23
54
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
17
9.5
L
Nox
 
Nox
3
5
3
0.9
W
Baron Samedi
BoomChugy
Baron Samedi
4
2
5
3.25
W
Sun Wukong
ChanceHB
Sun Wukong
4
1
16
12
L
1
1
2
2
L
2
10
4
0.4
L
Cerberus
Try NaCl
Cerberus
1
6
5
0.58
W
Xbalanque
Wetzzy
Xbalanque
7
2
6
5
L
Jing Wei
jbulla
Jing Wei
0
1
0
0
W
Artemis
koolkatpat
Artemis
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,383
Damage
43,505
70,455
Taken
71,078
51,918
Mitigated
51,777
22,991
Healing
10,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,380
1,155
700
4,852
17,289
20,508
486
4,350
12,939
30,752
0
L
Nox
 
Nox
11,282
710
0
716
12,697
6,452
0
4,103
8,558
35,711
0
W
Baron Samedi
BoomChugy
Baron Samedi
11,511
607
1,615
4,493
12,309
6,764
1,056
4,324
7,985
54,234
0
W
Sun Wukong
ChanceHB
Sun Wukong
11,312
2,388
0
4,492
17,232
13,940
1,854
5,716
11,516
0
32,571
L
1,975
240
0
625
1,820
618
0
904
916
3,725
0
L
15,986
3,433
0
2,842
22,746
17,856
240
6,702
15,862
0
40,304
L
Cerberus
Try NaCl
Cerberus
9,639
444
0
3,329
23,547
21,903
0
7,555
15,849
22,778
0
W
Xbalanque
Wetzzy
Xbalanque
11,264
7,938
0
2,993
12,155
5,589
1,992
5,055
7,100
0
22,612
L
Jing Wei
jbulla
Jing Wei
4,623
3,851
0
2,768
10,268
4,948
849
3,341
6,883
0
52,686
W
Artemis
koolkatpat
Artemis
11,916
7,289
0
3,846
11,470
5,117
4,067
3,451
8,019
0
51,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,702
Gold Earned
47,622
282
Minions Killed
259
0
Camps Cleared
0
1,445,436
Distance Traveled
1,072,480
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,724
766
34
2
0
305,153
2
L
Nox
10,289
735
59
4
0
270,912
0
W
Baron Samedi
11,112
794
108
8
0
254,374
2
W
Sun Wukong
10,844
775
49
4
0
314,193
1
L
Agni
7,933
567
5
0
0
56,289
0
L
Chaac
9,784
699
53
4
0
234,699
0
L
Cerberus
9,379
670
39
3
0
247,484
0
W
Xbalanque
10,760
769
28
2
0
303,862
1
L
Jing Wei
10,237
731
103
7
0
263,096
4
W
Artemis
11,262
804
63
5
0
267,854
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role