Player Matchup

Zhong Kui
Zhong Kui
Nature0Maickel
Zhong Kui
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,554 Elo+
Solo
Sun Wukong
Sun Wukong
RealLeGeNDeRy
Sun Wukong
Level 68
God Stats
12W - 12L
1,504 SR
Queue Stats
52W - 55L
1,440 Elo+
Party 2
Ares
Ares
TheRealArnold
Ares
Level 119
God Stats
7W - 12L
1,458 SR
Queue Stats
44W - 66L
1,387 Elo+
Party 2
Team Averages
Level 106
1,487 SR
1,461 Elo+

VS

Team Averages
Level 128
1,446 SR
1,481 Elo+
Janus
Janus
B3SS
Janus
Level 142
God Stats
11W - 20L
1,331 SR
Queue Stats
55W - 69L
1,441 Elo+
Party 1
Ne Zha
Ne Zha
MSxHS
Ne Zha
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,506 Elo+
Party 1
King Arthur
King Arthur
nobe420
King Arthur
Level 123
God Stats
8W - 12L
1,507 SR
Queue Stats
247W - 260L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Nature0Maickel
Zhong Kui
20
3 / 15 / 9
21,303
627
33,282
46,345
40,850
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
RealLeGeNDeRy
Sun Wukong
20
11 / 6 / 9
23,804
700
31,344
62,758
101,794
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
7 / 8 / 12
21,525
633
30,630
40,495
80,650
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
B3SS
Janus
20
18 / 6 / 7
27,411
806
53,620
24,742
14,346
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
MSxHS
Ne Zha
20
8 / 4 / 19
24,032
707
46,116
43,917
62,014
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
nobe420
King Arthur
20
3 / 13 / 13
21,106
621
32,388
49,391
76,740
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
68
21
Kills
29
29
Deaths
23
30
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Janus
B3SS
Janus
18
6
7
3.58
W
Ne Zha
MSxHS
Ne Zha
8
4
19
4.38
L
Zhong Kui
Nature0Maickel
Zhong Kui
3
15
9
0.5
L
Sun Wukong
RealLeGeNDeRy
Sun Wukong
11
6
9
2.58
L
7
8
12
1.63
W
King Arthur
nobe420
King Arthur
3
13
13
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,256
Damage
132,124
149,598
Taken
118,050
223,294
Mitigated
153,100
31,342
Healing
23,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
B3SS
Janus
53,620
1,803
0
4,013
24,742
14,346
1,496
13,107
11,496
175,192
0
W
Ne Zha
MSxHS
Ne Zha
46,116
19,325
0
15,677
43,917
62,014
790
25,082
18,259
0
135,778
L
Zhong Kui
Nature0Maickel
Zhong Kui
33,282
4,688
0
11,334
46,345
40,850
1,790
20,867
25,478
133,147
0
L
Sun Wukong
RealLeGeNDeRy
Sun Wukong
31,344
7,678
0
20,008
62,758
101,794
1,476
15,798
46,960
0
119,156
L
30,630
2,312
0
0
40,495
80,650
329
17,707
22,788
63,510
0
W
King Arthur
nobe420
King Arthur
32,388
4,540
272
3,491
49,391
76,740
559
26,341
22,469
595
109,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,632
Gold Earned
72,549
295
Minions Killed
386
0
Camps Cleared
0
1,639,261
Distance Traveled
1,852,972
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
27,411
806
198
6
0
620,751
2
W
Ne Zha
24,032
707
103
3
0
667,224
0
L
Zhong Kui
21,303
627
151
4
0
457,427
2
L
Sun Wukong
23,804
700
100
3
0
638,219
2
L
Ares
21,525
633
44
1
0
543,615
2
W
King Arthur
21,106
621
85
3
0
564,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role