Player Matchup

Mercury
Mercury
Silver III
 
Mercury
Silver III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold V
BlackOverKill
Shiva
Gold V
Level 159
God Stats
18W - 12L
1,667 SR
Queue Stats
168W - 160L
1,424 MMR
Solo
Scylla
Scylla
Silver II
TênebraeVex
Scylla
Silver II
Level 160
God Stats
2W - 0L
1,608 SR
Queue Stats
14W - 11L
1,480 MMR
Solo
Achilles
Achilles
Silver II
Westbrook0
Achilles
Silver II
Level 103
God Stats
4W - 1L
1,740 SR
Queue Stats
145W - 149L
826 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,603 SR
1,346 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,470 SR
1,291 MMR
Raijin
Raijin
Silver I
 
Raijin
Silver I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver IV
 
Anhur
Silver IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold V
 
Khepri
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Bronze II
Akadiuuus
Arachne
Bronze II
Level 109
God Stats
0W - 2L
1,287 SR
Queue Stats
38W - 60L
647 MMR
Solo
Anubis
Anubis
Gold V
BrunoRomeo
Anubis
Gold V
Level 142
God Stats
25W - 27L
1,564 SR
Queue Stats
143W - 148L
1,310 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
6 / 3 / 3
6,740
613
7,046
9,349
2,543
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
 
Bacchus
8
1 / 0 / 7
5,517
502
4,026
6,718
5,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 2 / 0
5,889
535
5,636
9,722
5,854
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
10
2 / 0 / 2
5,778
525
4,160
3,319
1,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Westbrook0
Achilles
10
3 / 0 / 3
5,792
527
5,561
8,028
4,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Ne ZhaCernunnosKaliTyrGeb

VS

Bans
PersephoneThothAthenaSusanoDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
1 / 2 / 0
5,849
532
2,442
5,635
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
 
Anhur
8
2 / 5 / 0
5,190
472
6,017
8,744
2,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
 
Khepri
6
0 / 4 / 2
4,850
441
2,721
9,627
5,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Akadiuuus
Arachne
9
2 / 1 / 1
5,418
493
2,888
10,073
3,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
BrunoRomeo
Anubis
11
0 / 1 / 2
6,157
560
4,785
8,296
3,640

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
13
Kills
5
5
Deaths
13
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
3
3
2.5
W
Bacchus
 
Bacchus
1
0
7
4.5
L
Raijin
 
Raijin
1
2
0
0.5
L
Anhur
 
Anhur
2
5
0
0.4
L
Khepri
 
Khepri
0
4
2
0.25
L
Arachne
Akadiuuus
Arachne
2
1
1
2.5
W
1
2
0
0.5
L
Anubis
BrunoRomeo
Anubis
0
1
2
1
W
Scylla
2
0
2
3
W
Achilles
Westbrook0
Achilles
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,429
Damage
18,853
37,136
Taken
42,375
18,734
Mitigated
17,154
11,697
Healing
12,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,046
3,361
0
3,831
9,349
2,543
0
1,075
8,274
0
43,884
W
Bacchus
 
Bacchus
4,026
987
102
1,916
6,718
5,185
0
1,194
5,524
14,853
1,275
L
Raijin
 
Raijin
2,442
215
0
500
5,635
2,096
0
2,101
3,534
33,913
0
L
Anhur
 
Anhur
6,017
3,256
0
2,017
8,744
2,622
0
1,106
7,638
0
32,162
L
Khepri
 
Khepri
2,721
701
0
1,803
9,627
5,611
0
2,326
7,301
13,680
0
L
Arachne
Akadiuuus
Arachne
2,888
2,236
0
2,433
10,073
3,185
24
2,270
7,803
0
27,560
W
5,636
2,025
0
4,598
9,722
5,854
0
4,785
4,937
0
38,211
L
Anubis
BrunoRomeo
Anubis
4,785
475
0
5,507
8,296
3,640
56
0
8,296
50,232
0
W
Scylla
4,160
486
0
250
3,319
1,068
0
870
2,449
34,388
0
W
Achilles
Westbrook0
Achilles
5,561
1,018
0
1,000
8,028
4,084
0
2,024
6,004
0
36,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,716
Gold Earned
27,464
310
Minions Killed
265
0
Camps Cleared
0
1,079,628
Distance Traveled
953,172
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,740
613
80
7
0
237,388
3
W
Bacchus
5,517
502
22
2
0
184,400
4
L
Raijin
5,849
532
70
6
0
181,401
3
L
Anhur
5,190
472
45
4
0
179,074
0
L
Khepri
4,850
441
12
1
0
184,917
3
L
Arachne
5,418
493
48
4
0
238,316
4
W
Shiva
5,889
535
77
7
0
215,556
2
L
Anubis
6,157
560
90
8
0
169,464
3
W
Scylla
5,778
525
69
6
0
208,923
0
W
Achilles
5,792
527
62
6
0
233,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role