Player Matchup

Odin
Odin
AlexRag1k
Odin
Level 20
God Stats
0W - 2L
1,300 SR
Queue Stats
60W - 91L
1,399 Elo+
Solo
Vamana
Vamana
Emidoodle
Vamana
Level 59
God Stats
0W - 3L
1,133 SR
Queue Stats
162W - 196L
1,404 Elo+
Party 2
Terra
Terra
Kanyewasrite
Terra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 70L
1,391 Elo+
Solo
Achilles
Achilles
TidyWhitey
Achilles
Level 106
God Stats
2W - 3L
1,523 SR
Queue Stats
381W - 393L
1,401 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
veget465
Ah Muzen Cab
Level 26
God Stats
0W - 2L
1,297 SR
Queue Stats
58W - 75L
1,402 Elo+
Solo
Team Averages
Level 46
1,351 SR
1,399 Elo+

VS

Team Averages
Level 51
1,429 SR
1,484 Elo+
Thoth
Thoth
Awesomesos45
Thoth
Level 76
God Stats
1W - 1L
1,249 SR
Queue Stats
74W - 52L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
GarthBreadman
Danzaburou
Level 28
God Stats
3W - 1L
1,435 SR
Queue Stats
34W - 30L
1,422 Elo+
Party 3
Hades
Hades
JhackCarnage
Hades
Level 59
God Stats
1W - 0L
1,748 SR
Queue Stats
62W - 47L
1,474 Elo+
Party 3
Anubis
Anubis
Sadmedal
Anubis
Level 64
God Stats
1W - 0L
1,443 SR
Queue Stats
26W - 26L
1,474 Elo+
Party 1
Terra
Terra
ljw2020
Terra
Level 27
God Stats
1W - 1L
1,269 SR
Queue Stats
18W - 13L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
0 / 3 / 5
8,309
639
9,624
12,484
6,030
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
Emidoodle
Vamana
15
1 / 2 / 5
9,134
703
9,802
14,545
10,061
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 2 / 2
8,280
637
4,806
11,359
12,181
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Achilles
TidyWhitey
Achilles
17
3 / 4 / 6
8,915
686
13,861
16,975
21,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
veget465
Ah Muzen Cab
17
5 / 3 / 5
10,033
772
19,041
12,766
5,708
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 8
10,384
799
16,149
10,301
4,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
GarthBreadman
Danzaburou
18
6 / 2 / 7
10,857
835
19,791
18,763
10,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 2 / 8
9,056
697
9,350
14,045
7,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Sadmedal
Anubis
17
3 / 3 / 6
9,829
756
10,793
14,364
8,421
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Terra
ljw2020
Terra
16
1 / 3 / 11
10,125
779
5,404
18,598
18,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
54
11
Kills
14
14
Deaths
11
23
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Odin
0
3
5
0.83
W
3
1
8
7
L
Vamana
Emidoodle
Vamana
1
2
5
1.75
W
Danzaburou
GarthBreadman
Danzaburou
6
2
7
4.75
W
1
2
8
2.5
L
2
2
2
1.5
W
Anubis
Sadmedal
Anubis
3
3
6
2
L
Achilles
TidyWhitey
Achilles
3
4
6
1.5
W
Terra
ljw2020
Terra
1
3
11
2.17
L
Ah Muzen Cab
veget465
Ah Muzen Cab
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,134
Damage
61,487
68,129
Taken
76,071
55,962
Mitigated
50,388
31,944
Healing
49,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
9,624
646
1,122
4,146
12,484
6,030
33
6,898
5,586
0
30,503
W
16,149
382
3,838
2,089
10,301
4,708
2,541
503
9,798
38,101
0
L
Vamana
Emidoodle
Vamana
9,802
4,201
2,331
5,344
14,545
10,061
0
10,249
4,296
0
15,393
W
Danzaburou
GarthBreadman
Danzaburou
19,791
8,742
1,683
7,105
18,763
10,728
4,198
1,216
17,547
0
37,675
W
9,350
1,273
5,741
5,014
14,045
7,682
1,004
899
13,146
16,787
0
L
4,806
565
4,109
4,838
11,359
12,181
0
6,812
4,547
10,175
0
W
Anubis
Sadmedal
Anubis
10,793
1,550
2,174
4,175
14,364
8,421
467
1,130
13,234
33,247
0
L
Achilles
TidyWhitey
Achilles
13,861
2,004
1,050
4,170
16,975
21,982
0
8,449
8,526
0
23,214
W
Terra
ljw2020
Terra
5,404
1,307
11,551
5,951
18,598
18,849
328
1,058
17,540
12,099
0
L
Ah Muzen Cab
veget465
Ah Muzen Cab
19,041
5,687
721
4,113
12,766
5,708
90
9,288
3,478
0
33,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,671
Gold Earned
50,251
115
Minions Killed
178
0
Camps Cleared
0
1,110,102
Distance Traveled
1,278,119
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,309
639
55
4
0
227,799
0
W
Thoth
10,384
799
45
3
0
291,463
1
L
Vamana
9,134
703
19
1
0
238,857
0
W
Danzaburou
10,857
835
64
5
0
241,880
0
W
Hades
9,056
697
18
1
0
267,720
1
L
Terra
8,280
637
15
1
0
148,701
0
W
Anubis
9,829
756
42
3
0
223,252
1
L
Achilles
8,915
686
9
1
0
255,182
2
W
Terra
10,125
779
9
1
0
253,804
0
L
Ah Muzen Cab
10,033
772
17
1
0
239,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role