Player Matchup

Chronos
Chronos
CERVAL84
Chronos
Level 160
God Stats
13W - 18L
1,459 SR
Queue Stats
674W - 749L
1,531 Elo+
Solo
Nu Wa
Nu Wa
KrasnikovIlia
Nu Wa
Level 120
God Stats
4W - 5L
1,508 SR
Queue Stats
264W - 269L
1,550 Elo+
Party 1
Cthulhu
Cthulhu
PenSiOneR_x
Cthulhu
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
276W - 290L
1,553 Elo+
Party 1
Tiamat
Tiamat
rev is hung
Tiamat
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,345 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
scalar080lottery
Ah Muzen Cab
Level 121
God Stats
4W - 8L
1,511 SR
Queue Stats
378W - 408L
1,526 Elo+
Solo
Team Averages
Level 108
1,495 SR
1,501 Elo+

VS

Team Averages
Level 107
1,563 SR
1,535 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Hydroggenn
Cerberus
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 23L
1,519 Elo+
Solo
Jormungandr
Jormungandr
TemHa9IMArI9I
Jormungandr
Level 145
God Stats
1W - 1L
1,444 SR
Queue Stats
149W - 133L
1,527 Elo+
Solo
Ullr
Ullr
TeslaGun
Ullr
Level 128
God Stats
2W - 2L
1,563 SR
Queue Stats
114W - 85L
1,580 Elo+
Solo
Discordia
Discordia
Willis_Squad
Discordia
Level 101
God Stats
2W - 0L
1,807 SR
Queue Stats
18W - 14L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CERVAL84
Chronos
13
3 / 4 / 4
7,349
817
6,039
9,135
3,797
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 4 / 3
6,244
694
6,153
6,744
3,323
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
PenSiOneR_x
Cthulhu
15
2 / 4 / 7
8,200
911
7,230
11,929
12,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
10
0 / 3 / 2
5,961
662
2,283
6,096
3,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
scalar080lottery
Ah Muzen Cab
15
2 / 4 / 2
7,585
843
11,302
9,232
4,240
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
6 / 3 / 8
7,782
865
5,593
8,101
4,251
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Hydroggenn
Cerberus
14
1 / 1 / 15
7,871
875
7,940
10,445
9,919
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jormungandr
TemHa9IMArI9I
Jormungandr
13
2 / 3 / 11
7,288
810
7,893
8,878
6,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ullr
14
4 / 2 / 9
7,710
857
6,524
8,367
4,548
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Willis_Squad
Discordia
16
6 / 1 / 12
8,635
959
10,739
8,398
4,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
74
8
Kills
19
19
Deaths
10
18
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
3
8
3.33
L
Chronos
CERVAL84
Chronos
3
4
4
1.25
W
Cerberus
Hydroggenn
Cerberus
1
1
15
8.5
L
1
4
3
0.63
L
Cthulhu
PenSiOneR_x
Cthulhu
2
4
7
1.38
W
Jormungandr
TemHa9IMArI9I
Jormungandr
2
3
11
2.5
W
Ullr
4
2
9
4.25
W
Discordia
Willis_Squad
Discordia
6
1
12
12
L
Tiamat
0
3
2
0.33
L
Ah Muzen Cab
scalar080lottery
Ah Muzen Cab
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,007
Damage
38,689
43,136
Taken
44,189
27,301
Mitigated
29,424
10,002
Healing
19,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,593
857
3,839
1,486
8,101
4,251
108
4,611
3,490
0
14,201
L
Chronos
CERVAL84
Chronos
6,039
1,203
581
1,240
9,135
3,797
0
6,873
2,098
12,730
0
W
Cerberus
Hydroggenn
Cerberus
7,940
143
1,135
4,202
10,445
9,919
25
5,314
5,131
16,089
0
L
6,153
2,167
884
709
6,744
3,323
37
4,647
1,917
8,827
0
L
Cthulhu
PenSiOneR_x
Cthulhu
7,230
293
739
1,790
11,929
12,443
0
4,909
6,732
16,821
0
W
Jormungandr
TemHa9IMArI9I
Jormungandr
7,893
946
1,264
287
8,878
6,331
9
3,114
5,764
17,582
0
W
Ullr
6,524
2,160
657
1,371
8,367
4,548
59
4,582
3,785
0
12,985
W
Discordia
Willis_Squad
Discordia
10,739
219
2,408
2,872
8,398
4,375
145
4,084
4,314
24,778
0
L
Tiamat
2,283
114
588
1,530
6,096
3,498
64
3,635
2,341
7,279
0
L
Ah Muzen Cab
scalar080lottery
Ah Muzen Cab
11,302
923
193
1,748
9,232
4,240
0
5,492
3,476
0
21,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,339
Gold Earned
39,286
71
Minions Killed
135
0
Camps Cleared
0
806,690
Distance Traveled
936,867
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,782
865
17
2
0
193,513
2
L
Chronos
7,349
817
17
2
0
168,251
0
W
Cerberus
7,871
875
33
4
0
199,082
5
L
Nu Wa
6,244
694
7
1
0
175,384
0
L
Cthulhu
8,200
911
21
2
0
190,280
0
W
Jormungandr
7,288
810
38
4
0
172,486
0
W
Ullr
7,710
857
17
2
0
179,344
0
W
Discordia
8,635
959
30
3
0
192,442
0
L
Tiamat
5,961
662
6
1
0
104,332
0
L
Ah Muzen Cab
7,585
843
20
2
0
168,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role