Player Matchup

Xing Tian
Xing Tian
bebo_4PR
Xing Tian
Level 160
God Stats
0W - 1L
1,692 SR
Queue Stats
6W - 8L
1,486 Elo+
Party 1
Cerberus
Cerberus
iVyzzL
Cerberus
Level 16
God Stats
0W - 1L
1,689 SR
Queue Stats
2W - 1L
1,688 Elo+
Party 1
Kukulkan
Kukulkan
mercenariio1092
Kukulkan
Level 16
God Stats
1W - 2L
1,622 SR
Queue Stats
21W - 19L
1,530 Elo+
Solo
Persephone
Persephone
xGuuuNz
Persephone
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 10L
1,683 Elo+
Party 1
Khepri
Khepri
zlBebo--PR
Khepri
Level 154
God Stats
0W - 3L
1,271 SR
Queue Stats
161W - 172L
1,631 Elo+
Party 1
Team Averages
Level 78
1,555 SR
1,604 Elo+

VS

Team Averages
Level 29
1,471 SR
1,643 Elo+
Zeus
Zeus
GoatVolcano
Zeus
Level 26
God Stats
2W - 1L
1,526 SR
Queue Stats
43W - 68L
1,415 Elo+
Solo
Ullr
Ullr
LaVieEnRosay
Ullr
Level 28
God Stats
2W - 3L
1,320 SR
Queue Stats
76W - 59L
1,630 Elo+
Party 2
Ares
Ares
LaVieEnRoses
Ares
Level 28
God Stats
2W - 1L
1,520 SR
Queue Stats
75W - 58L
1,637 Elo+
Party 2
Neith
Neith
MiamMiamMami
Neith
Level 33
God Stats
10W - 2L
1,725 SR
Queue Stats
160W - 58L
1,778 Elo+
Party 3
Thoth
Thoth
namechanged9520
Thoth
Level 29
God Stats
1W - 1L
1,261 SR
Queue Stats
128W - 52L
1,753 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
bebo_4PR
Xing Tian
15
1 / 8 / 11
8,530
711
11,220
20,616
13,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
iVyzzL
Cerberus
15
3 / 6 / 6
9,168
764
6,014
15,500
12,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
17
3 / 4 / 7
9,258
772
10,393
9,393
4,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
xGuuuNz
Persephone
14
4 / 5 / 3
8,632
719
7,780
11,557
4,139
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
zlBebo--PR
Khepri
16
2 / 5 / 8
9,078
757
7,349
18,918
20,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 11
9,394
783
9,594
10,722
6,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 4 / 15
9,763
814
16,526
12,773
7,284
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
1 / 3 / 11
10,052
838
4,952
15,188
23,696
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
10 / 1 / 14
11,738
978
17,388
10,449
6,104
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 2 / 16
11,604
967
23,167
8,320
4,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
95
13
Kills
28
28
Deaths
14
35
Assists
67
Player
Kills
Deaths
Assists
KDA
W
3
4
11
2.13
W
4
4
15
2.88
W
1
3
11
2.17
W
10
1
14
17
L
Xing Tian
bebo_4PR
Xing Tian
1
8
11
0.81
L
Cerberus
iVyzzL
Cerberus
3
6
6
1
L
Kukulkan
3
4
7
1.63
W
10
2
16
9
L
Persephone
xGuuuNz
Persephone
4
5
3
1.1
L
Khepri
zlBebo--PR
Khepri
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,756
Damage
71,627
75,984
Taken
57,452
54,233
Mitigated
48,340
17,987
Healing
19,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,594
807
952
3,281
10,722
6,523
572
9,794
928
23,568
0
W
16,526
5,395
0
2,268
12,773
7,284
972
9,698
3,075
0
32,647
W
4,952
333
224
4,226
15,188
23,696
689
11,345
3,843
5,596
0
W
17,388
5,612
1,776
3,663
10,449
6,104
3,959
5,491
4,958
0
38,813
L
Xing Tian
bebo_4PR
Xing Tian
11,220
195
565
2,424
20,616
13,046
0
11,277
9,339
19,696
0
L
Cerberus
iVyzzL
Cerberus
6,014
0
495
2,277
15,500
12,011
0
7,990
7,510
10,517
0
L
Kukulkan
10,393
131
290
894
9,393
4,584
0
5,308
4,085
34,189
0
W
23,167
724
1,037
2,164
8,320
4,733
1,844
6,428
1,892
41,841
0
L
Persephone
xGuuuNz
Persephone
7,780
193
874
2,235
11,557
4,139
0
5,574
5,978
13,076
0
L
Khepri
zlBebo--PR
Khepri
7,349
77
2,721
5,212
18,918
20,453
0
7,561
11,357
14,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,666
Gold Earned
52,551
115
Minions Killed
143
0
Camps Cleared
0
1,032,322
Distance Traveled
1,148,802
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,394
783
31
3
0
236,572
0
W
Ullr
9,763
814
16
1
0
221,977
4
W
Ares
10,052
838
2
0
0
232,873
0
W
Neith
11,738
978
45
4
0
227,046
3
L
Xing Tian
8,530
711
17
1
0
219,020
0
L
Cerberus
9,168
764
12
1
0
210,581
2
L
Kukulkan
9,258
772
61
5
0
201,061
1
W
Thoth
11,604
967
49
4
0
230,334
2
L
Persephone
8,632
719
13
1
0
189,503
0
L
Khepri
9,078
757
12
1
0
212,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role