Player Matchup

Izanami
Izanami
Aragma
Izanami
Level 84
God Stats
21W - 9L
1,669 SR
Queue Stats
99W - 98L
1,455 Elo+
Solo
Cabrakan
Cabrakan
Assassin-Ha
Cabrakan
Level 158
God Stats
11W - 6L
1,375 SR
Queue Stats
83W - 93L
1,389 Elo+
Party 1
Tiamat
Tiamat
Daisukiramen
Tiamat
Level 86
God Stats
4W - 4L
1,383 SR
Queue Stats
102W - 103L
1,447 Elo+
Party 1
Tyr
Tyr
TopTyrPlay
Tyr
Level 38
God Stats
10W - 4L
1,628 SR
Queue Stats
26W - 35L
1,399 Elo+
Party 1
Eset
Eset
mix_edsignals
Eset
Level 58
God Stats
6W - 7L
1,303 SR
Queue Stats
181W - 232L
1,414 Elo+
Solo
Team Averages
Level 85
1,472 SR
1,421 Elo+

VS

Team Averages
Level 85
1,632 SR
1,383 Elo+
Scylla
Scylla
AnDyOpPoLlUs
Scylla
Level 101
God Stats
351W - 358L
1,587 SR
Queue Stats
1,000W - 1,077L
1,499 Elo+
Solo
Jing Wei
Jing Wei
Deathshybrid
Jing Wei
Level 67
God Stats
1W - 2L
1,872 SR
Queue Stats
2W - 6L
1,351 Elo+
Solo
Fenrir
Fenrir
Flexotron_3000
Fenrir
Level 84
God Stats
4W - 6L
1,464 SR
Queue Stats
263W - 285L
1,446 Elo+
Solo
Olorun
Olorun
Grutsky
Olorun
Level 140
God Stats
1W - 1L
1,735 SR
Queue Stats
299W - 319L
1,450 Elo+
Solo
Mulan
Mulan
SolidSnake1497
Mulan
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 12L
1,169 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aragma
Izanami
16
1 / 1 / 7
10,698
1,070
3,386
4,506
2,179
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
Assassin-Ha
Cabrakan
16
7 / 1 / 10
11,237
1,124
12,525
9,677
6,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tiamat
16
1 / 0 / 12
9,819
982
8,078
4,553
3,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
8 / 0 / 9
11,356
1,136
12,708
8,360
8,978
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 1 / 9
10,207
1,021
9,275
4,614
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

284

VS

Team 2 Tickets

162

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
0 / 2 / 0
9,102
910
8,322
5,860
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Deathshybrid
Jing Wei
15
1 / 3 / 1
9,391
939
3,754
7,445
3,040
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 7 / 2
9,791
979
6,789
16,025
8,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
Grutsky
Olorun
15
0 / 7 / 0
9,115
912
4,573
12,755
5,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 1 / 2
9,355
936
4,870
8,170
3,611
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
8
20
Kills
3
3
Deaths
20
47
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
2
0
0
W
Izanami
Aragma
Izanami
1
1
7
4.5
W
Cabrakan
Assassin-Ha
Cabrakan
7
1
10
12
W
Tiamat
1
0
12
7
L
Jing Wei
Deathshybrid
Jing Wei
1
3
1
0.5
L
1
7
2
0.29
L
Olorun
Grutsky
Olorun
0
7
0
0
L
1
1
2
2
W
8
0
9
12.5
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,972
Damage
28,308
31,710
Taken
50,255
23,504
Mitigated
22,252
6,004
Healing
4,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
8,322
423
0
193
5,860
2,063
0
4,244
1,384
27,826
0
W
Izanami
Aragma
Izanami
3,386
2,587
201
228
4,506
2,179
0
1,471
2,985
0
57,155
W
Cabrakan
Assassin-Ha
Cabrakan
12,525
1,230
0
1,238
9,677
6,864
0
4,526
5,067
17,871
0
W
Tiamat
8,078
552
0
1,059
4,553
3,470
0
2,743
1,759
13,849
0
L
Jing Wei
Deathshybrid
Jing Wei
3,754
3,173
0
742
7,445
3,040
0
3,524
3,741
0
25,260
L
6,789
1,666
0
897
16,025
8,114
0
8,313
7,234
0
21,357
L
Olorun
Grutsky
Olorun
4,573
3,437
216
2,135
12,755
5,424
0
7,413
5,078
24,372
0
L
4,870
650
0
33
8,170
3,611
0
4,852
2,940
0
14,163
W
12,708
885
0
1,380
8,360
8,978
0
2,608
5,088
0
23,080
W
9,275
230
1,613
285
4,614
2,013
0
1,547
2,944
21,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,317
Gold Earned
46,754
222
Minions Killed
199
10
Camps Cleared
6
968,956
Distance Traveled
880,139
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,102
910
61
6
1
171,567
0
W
Izanami
10,698
1,070
140
14
2
171,961
3
W
Cabrakan
11,237
1,124
12
1
5
182,282
1
W
Tiamat
9,819
982
18
2
0
206,360
1
L
Jing Wei
9,391
939
48
5
2
198,762
0
L
Fenrir
9,791
979
13
1
2
192,532
0
L
Olorun
9,115
912
55
6
1
132,612
0
L
Mulan
9,355
936
22
2
0
184,666
0
W
Tyr
11,356
1,136
21
2
2
211,553
2
W
Eset
10,207
1,021
31
3
1
196,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role