Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Heir To
Ymir
Level 159
God Stats
13W - 16L
1,545 SR
Queue Stats
804W - 842L
1,624 Elo+
Solo
Gilgamesh
Gilgamesh
SoloWoods
Gilgamesh
Level 158
God Stats
4W - 3L
1,577 SR
Queue Stats
358W - 388L
1,550 Elo+
Solo
Cu Chulainn
Cu Chulainn
blakeetaylor
Cu Chulainn
Level 85
God Stats
1W - 1L
1,774 SR
Queue Stats
403W - 388L
1,616 Elo+
Solo
Cupid
Cupid
sgtjackson
Cupid
Level 145
God Stats
13W - 12L
1,654 SR
Queue Stats
846W - 837L
1,568 Elo+
Solo
Team Averages
Level 141
1,610 SR
1,572 Elo+

VS

Team Averages
Level 126
1,596 SR
1,593 Elo+
Ymir
Ymir
A_M_V_I
Ymir
Level 156
God Stats
4W - 1L
1,880 SR
Queue Stats
145W - 145L
1,653 Elo+
Solo
Kuzenbo
Kuzenbo
FlotSamAndJetSam
Kuzenbo
Level 160
God Stats
16W - 10L
1,641 SR
Queue Stats
1,344W - 1,418L
1,535 Elo+
Solo
Izanami
Izanami
Tph Ventry
Izanami
Level 67
God Stats
2W - 3L
1,225 SR
Queue Stats
199W - 179L
1,613 Elo+
Solo
Vamana
Vamana
netsuun
Vamana
Level 110
God Stats
4W - 2L
1,607 SR
Queue Stats
279W - 304L
1,532 Elo+
Solo
Baron Samedi
Baron Samedi
pelehami
Baron Samedi
Level 139
God Stats
7W - 2L
1,625 SR
Queue Stats
487W - 420L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
0 / 3 / 8
9,944
663
34,141
16,185
8,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
Heir To
Ymir
15
1 / 6 / 7
9,618
641
13,387
27,875
38,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
SoloWoods
Gilgamesh
15
3 / 6 / 2
10,687
712
12,989
32,660
24,333
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cu Chulainn
blakeetaylor
Cu Chulainn
17
2 / 6 / 4
10,888
726
13,000
26,895
26,077
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
20
6 / 3 / 2
11,587
772
21,554
15,363
9,312
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
A_M_V_I
Ymir
18
3 / 3 / 18
11,553
770
9,118
28,921
45,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 3 / 13
10,358
691
10,343
21,917
46,180
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Tph Ventry
Izanami
20
12 / 4 / 9
12,421
828
41,512
21,569
14,890
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vamana
netsuun
Vamana
19
5 / 3 / 16
11,168
745
21,584
23,928
39,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
pelehami
Baron Samedi
19
3 / 1 / 19
10,916
728
17,024
17,639
24,424
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
99
12
Kills
24
24
Deaths
14
23
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
8
1.33
W
Ymir
A_M_V_I
Ymir
3
3
18
4
W
1
3
13
2.5
L
Ymir
Heir To
Ymir
1
6
7
0.75
L
Gilgamesh
SoloWoods
Gilgamesh
3
6
2
0.67
W
Izanami
Tph Ventry
Izanami
12
4
9
4.13
L
Cu Chulainn
blakeetaylor
Cu Chulainn
2
6
4
0.67
W
Vamana
netsuun
Vamana
5
3
16
4.33
W
Baron Samedi
pelehami
Baron Samedi
3
1
19
12.5
L
Cupid
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,071
Damage
99,581
118,978
Taken
113,974
106,566
Mitigated
170,510
46,251
Healing
53,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
34,141
11,986
1,749
4,703
16,185
8,843
2,001
5,775
10,410
0
70,180
W
Ymir
A_M_V_I
Ymir
9,118
1,121
1,109
5,475
28,921
45,964
432
3,734
25,187
17,960
0
W
10,343
4,112
2,728
3,506
21,917
46,180
120
2,162
19,755
16,487
0
L
Ymir
Heir To
Ymir
13,387
648
979
3,742
27,875
38,001
430
8,207
19,668
17,806
0
L
Gilgamesh
SoloWoods
Gilgamesh
12,989
2,318
4,435
9,117
32,660
24,333
164
6,689
25,971
607
18,667
W
Izanami
Tph Ventry
Izanami
41,512
20,359
1,515
4,364
21,569
14,890
4,353
2,131
19,438
0
68,810
L
Cu Chulainn
blakeetaylor
Cu Chulainn
13,000
2,142
5,098
4,799
26,895
26,077
379
7,897
18,998
0
26,461
W
Vamana
netsuun
Vamana
21,584
10,441
3,703
7,432
23,928
39,052
1,424
3,435
20,493
75
45,033
W
Baron Samedi
pelehami
Baron Samedi
17,024
2,343
15,665
7,984
17,639
24,424
847
2,532
15,107
30,527
0
L
Cupid
21,554
12,103
5,431
6,198
15,363
9,312
1,755
7,992
7,371
0
36,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,724
Gold Earned
56,416
173
Minions Killed
155
0
Camps Cleared
0
1,267,614
Distance Traveled
1,376,692
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,944
663
83
6
0
222,720
2
W
Ymir
11,553
770
19
1
0
259,071
1
W
Kuzenbo
10,358
691
7
0
0
292,926
0
L
Ymir
9,618
641
12
1
0
241,176
0
L
Gilgamesh
10,687
712
12
1
0
267,081
0
W
Izanami
12,421
828
60
4
0
256,722
2
L
Cu Chulainn
10,888
726
15
1
0
278,973
6
W
Vamana
11,168
745
43
3
0
291,581
0
W
Baron Samedi
10,916
728
26
2
0
276,392
2
L
Cupid
11,587
772
51
3
0
257,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role