Player Matchup

Bakasura
Bakasura
Aldahir11992
Bakasura
Level 15
God Stats
1W - 1L
1,302 SR
Queue Stats
43W - 9L
1,815 Elo+
Party 1
Danzaburou
Danzaburou
SILENT-DEATH960
Danzaburou
Level 48
God Stats
3W - 9L
1,067 SR
Queue Stats
18W - 37L
1,147 Elo+
Solo
Sol
Sol
andymontesco
Sol
Level 78
God Stats
5W - 0L
1,912 SR
Queue Stats
42W - 38L
1,366 Elo+
Solo
Nu Wa
Nu Wa
t0n0
Nu Wa
Level 160
God Stats
3W - 0L
1,940 SR
Queue Stats
66W - 23L
1,718 Elo+
Party 1
Maui
Maui
xXxGayBowserxXx
Maui
Level 159
God Stats
4W - 0L
1,576 SR
Queue Stats
78W - 39L
1,674 Elo+
Party 1
Team Averages
Level 92
1,559 SR
1,544 Elo+

VS

Team Averages
Level 138
1,513 SR
1,465 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
King Mickey96
Lancelot
Level 128
God Stats
6W - 10L
1,510 SR
Queue Stats
336W - 362L
1,532 Elo+
Solo
Hel
Hel
Mas7erRoshi
Hel
Level 156
God Stats
5W - 3L
1,618 SR
Queue Stats
204W - 226L
1,494 Elo+
Solo
Vulcan
Vulcan
maicolmon22
Vulcan
Level 94
God Stats
3W - 6L
1,435 SR
Queue Stats
170W - 195L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Aldahir11992
Bakasura
15
7 / 1 / 2
8,665
578
7,123
14,038
6,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
SILENT-DEATH960
Danzaburou
12
0 / 1 / 3
7,206
480
5,037
7,377
2,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 6 / 1
7,052
470
4,754
11,926
3,722
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nu Wa
t0n0
Nu Wa
14
4 / 0 / 6
8,073
538
11,787
5,889
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 0 / 6
7,671
511
4,921
9,596
8,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
4 / 1 / 2
9,389
626
7,999
10,703
7,357
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
 
Cernunnos
12
1 / 2 / 0
7,052
470
5,503
8,257
3,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
King Mickey96
Lancelot
12
2 / 3 / 0
7,398
493
4,506
12,137
4,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 0
6,608
441
2,925
11,143
6,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Vulcan
11
0 / 4 / 0
6,660
444
3,592
8,252
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
12
Kills
7
8
Deaths
12
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
4
1
2
5
L
Cernunnos
 
Cernunnos
1
2
0
0.5
W
Bakasura
Aldahir11992
Bakasura
7
1
2
8
L
Lancelot
King Mickey96
Lancelot
2
3
0
0.67
L
0
2
0
0
W
Danzaburou
SILENT-DEATH960
Danzaburou
0
1
3
1.5
W
0
6
1
0.08
L
Vulcan
0
4
0
0
W
Nu Wa
t0n0
Nu Wa
4
0
6
7
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,622
Damage
24,525
48,826
Taken
50,492
24,157
Mitigated
25,655
14,666
Healing
14,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,999
1,009
0
3,145
10,703
7,357
828
6,231
4,252
0
65,695
L
Cernunnos
 
Cernunnos
5,503
1,629
0
1,493
8,257
3,736
1,269
1,096
6,919
0
49,240
W
Bakasura
Aldahir11992
Bakasura
7,123
5,111
0
5,163
14,038
6,279
376
419
13,579
0
53,106
L
Lancelot
King Mickey96
Lancelot
4,506
1,235
0
4,536
12,137
4,886
0
3,623
8,066
0
47,575
L
2,925
571
1,499
2,846
11,143
6,545
0
5,436
5,109
18,696
2,146
W
Danzaburou
SILENT-DEATH960
Danzaburou
5,037
1,036
113
1,601
7,377
2,935
1,277
782
6,595
0
48,548
W
4,754
2,628
0
3,643
11,926
3,722
0
0
11,926
46,397
0
L
Vulcan
3,592
854
166
1,291
8,252
3,131
384
5,076
2,966
39,154
0
W
Nu Wa
t0n0
Nu Wa
11,787
2,415
0
1,201
5,889
2,503
263
2,089
3,558
84,486
0
W
4,921
1,036
0
2,945
9,596
8,718
53
2,712
6,782
28,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,667
Gold Earned
37,107
434
Minions Killed
420
0
Camps Cleared
0
1,367,100
Distance Traveled
1,351,957
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,389
626
127
8
0
268,659
4
L
Cernunnos
7,052
470
95
6
0
231,123
5
W
Bakasura
8,665
578
108
7
0
330,766
1
L
Lancelot
7,398
493
92
6
0
331,305
0
L
Hel
6,608
441
26
2
0
265,345
3
W
Danzaburou
7,206
480
82
5
0
249,480
0
W
Sol
7,052
470
77
5
0
212,610
2
L
Vulcan
6,660
444
80
5
0
255,525
2
W
Nu Wa
8,073
538
133
9
0
284,236
5
W
Maui
7,671
511
34
2
0
290,008
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role