Player Matchup

Neith
Neith
GuilleRey29
Neith
Level 25
God Stats
1W - 2L
1,463 SR
Queue Stats
2W - 8L
1,219 Elo+
Party 1
He Bo
He Bo
MBZ-_-Dark125
He Bo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,185 Elo+
Party 1
Osiris
Osiris
Mr_Musti96
Osiris
Level 88
God Stats
3W - 9L
1,320 SR
Queue Stats
82W - 104L
1,360 Elo+
Solo
Ymir
Ymir
martivan10
Ymir
Level 15
God Stats
1W - 6L
1,165 SR
Queue Stats
1W - 7L
1,219 Elo+
Party 1
Ao Kuang
Ao Kuang
mimual
Ao Kuang
Level 47
God Stats
1W - 6L
1,336 SR
Queue Stats
14W - 21L
1,347 Elo+
Party 1
Team Averages
Level 44
1,357 SR
1,266 Elo+

VS

Team Averages
Level 90
1,278 SR
1,361 Elo+
Rama
Rama
 
Rama
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Palminox
Thor
Level 124
God Stats
2W - 11L
976 SR
Queue Stats
622W - 736L
1,358 Elo+
Party 2
Mulan
Mulan
R0ckinst4r92
Mulan
Level 41
God Stats
2W - 7L
1,323 SR
Queue Stats
24W - 50L
1,252 Elo+
Solo
Neith
Neith
morro87
Neith
Level 140
God Stats
16W - 21L
1,394 SR
Queue Stats
579W - 690L
1,370 Elo+
Party 2
Hera
Hera
plexamatic
Hera
Level 67
God Stats
1W - 10L
1,199 SR
Queue Stats
92W - 128L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 3
6,169
386
4,676
9,832
2,722
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
5 / 3 / 2
7,918
495
5,491
11,451
3,055
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
Mr_Musti96
Osiris
13
4 / 2 / 3
8,215
513
6,552
14,551
12,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 1 / 3
6,507
407
2,187
8,551
9,167
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ao Kuang
mimual
Ao Kuang
12
7 / 6 / 2
8,061
504
8,766
17,048
6,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
9 / 2 / 5
9,577
599
20,468
15,273
6,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
15
4 / 3 / 3
8,864
554
5,431
10,654
4,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 4 / 3
8,406
525
4,324
10,255
5,606
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
morro87
Neith
12
2 / 0 / 11
7,784
487
6,049
4,164
1,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 8 / 4
6,884
430
4,579
9,437
3,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
43
16
Kills
17
18
Deaths
17
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
9
2
5
5.75
L
0
6
3
0.25
L
5
3
2
2
L
Osiris
Mr_Musti96
Osiris
4
2
3
2.75
W
Thor
4
3
3
1.83
W
2
4
3
0.88
L
0
1
3
1.5
L
Ao Kuang
mimual
Ao Kuang
7
6
2
1.33
W
Neith
morro87
Neith
2
0
11
7.5
W
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,672
Damage
40,851
61,433
Taken
49,783
34,165
Mitigated
21,779
14,415
Healing
15,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
20,468
16,889
0
8,509
15,273
6,444
438
4,373
10,900
0
89,336
L
4,676
1,594
173
1,684
9,832
2,722
1,640
542
9,290
0
39,719
L
5,491
521
0
1,036
11,451
3,055
224
1,021
10,430
34,486
0
L
Osiris
Mr_Musti96
Osiris
6,552
2,744
0
4,160
14,551
12,822
0
1,446
13,105
0
57,788
W
Thor
5,431
438
0
3,670
10,654
4,147
0
2,515
8,139
0
51,635
W
4,324
1,088
0
1,682
10,255
5,606
297
5,427
4,828
0
44,198
L
2,187
283
11
1,610
8,551
9,167
356
324
8,227
16,014
0
L
Ao Kuang
mimual
Ao Kuang
8,766
2,376
0
5,741
17,048
6,399
732
1,246
15,802
37,104
0
W
Neith
morro87
Neith
6,049
1,620
0
1,835
4,164
1,921
220
598
3,566
0
40,144
W
4,579
1,514
0
146
9,437
3,661
683
3,531
5,906
38,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,870
Gold Earned
41,515
283
Minions Killed
439
0
Camps Cleared
0
1,531,419
Distance Traveled
1,395,551
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,577
599
123
8
0
246,184
1
L
Neith
6,169
386
55
3
0
263,552
2
L
He Bo
7,918
495
58
4
0
317,457
0
L
Osiris
8,215
513
78
5
0
348,272
3
W
Thor
8,864
554
97
6
0
329,847
6
W
Mulan
8,406
525
98
6
0
279,000
0
L
Ymir
6,507
407
26
2
0
318,545
0
L
Ao Kuang
8,061
504
66
4
0
283,593
0
W
Neith
7,784
487
63
4
0
270,952
6
W
Hera
6,884
430
58
4
0
269,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role