Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Comandante003
Loki
Level 145
God Stats
10W - 4L
1,404 SR
Queue Stats
49W - 52L
1,428 Elo+
Party 2
Chaac
Chaac
Heracles1991
Chaac
Level 125
God Stats
1W - 6L
1,420 SR
Queue Stats
27W - 27L
1,387 Elo+
Party 2
Hou Yi
Hou Yi
Mifrit
Hou Yi
Level 64
God Stats
4W - 5L
1,597 SR
Queue Stats
129W - 136L
1,464 Elo+
Solo
Ah Puch
Ah Puch
Nito1617
Ah Puch
Level 142
God Stats
12W - 6L
1,722 SR
Queue Stats
417W - 449L
1,397 Elo+
Solo
Team Averages
Level 118
1,529 SR
1,435 Elo+

VS

Team Averages
Level 77
1,506 SR
1,433 Elo+
Khepri
Khepri
 
Khepri
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Maknutz
Da Ji
Level 42
God Stats
18W - 18L
1,433 SR
Queue Stats
39W - 50L
1,328 Elo+
Party 1
Bellona
Bellona
Oiinkie
Bellona
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Ra
Ra
Worzgang
Ra
Level 107
God Stats
11W - 8L
1,594 SR
Queue Stats
390W - 389L
1,441 Elo+
Solo
Artemis
Artemis
arthurcopping
Artemis
Level 117
God Stats
5W - 4L
1,501 SR
Queue Stats
50W - 62L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 2 / 6
7,648
478
7,210
17,470
14,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 0 / 3
8,347
522
3,537
8,935
3,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 0 / 4
9,211
576
8,858
8,148
6,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
Mifrit
Hou Yi
14
5 / 0 / 3
8,540
534
10,527
9,707
3,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
Nito1617
Ah Puch
16
2 / 0 / 4
9,457
591
14,261
10,687
5,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
0 / 2 / 1
6,390
399
4,611
14,937
14,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
Maknutz
Da Ji
11
1 / 5 / 1
6,480
405
4,530
13,178
5,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Oiinkie
Bellona
9
0 / 2 / 0
5,499
344
2,947
11,005
9,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 1 / 0
6,843
428
5,444
7,321
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
11
1 / 3 / 1
6,807
425
7,628
11,082
4,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
13
Kills
2
2
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
6
2
L
Khepri
 
Khepri
0
2
1
0.25
W
1
0
3
2.5
W
4
0
4
6
L
Da Ji
Maknutz
Da Ji
1
5
1
0.3
W
Hou Yi
Mifrit
Hou Yi
5
0
3
6.5
W
Ah Puch
Nito1617
Ah Puch
2
0
4
4
L
Bellona
Oiinkie
Bellona
0
2
0
0
L
0
1
0
0
L
Artemis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,393
Damage
25,160
54,947
Taken
57,523
33,013
Mitigated
37,160
27,137
Healing
16,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,210
1,429
516
4,510
17,470
14,265
108
3,360
14,110
29,377
1,646
L
Khepri
 
Khepri
4,611
774
0
3,794
14,937
14,100
0
6,184
8,753
23,173
0
W
3,537
1,273
0
5,452
8,935
3,450
0
801
8,134
0
61,826
W
8,858
2,127
0
3,553
8,148
6,293
1,003
940
7,208
0
60,614
L
Da Ji
Maknutz
Da Ji
4,530
759
0
3,695
13,178
5,840
0
2,891
10,287
0
35,321
W
Hou Yi
Mifrit
Hou Yi
10,527
5,597
0
6,192
9,707
3,671
2,375
2,083
7,624
0
61,348
W
Ah Puch
Nito1617
Ah Puch
14,261
859
277
6,637
10,687
5,334
264
2,871
7,816
102,572
0
L
Bellona
Oiinkie
Bellona
2,947
476
0
1,497
11,005
9,455
0
3,001
8,004
0
18,288
L
5,444
291
1,249
2,374
7,321
3,303
0
6,270
1,051
64,573
0
L
Artemis
7,628
3,458
0
3,764
11,082
4,462
0
2,815
8,267
0
46,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,203
Gold Earned
32,019
512
Minions Killed
327
0
Camps Cleared
0
1,542,547
Distance Traveled
1,483,053
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,648
478
32
2
0
300,461
5
L
Khepri
6,390
399
30
2
0
299,353
6
W
Loki
8,347
522
116
7
0
338,694
4
W
Chaac
9,211
576
102
6
0
317,354
6
L
Da Ji
6,480
405
64
4
0
301,129
2
W
Hou Yi
8,540
534
99
6
0
282,815
2
W
Ah Puch
9,457
591
163
10
0
303,223
6
L
Bellona
5,499
344
28
2
0
302,087
1
L
Ra
6,843
428
125
8
0
306,745
8
L
Artemis
6,807
425
80
5
0
273,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role