Player Matchup

Mercury
Mercury
Diamond III
Chewbacca
Mercury
Diamond III
Level 155
God Stats
5W - 4L
1,793 SR
Queue Stats
95W - 78L
2,362 MMR
Solo
Izanami
Izanami
Diamond V
EisenSkrt
Izanami
Diamond V
Level 146
God Stats
2W - 4L
1,590 SR
Queue Stats
120W - 102L
2,469 MMR
Solo
Bacchus
Bacchus
Diamond I
HDCoBRaZ
Bacchus
Diamond I
Level 149
God Stats
20W - 9L
1,707 SR
Queue Stats
83W - 59L
2,514 MMR
Party 1
Guan Yu
Guan Yu
Diamond II
Mìdas
Guan Yu
Diamond II
Level 158
God Stats
0W - 3L
1,431 SR
Queue Stats
162W - 136L
2,381 MMR
Party 1
Agni
Agni
Diamond I
兵器不趁手
Agni
Diamond I
Level 75
God Stats
8W - 6L
1,634 SR
Queue Stats
60W - 48L
2,552 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,631 SR
2,456 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,668 SR
2,497 MMR
Jormungandr
Jormungandr
Masters
AnisanNoDiff
Jormungandr
Masters
Level 160
God Stats
21W - 23L
1,505 SR
Queue Stats
492W - 494L
2,225 MMR
Solo
Scylla
Scylla
Diamond II
Easttt
Scylla
Diamond II
Level 156
God Stats
4W - 5L
1,502 SR
Queue Stats
320W - 323L
2,349 MMR
Party 2
Khepri
Khepri
Diamond II
Zoppox
Khepri
Diamond II
Level 105
God Stats
71W - 55L
1,630 SR
Queue Stats
141W - 133L
2,261 MMR
Solo
Ratatoskr
Ratatoskr
Masters
autismwarrior
Ratatoskr
Masters
Level 123
God Stats
10W - 3L
1,802 SR
Queue Stats
139W - 108L
3,320 MMR
Solo
Da Ji
Da Ji
Masters
kyrαn
Da Ji
Masters
Level 158
God Stats
5W - 1L
1,903 SR
Queue Stats
97W - 99L
2,329 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Chewbacca
Mercury
20
3 / 11 / 2
13,619
486
15,567
30,548
13,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
EisenSkrt
Izanami
20
5 / 11 / 2
15,773
563
32,882
31,699
14,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
HDCoBRaZ
Bacchus
18
4 / 5 / 5
12,727
455
11,807
31,209
56,715
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
Mìdas
Guan Yu
20
2 / 6 / 3
13,761
491
19,416
33,242
46,664
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
1 / 14 / 4
12,217
436
21,938
28,644
12,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThorIshtarNe ZhaAphrodite

VS

Bans
Ao KuangChronosHadesAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AnisanNoDiff
Jormungandr
20
4 / 6 / 19
17,369
620
24,413
35,394
24,421
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
Easttt
Scylla
20
7 / 3 / 18
17,619
629
27,098
20,711
12,043
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
Zoppox
Khepri
20
3 / 1 / 32
15,696
561
9,139
23,915
42,947
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
autismwarrior
Ratatoskr
20
12 / 3 / 11
18,087
646
38,973
48,835
45,686
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
kyrαn
Da Ji
20
21 / 2 / 8
17,888
639
25,693
26,911
15,821
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
135
15
Kills
47
47
Deaths
15
16
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AnisanNoDiff
Jormungandr
4
6
19
2.25
L
Mercury
Chewbacca
Mercury
3
11
2
0.36
W
Scylla
Easttt
Scylla
7
3
18
5.33
L
Izanami
EisenSkrt
Izanami
5
11
2
0.55
L
Bacchus
HDCoBRaZ
Bacchus
4
5
5
1.3
L
Guan Yu
Mìdas
Guan Yu
2
6
3
0.58
W
Khepri
Zoppox
Khepri
3
1
32
19
W
Ratatoskr
autismwarrior
Ratatoskr
12
3
11
5.83
W
Da Ji
kyrαn
Da Ji
21
2
8
12.5
L
1
14
4
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,610
Damage
125,316
155,342
Taken
155,766
144,304
Mitigated
140,918
32,686
Healing
63,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AnisanNoDiff
Jormungandr
24,413
7,702
0
9,288
35,394
24,421
1,232
7,088
28,195
165,027
3,114
L
Mercury
Chewbacca
Mercury
15,567
9,042
0
1,000
30,548
13,890
0
8,737
21,741
0
136,950
W
Scylla
Easttt
Scylla
27,098
4,169
0
9,605
20,711
12,043
9,512
10,304
10,189
190,717
0
L
Izanami
EisenSkrt
Izanami
32,882
17,388
0
8,881
31,699
14,290
3,984
16,039
15,590
310
179,386
L
Bacchus
HDCoBRaZ
Bacchus
11,807
1,606
1,709
4,684
31,209
56,715
0
15,140
15,943
38,643
154
L
Guan Yu
Mìdas
Guan Yu
19,416
3,618
1,411
11,414
33,242
46,664
0
9,873
23,369
0
100,520
W
Khepri
Zoppox
Khepri
9,139
1,297
1,038
8,629
23,915
42,947
866
5,868
17,470
30,318
1,334
W
Ratatoskr
autismwarrior
Ratatoskr
38,973
9,572
0
24,196
48,835
45,686
991
8,761
38,541
0
166,379
W
Da Ji
kyrαn
Da Ji
25,693
7,780
0
10,524
26,911
15,821
1,954
5,065
21,734
0
155,351
L
21,938
2,004
195
3,392
28,644
12,745
0
10,353
18,151
121,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,097
Gold Earned
86,659
845
Minions Killed
902
0
Camps Cleared
0
2,419,410
Distance Traveled
2,710,070
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
17,369
620
234
8
0
466,061
5
L
Mercury
13,619
486
188
7
0
530,318
4
W
Scylla
17,619
629
271
10
0
512,075
2
L
Izanami
15,773
563
256
9
0
425,750
7
L
Bacchus
12,727
455
39
1
0
507,345
4
L
Guan Yu
13,761
491
179
6
0
542,994
6
W
Khepri
15,696
561
22
1
0
575,418
7
W
Ratatoskr
18,087
646
228
8
0
571,656
7
W
Da Ji
17,888
639
147
5
0
584,860
4
L
Agni
12,217
436
183
7
0
413,003
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role