Player Matchup

Lancelot
Lancelot
ALAKAMARSHMALLOW
Lancelot
Level 121
God Stats
3W - 2L
1,534 SR
Queue Stats
188W - 176L
1,469 Elo+
Party 1
Jormungandr
Jormungandr
Landeau_x
Jormungandr
Level 129
God Stats
11W - 14L
1,446 SR
Queue Stats
132W - 135L
1,469 Elo+
Party 3
Medusa
Medusa
StAyFrOsTy_KING
Medusa
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 182L
1,446 Elo+
Party 1
Ra
Ra
XSxArchAngelxSX
Ra
Level 97
God Stats
5W - 2L
1,571 SR
Queue Stats
15W - 15L
1,458 Elo+
Solo
Ymir
Ymir
oj_inthebronco
Ymir
Level 105
God Stats
1W - 2L
1,289 SR
Queue Stats
25W - 24L
1,410 Elo+
Party 3
Team Averages
Level 115
1,468 SR
1,450 Elo+

VS

Team Averages
Level 81
1,675 SR
1,447 Elo+
Arachne
Arachne
AP iDelay
Arachne
Level 51
God Stats
3W - 1L
1,912 SR
Queue Stats
20W - 24L
1,481 Elo+
Party 2
Ares
Ares
ChrisIsFat-_-
Ares
Level 57
God Stats
4W - 4L
1,564 SR
Queue Stats
91W - 108L
1,457 Elo+
Solo
Chiron
Chiron
CyclicalName7
Chiron
Level 144
God Stats
9W - 9L
1,598 SR
Queue Stats
646W - 625L
1,334 Elo+
Solo
Izanami
Izanami
Senpai oxJay
Izanami
Level 56
God Stats
0W - 1L
1,670 SR
Queue Stats
1W - 2L
1,479 Elo+
Party 2
Anubis
Anubis
SkinnyBoyAF
Anubis
Level 98
God Stats
10W - 8L
1,632 SR
Queue Stats
468W - 504L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 4
6,866
624
7,754
9,083
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Landeau_x
Jormungandr
11
2 / 2 / 1
6,814
619
4,805
6,565
4,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 0 / 0
6,722
611
4,416
4,298
1,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 6
5,861
533
5,776
4,686
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 5
5,987
544
2,839
6,989
4,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AP iDelay
Arachne
6
0 / 4 / 0
4,496
409
1,069
9,297
2,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 1
5,733
521
3,244
8,752
6,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 2 / 1
5,974
543
4,517
8,528
3,608
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Senpai oxJay
Izanami
10
1 / 3 / 0
5,524
502
3,360
6,902
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
8
3 / 5 / 0
5,468
497
5,575
6,555
3,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
15
Kills
6
7
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
L
Arachne
AP iDelay
Arachne
0
4
0
0
L
1
1
1
1.5
L
1
2
1
0.75
W
Jormungandr
Landeau_x
Jormungandr
2
2
1
1.25
L
Izanami
Senpai oxJay
Izanami
1
3
0
0.33
L
Anubis
3
5
0
0.6
W
3
0
0
3
W
2
3
6
1.67
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,590
Damage
17,765
31,621
Taken
40,034
14,607
Mitigated
19,443
7,419
Healing
8,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,754
1,824
0
2,379
9,083
3,267
0
2,101
6,848
0
33,812
L
Arachne
AP iDelay
Arachne
1,069
636
0
610
9,297
2,747
0
1,269
8,028
0
18,725
L
3,244
125
0
2,314
8,752
6,801
0
3,397
5,355
18,740
2,286
L
4,517
2,420
0
2,524
8,528
3,608
0
3,824
4,672
0
35,730
W
Jormungandr
Landeau_x
Jormungandr
4,805
2,097
0
0
6,565
4,240
0
458
6,107
47,986
0
L
Izanami
Senpai oxJay
Izanami
3,360
2,996
23
1,301
6,902
2,289
92
449
6,453
0
39,715
L
Anubis
5,575
682
0
1,385
6,555
3,998
0
4,481
2,074
29,244
0
W
4,416
1,441
0
365
4,298
1,398
988
194
4,104
0
46,242
W
5,776
934
1,649
1,321
4,686
1,509
478
2,232
2,140
38,312
0
W
2,839
629
143
1,562
6,989
4,193
232
2,865
3,963
16,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,250
Gold Earned
27,195
341
Minions Killed
269
0
Camps Cleared
0
1,054,038
Distance Traveled
917,017
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,866
624
67
6
0
250,623
0
L
Arachne
4,496
409
41
4
0
202,725
0
L
Ares
5,733
521
28
3
0
178,287
1
L
Chiron
5,974
543
69
6
0
180,909
2
W
Jormungandr
6,814
619
100
9
0
204,203
3
L
Izanami
5,524
502
66
6
0
181,656
0
L
Anubis
5,468
497
65
6
0
173,440
1
W
Medusa
6,722
611
94
9
0
205,726
0
W
Ra
5,861
533
63
6
0
195,799
5
W
Ymir
5,987
544
17
2
0
197,687
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role