Player Matchup

Thanatos
Thanatos
Demoratsu
Thanatos
Level 138
God Stats
8W - 14L
1,383 SR
Queue Stats
65W - 76L
1,462 Elo+
Party 1
Sun Wukong
Sun Wukong
Ronin 4L
Sun Wukong
Level 125
God Stats
3W - 3L
1,871 SR
Queue Stats
89W - 103L
1,418 Elo+
Party 1
Olorun
Olorun
T0X1C21
Olorun
Level 159
God Stats
3W - 4L
1,696 SR
Queue Stats
176W - 202L
1,444 Elo+
Solo
Shiva
Shiva
Zandamaru
Shiva
Level 160
God Stats
0W - 2L
1,461 SR
Queue Stats
51W - 67L
1,445 Elo+
Party 1
Sol
Sol
nwatriker
Sol
Level 149
God Stats
0W - 1L
1,311 SR
Queue Stats
34W - 39L
1,444 Elo+
Party 1
Team Averages
Level 146
1,544 SR
1,443 Elo+

VS

Team Averages
Level 81
1,530 SR
1,437 Elo+
Loki
Loki
 
Loki
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AP iDelay
Cthulhu
Level 50
God Stats
5W - 3L
1,597 SR
Queue Stats
20W - 24L
1,468 Elo+
Party 2
Ravana
Ravana
MisterSNIPE05
Ravana
Level 89
God Stats
5W - 1L
1,674 SR
Queue Stats
132W - 107L
1,482 Elo+
Solo
Olorun
Olorun
Senpai oxJay
Olorun
Level 56
God Stats
1W - 0L
1,275 SR
Queue Stats
1W - 2L
1,260 Elo+
Party 2
Anubis
Anubis
SkinnyBoyAF
Anubis
Level 98
God Stats
10W - 8L
1,607 SR
Queue Stats
468W - 504L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Demoratsu
Thanatos
11
3 / 5 / 2
7,364
491
5,889
14,100
5,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Ronin 4L
Sun Wukong
11
0 / 1 / 1
6,456
430
2,788
13,231
6,528
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Olorun
T0X1C21
Olorun
10
0 / 4 / 1
6,358
424
5,510
12,707
4,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shiva
Zandamaru
Shiva
10
1 / 0 / 1
6,001
400
5,030
10,082
4,337
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 1 / 2
7,654
510
8,069
11,425
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
1 / 1 / 4
7,657
510
7,946
10,695
3,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
AP iDelay
Cthulhu
11
1 / 2 / 3
6,887
459
7,389
12,912
8,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
3 / 0 / 0
9,391
626
10,522
4,231
2,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Olorun
11
0 / 0 / 3
6,855
457
5,519
8,209
2,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anubis
13
6 / 3 / 0
8,557
570
10,547
8,984
4,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
6
Kills
11
11
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
1
4
3
W
Cthulhu
AP iDelay
Cthulhu
1
2
3
1.25
L
Thanatos
Demoratsu
Thanatos
3
5
2
0.8
W
3
0
0
3
L
Sun Wukong
Ronin 4L
Sun Wukong
0
1
1
0.5
W
Olorun
0
0
3
1.5
W
Anubis
6
3
0
2
L
Olorun
T0X1C21
Olorun
0
4
1
0.13
L
Shiva
Zandamaru
Shiva
1
0
1
1.5
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,286
Damage
41,923
61,545
Taken
45,031
24,633
Mitigated
22,148
29,654
Healing
18,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,946
2,297
0
4,170
10,695
3,819
0
1,197
9,498
0
59,389
W
Cthulhu
AP iDelay
Cthulhu
7,389
451
855
3,149
12,912
8,258
224
5,310
7,602
24,230
0
L
Thanatos
Demoratsu
Thanatos
5,889
2,106
160
8,734
14,100
5,986
0
2,682
11,111
0
47,212
W
10,522
3,788
0
2,386
4,231
2,551
1,014
0
4,231
0
70,325
L
Sun Wukong
Ronin 4L
Sun Wukong
2,788
778
0
4,637
13,231
6,528
0
711
11,715
0
35,695
W
Olorun
5,519
3,587
835
3,285
8,209
2,915
2,290
2,237
5,972
44,198
0
W
Anubis
10,547
212
0
3,634
8,984
4,605
744
4,161
4,823
55,611
0
L
Olorun
T0X1C21
Olorun
5,510
1,801
346
5,697
12,707
4,305
645
7,612
4,968
46,506
1,389
L
Shiva
Zandamaru
Shiva
5,030
348
1,214
3,606
10,082
4,337
237
5,832
4,161
0
25,992
L
8,069
2,008
0
5,260
11,425
3,477
505
5,844
5,272
55,316
6,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,833
Gold Earned
39,347
371
Minions Killed
456
0
Camps Cleared
0
1,392,138
Distance Traveled
1,400,091
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,657
510
100
7
0
304,930
4
W
Cthulhu
6,887
459
33
2
0
310,859
0
L
Thanatos
7,364
491
83
6
0
278,979
0
W
Ravana
9,391
626
149
10
0
250,657
1
L
Sun Wukong
6,456
430
64
4
0
316,569
3
W
Olorun
6,855
457
78
5
0
263,068
0
W
Anubis
8,557
570
96
6
0
270,577
3
L
Olorun
6,358
424
74
5
0
199,126
3
L
Shiva
6,001
400
41
3
0
319,335
7
L
Sol
7,654
510
109
7
0
278,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role