Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Derku
Ares
Level 69
God Stats
10W - 8L
1,649 SR
Queue Stats
354W - 330L
1,501 Elo+
Party 2
Scylla
Scylla
Rapha BFR
Scylla
Level 160
God Stats
8W - 2L
1,630 SR
Queue Stats
77W - 77L
1,526 Elo+
Solo
Danzaburou
Danzaburou
Vendeada101
Danzaburou
Level 134
God Stats
7W - 10L
1,464 SR
Queue Stats
322W - 367L
1,395 Elo+
Solo
Thor
Thor
rCivilian
Thor
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,262 Elo+
Party 2
Team Averages
Level 131
1,549 SR
1,437 Elo+

VS

Team Averages
Level 127
1,513 SR
1,440 Elo+
Nu Wa
Nu Wa
Roc Daddi
Nu Wa
Level 146
God Stats
18W - 17L
1,548 SR
Queue Stats
287W - 314L
1,425 Elo+
Solo
Achilles
Achilles
Solairiz
Achilles
Level 105
God Stats
16W - 11L
1,660 SR
Queue Stats
246W - 215L
1,510 Elo+
Party 1
Thoth
Thoth
UnsafeDonkey
Thoth
Level 145
God Stats
7W - 15L
1,345 SR
Queue Stats
615W - 662L
1,391 Elo+
Solo
Poseidon
Poseidon
YungChek
Poseidon
Level 140
God Stats
4W - 5L
1,644 SR
Queue Stats
282W - 272L
1,504 Elo+
Solo
Horus
Horus
milkman1697
Horus
Level 97
God Stats
1W - 4L
1,369 SR
Queue Stats
256W - 232L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 1 / 2
7,364
614
3,217
5,815
4,432
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
Derku
Ares
8
1 / 2 / 2
5,755
480
4,982
11,920
8,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Rapha BFR
Scylla
11
0 / 2 / 1
6,146
512
3,120
6,695
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Vendeada101
Danzaburou
11
1 / 1 / 0
6,607
551
4,512
6,441
2,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Thor
10
2 / 2 / 1
6,165
514
2,484
9,927
3,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Roc Daddi
Nu Wa
2
0 / 1 / 0
4,069
339
521
1,376
372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Solairiz
Achilles
10
1 / 3 / 7
6,302
525
5,093
10,831
4,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
1 / 0 / 1
5,840
487
5,041
2,088
762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Poseidon
YungChek
Poseidon
13
5 / 0 / 3
7,419
618
7,132
3,336
1,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

10
1 / 1 / 3
6,187
516
4,515
12,920
9,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
8
8
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
2
2
W
Ares
Derku
Ares
1
2
2
1
W
Scylla
Rapha BFR
Scylla
0
2
1
0.25
L
Nu Wa
Roc Daddi
Nu Wa
0
1
0
0
L
Achilles
Solairiz
Achilles
1
3
7
1.5
L
1
0
1
1.5
W
Danzaburou
Vendeada101
Danzaburou
1
1
0
1
L
Poseidon
YungChek
Poseidon
5
0
3
6.5
L
1
1
3
2.5
W
Thor
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,315
Damage
22,302
40,798
Taken
30,551
21,377
Mitigated
16,465
12,641
Healing
11,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,217
500
0
1,154
5,815
4,432
199
1,646
4,169
0
50,089
W
Ares
Derku
Ares
4,982
304
153
2,931
11,920
8,479
0
4,255
7,259
20,773
3,936
W
Scylla
Rapha BFR
Scylla
3,120
324
0
1,056
6,695
2,399
0
2,262
4,433
44,948
0
L
Nu Wa
Roc Daddi
Nu Wa
521
322
0
538
1,376
372
0
0
1,376
3,825
921
L
Achilles
Solairiz
Achilles
5,093
1,816
0
4,032
10,831
4,814
0
2,313
8,518
0
40,168
L
5,041
145
0
290
2,088
762
0
623
1,465
34,234
0
W
Danzaburou
Vendeada101
Danzaburou
4,512
2,680
0
3,727
6,441
2,423
565
1,994
4,153
0
45,307
L
Poseidon
YungChek
Poseidon
7,132
704
0
1,384
3,336
1,356
0
1,186
2,150
60,912
0
L
4,515
2,094
350
4,582
12,920
9,161
0
3,560
9,360
110
24,127
W
Thor
2,484
985
0
3,620
9,927
3,644
0
1,834
8,011
0
35,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,037
Gold Earned
29,817
365
Minions Killed
304
0
Camps Cleared
0
1,194,340
Distance Traveled
1,049,179
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,364
614
107
9
0
251,275
1
W
Ares
5,755
480
32
3
0
250,765
1
W
Scylla
6,146
512
89
7
0
240,442
2
L
Nu Wa
4,069
339
9
1
0
38,797
1
L
Achilles
6,302
525
70
6
0
277,448
2
L
Thoth
5,840
487
78
7
0
239,319
0
W
Danzaburou
6,607
551
69
6
0
193,094
2
L
Poseidon
7,419
618
112
9
0
244,937
4
L
Horus
6,187
516
35
3
0
248,678
0
W
Thor
6,165
514
68
6
0
258,764
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role