Player Matchup

Loki
Loki
CEL_s2_MAJ
Loki
Level 125
God Stats
16W - 15L
1,436 SR
Queue Stats
500W - 569L
1,374 Elo+
Party 2
Cthulhu
Cthulhu
Hasta_Ia_vista69
Cthulhu
Level 122
God Stats
27W - 18L
1,624 SR
Queue Stats
444W - 523L
1,374 Elo+
Party 2
Zhong Kui
Zhong Kui
Montesballer24
Zhong Kui
Level 104
God Stats
6W - 1L
1,263 SR
Queue Stats
282W - 299L
1,523 Elo+
Solo
Set
Set
Zombieslayer2225
Set
Level 84
God Stats
19W - 22L
1,463 SR
Queue Stats
85W - 97L
1,480 Elo+
Solo
Sol
Sol
tanshio4005
Sol
Level 89
God Stats
5W - 5L
1,585 SR
Queue Stats
199W - 259L
1,339 Elo+
Party 2
Team Averages
Level 105
1,474 SR
1,418 Elo+

VS

Team Averages
Level 100
1,499 SR
1,376 Elo+
Sol
Sol
Crombanex
Sol
Level 121
God Stats
15W - 10L
1,613 SR
Queue Stats
171W - 199L
1,361 Elo+
Party 1
Ganesha
Ganesha
Silvae_of_Orin
Ganesha
Level 54
God Stats
13W - 15L
1,471 SR
Queue Stats
69W - 90L
1,348 Elo+
Party 1
Neith
Neith
SoapySolution2
Neith
Level 108
God Stats
1W - 2L
1,402 SR
Queue Stats
1W - 3L
1,384 Elo+
Party 1
Mulan
Mulan
SporeFrog69
Mulan
Level 102
God Stats
0W - 1L
1,492 SR
Queue Stats
4W - 6L
1,396 Elo+
Party 1
Hades
Hades
athletickill
Hades
Level 117
God Stats
2W - 2L
1,519 SR
Queue Stats
126W - 144L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 2
6,066
607
2,076
6,265
2,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
5 / 0 / 4
6,715
672
5,067
6,049
3,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Montesballer24
Zhong Kui
11
2 / 1 / 5
6,389
639
6,805
6,504
5,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
6 / 0 / 1
7,042
704
7,949
6,659
3,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 0 / 3
6,437
644
5,486
2,770
737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,425
543
3,847
9,253
3,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 5 / 0
4,462
446
705
9,436
4,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 3 / 0
4,850
485
2,200
4,988
1,642
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 4 / 0
5,163
516
2,001
8,676
4,465
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 1
5,148
515
5,217
10,235
4,974
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
20
Kills
1
1
Deaths
20
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
1
4
0
0.25
W
5
0
4
7
W
Zhong Kui
Montesballer24
Zhong Kui
2
1
5
4.5
L
0
5
0
0
L
0
3
0
0
L
0
4
0
0
W
6
0
1
6.5
L
0
4
1
0.13
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,383
Damage
13,970
28,247
Taken
42,588
16,228
Mitigated
19,347
13,637
Healing
12,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,076
515
0
3,584
6,265
2,626
481
840
5,425
0
39,231
L
3,847
1,565
0
3,663
9,253
3,479
0
531
8,722
35,059
7,813
W
5,067
969
69
2,152
6,049
3,701
297
2,244
3,805
20,411
3,472
W
Zhong Kui
Montesballer24
Zhong Kui
6,805
1,463
0
3,235
6,504
5,204
0
5,006
1,498
43,191
0
L
705
220
0
500
9,436
4,787
0
5,513
3,923
10,026
0
L
2,200
938
0
1,544
4,988
1,642
0
3,845
1,143
0
28,152
L
2,001
218
0
1,803
8,676
4,465
312
0
8,676
0
29,054
W
7,949
4,057
0
3,212
6,659
3,960
749
1,366
5,293
0
45,705
L
5,217
662
0
4,672
10,235
4,974
93
6,958
3,277
34,985
0
W
5,486
2,017
0
1,385
2,770
737
462
25
2,745
39,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,649
Gold Earned
25,048
333
Minions Killed
268
0
Camps Cleared
0
983,628
Distance Traveled
883,248
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,066
607
68
7
0
204,136
0
L
Sol
5,425
543
74
7
0
179,961
1
W
Cthulhu
6,715
672
21
2
0
216,609
1
W
Zhong Kui
6,389
639
81
8
0
184,755
4
L
Ganesha
4,462
446
4
0
0
148,950
3
L
Neith
4,850
485
65
7
0
186,687
2
L
Mulan
5,163
516
59
6
0
192,013
3
W
Set
7,042
704
81
8
0
192,548
0
L
Hades
5,148
515
66
7
0
175,637
2
W
Sol
6,437
644
82
8
0
185,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role