Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Itsigo35
Mercury
Level 159
God Stats
3W - 3L
1,383 SR
Queue Stats
140W - 116L
1,487 Elo+
Party 1
Bellona
Bellona
JDOmicron
Bellona
Level 103
God Stats
2W - 4L
1,758 SR
Queue Stats
78W - 77L
1,487 Elo+
Solo
Sylvanus
Sylvanus
nR x TiiTopHe
Sylvanus
Level 140
God Stats
3W - 3L
1,633 SR
Queue Stats
123W - 111L
1,470 Elo+
Party 1
Team Averages
Level 131
1,555 SR
1,489 Elo+

VS

Team Averages
Level 90
1,608 SR
1,568 Elo+
Yemoja
Yemoja
Kiester_v2
Yemoja
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 10L
1,645 Elo+
Party 2
Fenrir
Fenrir
VinceMoone
Fenrir
Level 61
God Stats
2W - 3L
1,320 SR
Queue Stats
61W - 72L
1,301 Elo+
Solo
Anubis
Anubis
antoniio079
Anubis
Level 124
God Stats
7W - 1L
1,728 SR
Queue Stats
33W - 15L
1,645 Elo+
Party 2
Danzaburou
Danzaburou
arthasian666
Danzaburou
Level 122
God Stats
6W - 6L
1,734 SR
Queue Stats
31W - 25L
1,400 Elo+
Solo
Sol
Sol
lorenzo_returns
Sol
Level 125
God Stats
2W - 0L
1,756 SR
Queue Stats
12W - 3L
1,851 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 2 / 3
8,269
413
11,474
6,997
3,002
Cernunnos
 
Cernunnos
11
1 / 2 / 1
7,712
386
5,893
9,392
3,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Itsigo35
Mercury
16
5 / 3 / 4
10,379
519
18,103
20,502
9,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
JDOmicron
Bellona
18
5 / 3 / 1
11,446
572
13,427
22,145
17,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
nR x TiiTopHe
Sylvanus
15
0 / 2 / 1
8,943
447
10,587
17,908
20,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kiester_v2
Yemoja
16
2 / 0 / 6
10,999
550
5,577
19,187
16,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fenrir
VinceMoone
Fenrir
16
2 / 5 / 4
10,115
506
6,466
17,073
7,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
19
3 / 4 / 1
12,186
609
14,403
19,411
11,895
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
arthasian666
Danzaburou
19
4 / 1 / 3
12,140
607
13,719
20,743
9,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 1 / 4
10,339
517
6,712
16,392
6,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
11
Kills
12
12
Deaths
11
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
3
0.75
L
Cernunnos
 
Cernunnos
1
2
1
0.75
L
Mercury
Itsigo35
Mercury
5
3
4
2.33
L
Bellona
JDOmicron
Bellona
5
3
1
1.83
W
Yemoja
Kiester_v2
Yemoja
2
0
6
5
W
Fenrir
VinceMoone
Fenrir
2
5
4
0.8
W
Anubis
3
4
1
0.88
W
Danzaburou
arthasian666
Danzaburou
4
1
3
5.5
W
1
1
4
3
L
Sylvanus
nR x TiiTopHe
Sylvanus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,484
Damage
46,877
76,944
Taken
92,806
54,306
Mitigated
51,628
28,442
Healing
47,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
11,474
5,240
0
1,380
6,997
3,002
1,068
4,390
2,607
65,571
0
L
Cernunnos
 
Cernunnos
5,893
2,640
0
4,252
9,392
3,495
0
527
8,865
0
51,710
L
Mercury
Itsigo35
Mercury
18,103
12,506
0
7,408
20,502
9,388
0
5,752
14,750
0
75,169
L
Bellona
JDOmicron
Bellona
13,427
5,767
0
8,854
22,145
17,793
0
13,992
8,153
0
99,543
W
Yemoja
Kiester_v2
Yemoja
5,577
2,135
6,652
6,081
19,187
16,725
580
6,437
12,464
30,867
0
W
Fenrir
VinceMoone
Fenrir
6,466
1,406
0
5,130
17,073
7,444
1,347
2,832
14,095
0
66,060
W
Anubis
14,403
1,218
0
11,664
19,411
11,895
1,040
952
18,397
107,166
0
W
Danzaburou
arthasian666
Danzaburou
13,719
6,613
0
10,238
20,743
9,255
3,884
5,246
15,435
0
114,053
W
6,712
1,865
0
7,758
16,392
6,309
3,898
6,559
9,565
103,438
9,651
L
Sylvanus
nR x TiiTopHe
Sylvanus
10,587
2,555
756
5,792
17,908
20,628
0
1,956
15,952
46,332
6,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,749
Gold Earned
55,779
568
Minions Killed
660
0
Camps Cleared
0
1,591,738
Distance Traveled
1,756,046
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,269
413
102
5
0
277,958
6
L
Cernunnos
7,712
386
101
5
0
182,116
3
L
Mercury
10,379
519
109
5
0
439,929
4
L
Bellona
11,446
572
186
9
0
380,032
4
W
Yemoja
10,999
550
36
2
0
348,191
2
W
Fenrir
10,115
506
89
4
0
404,179
4
W
Anubis
12,186
609
182
9
0
304,664
4
W
Danzaburou
12,140
607
173
9
0
352,670
2
W
Sol
10,339
517
180
9
0
346,342
2
L
Sylvanus
8,943
447
70
4
0
311,703
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role