Player Matchup

Hel
Hel
AnosxDKxVold
Hel
Level 128
God Stats
2W - 1L
1,557 SR
Queue Stats
228W - 181L
1,554 Elo+
Party 1
Ah Puch
Ah Puch
JC6596
Ah Puch
Level 160
God Stats
5W - 4L
1,536 SR
Queue Stats
148W - 102L
1,610 Elo+
Party 1
Khepri
Khepri
LittleWolf807
Khepri
Level 145
God Stats
14W - 7L
1,580 SR
Queue Stats
621W - 511L
1,522 Elo+
Party 1
Chaac
Chaac
P0mpinara
Chaac
Level 105
God Stats
6W - 0L
1,809 SR
Queue Stats
152W - 84L
1,663 Elo+
Party 1
Hades
Hades
xXxPope2xXx
Hades
Level 18
God Stats
1W - 1L
1,289 SR
Queue Stats
23W - 15L
1,566 Elo+
Party 1
Team Averages
Level 111
1,554 SR
1,583 Elo+

VS

Team Averages
Level 91
1,389 SR
1,379 Elo+
He Bo
He Bo
D68110
He Bo
Level 17
God Stats
0W - 3L
1,302 SR
Queue Stats
7W - 25L
1,250 Elo+
Party 2
Neith
Neith
January丨太阳
Neith
Level 127
God Stats
0W - 1L
1,455 SR
Queue Stats
10W - 27L
1,268 Elo+
Party 2
Da Ji
Da Ji
Slow fingers470
Da Ji
Level 63
God Stats
1W - 2L
1,232 SR
Queue Stats
374W - 393L
1,473 Elo+
Solo
Merlin
Merlin
WinggarEDF
Merlin
Level 142
God Stats
0W - 3L
1,520 SR
Queue Stats
247W - 230L
1,482 Elo+
Solo
Yemoja
Yemoja
destroyerwins
Yemoja
Level 105
God Stats
3W - 5L
1,433 SR
Queue Stats
291W - 330L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 13
8,721
793
2,521
7,386
4,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
JC6596
Ah Puch
16
6 / 2 / 11
9,673
879
15,990
12,314
6,831
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 14
9,655
878
2,677
18,305
22,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
P0mpinara
Chaac
16
8 / 2 / 11
10,069
915
9,526
19,767
22,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
7 / 4 / 10
9,186
835
8,965
15,227
12,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
D68110
He Bo
14
1 / 7 / 7
7,827
712
4,796
10,147
3,978
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 3 / 6
7,031
639
6,672
8,581
3,639
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 5 / 4
6,943
631
1,879
10,405
9,881
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
WinggarEDF
Merlin
17
6 / 7 / 1
9,496
863
16,604
11,434
4,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 2 / 3
7,347
668
1,777
5,700
4,870
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
30
23
Kills
9
11
Deaths
24
59
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
1
13
7.5
L
He Bo
D68110
He Bo
1
7
7
0.64
W
Ah Puch
JC6596
Ah Puch
6
2
11
5.75
L
0
3
6
1
W
1
2
14
4
W
Chaac
P0mpinara
Chaac
8
2
11
6.75
L
0
5
4
0.4
L
Merlin
WinggarEDF
Merlin
6
7
1
0.93
L
2
2
3
1.75
W
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,679
Damage
31,728
72,999
Taken
46,267
68,389
Mitigated
27,189
35,503
Healing
8,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,521
129
11,419
3,715
7,386
4,293
1,477
3,360
3,930
15,550
0
L
He Bo
D68110
He Bo
4,796
128
0
197
10,147
3,978
127
6,237
3,733
8,133
0
W
Ah Puch
JC6596
Ah Puch
15,990
615
427
2,162
12,314
6,831
2,856
4,941
7,219
26,965
0
L
6,672
2,935
0
2,173
8,581
3,639
462
6,535
1,812
0
13,230
W
2,677
216
888
3,610
18,305
22,222
1,198
4,733
13,359
10,213
0
W
Chaac
P0mpinara
Chaac
9,526
860
1,016
7,207
19,767
22,740
652
5,201
14,388
1,050
18,415
L
1,879
142
138
631
10,405
9,881
420
5,631
4,503
0
7,788
L
Merlin
WinggarEDF
Merlin
16,604
755
1,590
997
11,434
4,821
622
8,352
2,711
31,891
0
L
1,777
328
2,071
645
5,700
4,870
0
3,596
2,059
4,833
0
W
8,965
460
1,428
3,631
15,227
12,303
1,818
4,228
10,926
18,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,304
Gold Earned
38,644
106
Minions Killed
103
0
Camps Cleared
0
1,032,276
Distance Traveled
823,972
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,721
793
31
3
0
214,782
0
L
He Bo
7,827
712
9
1
0
172,742
0
W
Ah Puch
9,673
879
16
1
0
235,187
2
L
Neith
7,031
639
30
3
0
165,204
4
W
Khepri
9,655
878
22
2
0
193,866
0
W
Chaac
10,069
915
17
2
0
215,335
2
L
Da Ji
6,943
631
7
1
0
187,662
1
L
Merlin
9,496
863
53
5
0
169,444
1
L
Yemoja
7,347
668
4
0
0
128,920
2
W
Hades
9,186
835
20
2
0
173,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role