Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
JohnnyNoon
Arachne
Level 154
God Stats
2W - 1L
1,626 SR
Queue Stats
143W - 133L
1,471 Elo+
Solo
Mercury
Mercury
MagnusNerd
Mercury
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,493 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Phantom515
Morgan Le Fay
Level 107
God Stats
3W - 3L
1,731 SR
Queue Stats
148W - 130L
1,499 Elo+
Solo
Sol
Sol
blackheart-edr
Sol
Level 97
God Stats
0W - 1L
1,495 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 108
1,570 SR
1,492 Elo+

VS

Team Averages
Level 105
1,451 SR
1,454 Elo+
Ao Kuang
Ao Kuang
AngelicDemon90
Ao Kuang
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 144L
1,470 Elo+
Solo
Agni
Agni
Don Arbiter
Agni
Level 81
God Stats
7W - 5L
1,461 SR
Queue Stats
419W - 432L
1,440 Elo+
Solo
Scylla
Scylla
Luna_Magick
Scylla
Level 145
God Stats
2W - 1L
1,199 SR
Queue Stats
55W - 46L
1,420 Elo+
Solo
Baba Yaga
Baba Yaga
TedThaTruth82
Baba Yaga
Level 153
God Stats
7W - 5L
1,594 SR
Queue Stats
399W - 411L
1,429 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ToucanXD
Ah Muzen Cab
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
138W - 131L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
3 / 7 / 4
10,624
590
11,692
38,195
30,819
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
JohnnyNoon
Arachne
20
6 / 4 / 4
12,650
703
14,797
28,889
16,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
MagnusNerd
Mercury
19
4 / 11 / 8
11,970
665
13,685
18,996
7,856
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Phantom515
Morgan Le Fay
20
2 / 8 / 7
12,319
684
14,117
19,251
9,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 4 / 7
10,321
573
9,789
16,533
6,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
20
5 / 4 / 16
12,304
684
12,408
22,027
17,657
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
6 / 4 / 21
13,237
735
20,744
15,540
7,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
20
12 / 4 / 13
13,974
776
25,776
12,385
6,084
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
TedThaTruth82
Baba Yaga
20
1 / 4 / 24
12,128
674
16,831
18,499
10,443
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
ToucanXD
Ah Muzen Cab
20
10 / 2 / 17
13,389
744
27,674
13,902
8,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
125
16
Kills
34
34
Deaths
18
30
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
7
4
0.71
W
Ao Kuang
5
4
16
3.25
W
6
4
21
4.13
L
Arachne
JohnnyNoon
Arachne
6
4
4
2
W
Scylla
12
4
13
4.63
L
Mercury
MagnusNerd
Mercury
4
11
8
0.73
L
Morgan Le Fay
Phantom515
Morgan Le Fay
2
8
7
0.69
W
Baba Yaga
TedThaTruth82
Baba Yaga
1
4
24
3.25
W
Ah Muzen Cab
ToucanXD
Ah Muzen Cab
10
2
17
9.25
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,080
Damage
103,433
121,864
Taken
82,353
71,435
Mitigated
50,625
42,452
Healing
35,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
11,692
2,622
2,708
13,194
38,195
30,819
850
16,676
21,519
0
21,100
W
Ao Kuang
12,408
2,907
1,087
10,182
22,027
17,657
1,238
6,107
15,920
20,216
0
W
20,744
1,334
1,147
3,799
15,540
7,494
1,887
4,125
11,415
48,518
0
L
Arachne
JohnnyNoon
Arachne
14,797
8,803
3,541
10,441
28,889
16,907
1,809
18,540
10,349
0
26,743
W
Scylla
25,776
2,834
1,199
660
12,385
6,084
1,109
1,601
10,784
54,190
0
L
Mercury
MagnusNerd
Mercury
13,685
3,754
73
810
18,996
7,856
0
13,429
5,567
0
21,589
L
Morgan Le Fay
Phantom515
Morgan Le Fay
14,117
780
1,890
2,315
19,251
9,090
1,527
13,065
6,186
42,820
0
W
Baba Yaga
TedThaTruth82
Baba Yaga
16,831
564
2,560
8,258
18,499
10,443
2,146
7,513
10,986
41,771
0
W
Ah Muzen Cab
ToucanXD
Ah Muzen Cab
27,674
12,295
2,386
4,697
13,902
8,947
2,380
4,560
9,342
0
52,999
L
9,789
3,222
246
7,234
16,533
6,763
0
14,049
2,484
27,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,884
Gold Earned
65,032
162
Minions Killed
255
0
Camps Cleared
0
1,555,362
Distance Traveled
1,555,940
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,624
590
11
1
0
298,841
0
W
Ao Kuang
12,304
684
22
1
0
321,921
1
W
Agni
13,237
735
56
3
0
285,276
0
L
Arachne
12,650
703
31
2
0
357,421
0
W
Scylla
13,974
776
75
4
0
302,132
0
L
Mercury
11,970
665
15
1
0
320,076
1
L
Morgan Le Fay
12,319
684
71
4
0
261,563
0
W
Baba Yaga
12,128
674
49
3
0
322,042
0
W
Ah Muzen Cab
13,389
744
53
3
0
324,569
0
L
Sol
10,321
573
34
2
0
317,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role