Player Matchup

Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Highsenbong
Hercules
Level 144
God Stats
1W - 4L
1,283 SR
Queue Stats
12W - 23L
1,249 Elo+
Solo
Fenrir
Fenrir
Tristân
Fenrir
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 12L
1,290 Elo+
Solo
Team Averages
Level 112
1,428 SR
1,346 Elo+

VS

Team Averages
Level 107
1,476 SR
1,568 Elo+
Zhong Kui
Zhong Kui
AshenBluntz
Zhong Kui
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
1,476 Elo+
Party 1
Ishtar
Ishtar
InfernoTyger
Ishtar
Level 149
God Stats
1W - 3L
1,300 SR
Queue Stats
19W - 9L
1,691 Elo+
Party 1
Achilles
Achilles
rustticks
Achilles
Level 146
God Stats
1W - 0L
1,629 SR
Queue Stats
33W - 30L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
0 / 5 / 1
6,325
633
5,379
8,469
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Highsenbong
Hercules
11
2 / 3 / 2
6,555
656
4,753
10,511
7,858
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Fenrir
Tristân
Fenrir
11
1 / 4 / 2
6,618
662
3,513
8,989
6,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AshenBluntz
Zhong Kui
12
2 / 3 / 8
7,566
757
8,000
9,489
6,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
14
6 / 0 / 5
8,691
869
7,238
5,140
2,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
rustticks
Achilles
13
4 / 1 / 8
8,701
870
7,225
11,148
9,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
12
12
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
5
1
0.1
W
Zhong Kui
AshenBluntz
Zhong Kui
2
3
8
2
L
Hercules
Highsenbong
Hercules
2
3
2
1
W
Ishtar
6
0
5
8.5
L
Fenrir
Tristân
Fenrir
1
4
2
0.5
W
Achilles
rustticks
Achilles
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,645
Damage
22,463
27,969
Taken
25,777
17,333
Mitigated
19,141
3,602
Healing
10,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
5,379
61
0
1,437
8,469
2,835
0
1,230
7,239
32,591
0
W
Zhong Kui
AshenBluntz
Zhong Kui
8,000
1,248
0
3,106
9,489
6,967
251
2,139
7,350
22,062
0
L
Hercules
Highsenbong
Hercules
4,753
760
0
1,085
10,511
7,858
0
4,167
6,344
0
8,241
W
Ishtar
7,238
4,424
0
3,023
5,140
2,312
1,959
2,414
2,726
0
46,175
L
Fenrir
Tristân
Fenrir
3,513
514
0
1,080
8,989
6,640
0
2,664
6,325
0
10,107
W
Achilles
rustticks
Achilles
7,225
1,907
0
4,769
11,148
9,862
155
1,210
9,234
0
19,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,498
Gold Earned
24,958
67
Minions Killed
122
0
Camps Cleared
0
494,141
Distance Traveled
576,243
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,325
633
48
5
0
172,843
4
W
Zhong Kui
7,566
757
32
3
0
178,354
1
L
Hercules
6,555
656
9
1
0
163,158
2
W
Ishtar
8,691
869
76
8
0
180,329
1
L
Fenrir
6,618
662
10
1
0
158,140
0
W
Achilles
8,701
870
14
1
0
217,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role