Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
BionoricaJen
Agni
Level 45
God Stats
2W - 5L
1,263 SR
Queue Stats
23W - 39L
1,091 Elo+
Solo
Bastet
Bastet
BlackRussia
Bastet
Level 62
God Stats
2W - 0L
1,715 SR
Queue Stats
32W - 38L
1,437 Elo+
Party 1
Ganesha
Ganesha
Original-marvas5
Ganesha
Level 124
God Stats
2W - 2L
1,422 SR
Queue Stats
135W - 160L
1,407 Elo+
Party 2
Chaac
Chaac
SAVIORSERGO
Chaac
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,459 Elo+
Party 1
Team Averages
Level 68
1,480 SR
1,379 Elo+

VS

Team Averages
Level 91
1,563 SR
1,427 Elo+
Mulan
Mulan
EDEPSİZSEREFSİZ
Mulan
Level 85
God Stats
16W - 10L
1,647 SR
Queue Stats
173W - 195L
1,467 Elo+
Party 3
Freya
Freya
MehmetDeniz4898
Freya
Level 126
God Stats
16W - 17L
1,510 SR
Queue Stats
595W - 640L
1,464 Elo+
Party 3
Odin
Odin
Ramasan
Odin
Level 156
God Stats
175W - 180L
1,523 SR
Queue Stats
203W - 210L
1,497 Elo+
Solo
Jing Wei
Jing Wei
RicoGünther
Jing Wei
Level 41
God Stats
3W - 4L
1,445 SR
Queue Stats
59W - 72L
1,410 Elo+
Solo
Hun Batz
Hun Batz
Toiw
Hun Batz
Level 47
God Stats
0W - 1L
1,687 SR
Queue Stats
21W - 34L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
7 / 0 / 0
9,094
606
13,090
7,977
3,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 3 / 4
7,529
502
7,490
6,653
2,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
12
4 / 2 / 1
7,767
518
6,535
12,608
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 1 / 6
6,694
446
5,329
8,655
8,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 1 / 1
8,888
593
10,226
12,615
10,412
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,736
516
7,617
15,560
7,906
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 2 / 0
7,577
505
6,155
9,417
3,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
Ramasan
Odin
12
1 / 1 / 2
6,767
451
3,347
13,575
6,953
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jing Wei
RicoGünther
Jing Wei
11
0 / 4 / 0
6,517
434
4,014
12,628
4,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
Toiw
Hun Batz
10
0 / 7 / 1
5,800
387
3,208
12,142
4,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
18
Kills
7
7
Deaths
18
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
0
0
7
W
2
3
4
1.33
W
Bastet
4
2
1
2.25
L
2
4
2
0.75
L
4
2
0
2
W
0
1
6
3
L
Odin
Ramasan
Odin
1
1
2
2
L
Jing Wei
RicoGünther
Jing Wei
0
4
0
0
W
5
1
1
5.5
L
Hun Batz
Toiw
Hun Batz
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,670
Damage
24,341
48,508
Taken
63,322
29,989
Mitigated
27,065
17,740
Healing
14,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,090
6,704
0
5,215
7,977
3,601
1,392
91
7,846
0
70,803
W
7,490
336
0
710
6,653
2,701
458
3,398
2,901
38,837
0
W
Bastet
6,535
1,814
0
5,852
12,608
4,711
247
755
11,733
0
43,360
L
7,617
1,683
0
6,651
15,560
7,906
84
511
15,049
0
50,283
L
6,155
1,983
26
3,083
9,417
3,505
0
3,825
5,316
41,534
0
W
5,329
491
175
656
8,655
8,564
0
1,025
7,554
19,257
10,081
L
Odin
Ramasan
Odin
3,347
311
265
1,168
13,575
6,953
0
1,784
11,715
0
42,731
L
Jing Wei
RicoGünther
Jing Wei
4,014
2,445
0
3,512
12,628
4,309
1,197
1,641
10,987
0
47,656
W
10,226
2,606
0
5,132
12,615
10,412
152
276
12,319
0
62,826
L
Hun Batz
Toiw
Hun Batz
3,208
653
0
190
12,142
4,392
59
3,370
8,396
0
36,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,972
Gold Earned
34,397
403
Minions Killed
387
0
Camps Cleared
0
1,410,494
Distance Traveled
1,372,997
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,094
606
125
8
0
265,396
6
W
Agni
7,529
502
65
4
0
272,697
5
W
Bastet
7,767
518
87
6
0
293,602
0
L
Mulan
7,736
516
88
6
0
252,803
4
L
Freya
7,577
505
97
6
0
286,969
6
W
Ganesha
6,694
446
4
0
0
301,156
0
L
Odin
6,767
451
62
4
0
306,133
5
L
Jing Wei
6,517
434
84
6
0
253,611
0
W
Chaac
8,888
593
122
8
0
277,643
0
L
Hun Batz
5,800
387
56
4
0
273,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role