Player Matchup

Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
TheVenom1992
Sol
Level 41
God Stats
12W - 17L
1,361 SR
Queue Stats
122W - 143L
1,364 Elo+
Solo
Ullr
Ullr
Trigre_proaso632
Ullr
Level 21
God Stats
0W - 2L
1,244 SR
Queue Stats
33W - 52L
1,346 Elo+
Party 3
Geb
Geb
fran6A_010
Geb
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 128L
1,346 Elo+
Party 3
Mercury
Mercury
vaquitapro
Mercury
Level 58
God Stats
0W - 3L
1,180 SR
Queue Stats
54W - 75L
1,329 Elo+
Party 3
Team Averages
Level 58
1,357 SR
1,377 Elo+

VS

Team Averages
Level 62
1,488 SR
1,354 Elo+
Bacchus
Bacchus
Altcas80
Bacchus
Level 41
God Stats
3W - 5L
1,339 SR
Queue Stats
86W - 105L
1,321 Elo+
Party 2
Nu Wa
Nu Wa
ISn4Ke8_
Nu Wa
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 148L
1,357 Elo+
Party 1
Pele
Pele
ProXIsza177
Pele
Level 58
God Stats
18W - 7L
1,585 SR
Queue Stats
95W - 82L
1,463 Elo+
Party 2
Cupid
Cupid
TTV_Tenientcoca
Cupid
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 38L
1,258 Elo+
Party 1
Tyr
Tyr
rudolfrudy
Tyr
Level 66
God Stats
14W - 8L
1,517 SR
Queue Stats
196W - 206L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
2
0 / 0 / 0
3,663
366
433
1,513
682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 0
4,840
484
1,300
6,142
1,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 3 / 1
4,446
445
2,551
6,265
2,180
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

6
1 / 3 / 0
4,290
429
2,618
6,561
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
vaquitapro
Mercury
7
0 / 2 / 0
4,594
459
408
8,929
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Altcas80
Bacchus
8
1 / 0 / 6
5,647
565
5,229
8,014
4,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nu Wa
ISn4Ke8_
Nu Wa
11
1 / 0 / 3
6,264
626
6,326
4,138
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 0 / 2
5,997
600
2,607
6,077
1,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 1 / 4
5,142
514
2,957
4,291
1,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 0 / 1
6,485
649
1,984
4,439
1,765
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
10
10
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
0
0
0
W
Bacchus
Altcas80
Bacchus
1
0
6
4
W
Nu Wa
ISn4Ke8_
Nu Wa
1
0
3
2.5
W
4
0
2
5
W
1
1
4
3
L
0
2
0
0
L
0
3
1
0.17
L
1
3
0
0.33
W
3
0
1
3.5
L
Mercury
vaquitapro
Mercury
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,310
Damage
19,103
29,410
Taken
26,959
11,098
Mitigated
11,496
6,497
Healing
11,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
433
257
0
513
1,513
682
0
342
1,113
0
4,832
W
Bacchus
Altcas80
Bacchus
5,229
863
1,258
2,807
8,014
4,940
203
1,308
6,706
17,308
1,446
W
Nu Wa
ISn4Ke8_
Nu Wa
6,326
2,108
0
1,216
4,138
1,485
839
767
3,371
42,404
0
W
2,607
778
0
3,884
6,077
1,956
0
342
5,735
0
39,207
W
2,957
1,031
151
1,308
4,291
1,350
0
1,281
3,010
0
19,914
L
1,300
388
0
2,193
6,142
1,899
0
3,317
2,581
26,535
3,472
L
2,551
847
0
465
6,265
2,180
128
2,833
3,330
0
20,348
L
2,618
194
203
720
6,561
3,541
0
2,482
3,985
13,202
0
W
1,984
205
0
963
4,439
1,765
1,495
168
4,271
32
40,439
L
Mercury
vaquitapro
Mercury
408
328
0
2,403
8,929
2,796
0
1,758
7,055
0
21,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,833
Gold Earned
29,535
163
Minions Killed
291
0
Camps Cleared
0
769,612
Distance Traveled
1,049,641
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
3,663
366
8
1
0
31,654
0
W
Bacchus
5,647
565
24
2
0
208,441
0
W
Nu Wa
6,264
626
75
8
0
191,675
0
W
Pele
5,997
600
80
8
0
253,980
0
W
Cupid
5,142
514
30
3
0
186,516
0
L
Sol
4,840
484
55
6
0
162,559
2
L
Ullr
4,446
445
30
3
0
170,064
0
L
Geb
4,290
429
16
2
0
195,082
0
W
Tyr
6,485
649
82
8
0
209,029
0
L
Mercury
4,594
459
54
5
0
210,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role