Player Matchup

Tsukuyomi
Tsukuyomi
DNL04
Tsukuyomi
Level 141
God Stats
1W - 3L
1,278 SR
Queue Stats
30W - 27L
1,447 Elo+
Solo
Artemis
Artemis
PrometheusRpK
Artemis
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,652 Elo+
Solo
Agni
Agni
Secmet
Agni
Level 128
God Stats
53W - 41L
1,616 SR
Queue Stats
116W - 148L
1,472 Elo+
Solo
Zhong Kui
Zhong Kui
Shënug
Zhong Kui
Level 157
God Stats
8W - 0L
1,503 SR
Queue Stats
63W - 8L
1,686 Elo+
Solo
Cthulhu
Cthulhu
Tincho720
Cthulhu
Level 124
God Stats
2W - 0L
1,711 SR
Queue Stats
13W - 12L
1,528 Elo+
Solo
Team Averages
Level 118
1,522 SR
1,557 Elo+

VS

Team Averages
Level 64
1,500 SR
1,332 Elo+
Jormungandr
Jormungandr
KingDondozo
Jormungandr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 16L
1,094 Elo+
Party 1
Gilgamesh
Gilgamesh
LeSiix
Gilgamesh
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 89L
1,489 Elo+
Solo
Ra
Ra
Ninbulus
Ra
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 29L
1,227 Elo+
Party 1
Ullr
Ullr
PunkyMen
Ullr
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 31L
1,255 Elo+
Party 1
Fenrir
Fenrir
Thido18
Fenrir
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 52L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DNL04
Tsukuyomi
19
13 / 2 / 16
13,684
1,244
23,734
12,792
7,183
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
18
10 / 2 / 15
12,383
1,126
24,488
11,754
6,871
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
Secmet
Agni
19
6 / 0 / 21
12,282
1,117
24,209
7,934
3,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
Shënug
Zhong Kui
19
8 / 2 / 22
13,130
1,194
23,915
17,387
21,681
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
Tincho720
Cthulhu
19
3 / 1 / 29
12,696
1,154
20,848
13,288
17,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

247

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KingDondozo
Jormungandr
16
0 / 8 / 4
10,724
975
6,255
24,882
24,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
LeSiix
Gilgamesh
17
4 / 8 / 3
13,288
1,208
16,072
32,847
25,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 10 / 4
10,882
989
13,039
19,982
8,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
17
0 / 9 / 5
10,935
994
9,833
26,699
12,045
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Thido18
Fenrir
17
2 / 5 / 4
11,797
1,072
7,073
23,985
12,057
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
27
40
Kills
7
7
Deaths
40
103
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
DNL04
Tsukuyomi
13
2
16
10.5
L
Jormungandr
KingDondozo
Jormungandr
0
8
4
0.25
L
Gilgamesh
LeSiix
Gilgamesh
4
8
3
0.69
L
1
10
4
0.3
W
Artemis
10
2
15
8.75
L
Ullr
0
9
5
0.28
W
Agni
Secmet
Agni
6
0
21
16.5
W
Zhong Kui
Shënug
Zhong Kui
8
2
22
9.5
L
Fenrir
Thido18
Fenrir
2
5
4
0.8
W
Cthulhu
Tincho720
Cthulhu
3
1
29
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,194
Damage
52,272
63,155
Taken
128,395
56,719
Mitigated
82,837
15,038
Healing
10,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
DNL04
Tsukuyomi
23,734
7,780
0
3,264
12,792
7,183
0
3,750
9,042
0
48,171
L
Jormungandr
KingDondozo
Jormungandr
6,255
1,312
0
734
24,882
24,787
0
13,376
8,997
16,181
0
L
Gilgamesh
LeSiix
Gilgamesh
16,072
3,466
1,976
1,552
32,847
25,163
0
16,112
16,119
0
33,789
L
13,039
1,046
1,622
1,005
19,982
8,785
0
11,331
8,375
38,919
0
W
Artemis
24,488
14,509
0
1,077
11,754
6,871
0
2,919
8,835
0
38,710
L
Ullr
9,833
5,049
0
308
26,699
12,045
0
13,926
12,412
0
28,040
W
Agni
Secmet
Agni
24,209
2,063
414
1,488
7,934
3,459
0
3,360
4,574
32,651
0
W
Zhong Kui
Shënug
Zhong Kui
23,915
1,549
0
6,457
17,387
21,681
0
4,851
11,344
52,529
0
L
Fenrir
Thido18
Fenrir
7,073
1,226
0
2,944
23,985
12,057
0
12,409
11,390
0
24,351
W
Cthulhu
Tincho720
Cthulhu
20,848
2,154
964
1,374
13,288
17,525
0
4,414
6,681
30,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,175
Gold Earned
57,626
233
Minions Killed
210
9
Camps Cleared
8
1,118,697
Distance Traveled
988,930
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,684
1,244
57
5
3
242,540
1
L
Jormungandr
10,724
975
18
2
0
143,715
1
L
Gilgamesh
13,288
1,208
32
3
0
214,626
0
L
Ra
10,882
989
72
7
0
196,608
0
W
Artemis
12,383
1,126
28
3
2
186,830
3
L
Ullr
10,935
994
58
5
2
208,763
0
W
Agni
12,282
1,117
20
2
0
239,097
0
W
Zhong Kui
13,130
1,194
80
7
2
215,878
4
L
Fenrir
11,797
1,072
30
3
6
225,218
0
W
Cthulhu
12,696
1,154
48
4
2
234,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role