Player Matchup

Sol
Sol
AllenDiggsTD
Sol
Level 109
God Stats
3W - 3L
1,274 SR
Queue Stats
57W - 45L
1,493 Elo+
Party 1
Baron Samedi
Baron Samedi
ShastaMkNASTy69
Baron Samedi
Level 156
God Stats
1W - 2L
1,236 SR
Queue Stats
108W - 81L
1,555 Elo+
Party 1
Vamana
Vamana
TrumpsBabyHandz
Vamana
Level 120
God Stats
2W - 0L
1,573 SR
Queue Stats
103W - 77L
1,530 Elo+
Party 1
Team Averages
Level 128
1,361 SR
1,526 Elo+

VS

Team Averages
Level 121
1,510 SR
1,483 Elo+
Ares
Ares
GasPack777
Ares
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 47L
1,435 Elo+
Solo
Charybdis
Charybdis
MacDaddyTommy25
Charybdis
Level 84
God Stats
3W - 3L
1,530 SR
Queue Stats
39W - 32L
1,486 Elo+
Party 2
Zeus
Zeus
ScaryKitten9427
Zeus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 55L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 3
8,334
833
11,531
5,889
2,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
ShastaMkNASTy69
Baron Samedi
13
1 / 1 / 5
7,341
734
6,497
6,852
3,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 0 / 2
7,078
708
2,528
7,527
6,985
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,924
692
4,400
10,446
8,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
MacDaddyTommy25
Charybdis
8
0 / 3 / 1
5,882
588
2,602
6,571
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 2 / 1
6,651
665
5,924
7,246
3,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
8
Kills
1
1
Deaths
8
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
L
1
3
0
0.33
L
Charybdis
MacDaddyTommy25
Charybdis
0
3
1
0.17
L
0
2
1
0.25
W
Baron Samedi
ShastaMkNASTy69
Baron Samedi
1
1
5
3.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,556
Damage
12,926
20,268
Taken
24,263
13,600
Mitigated
14,516
6,278
Healing
2,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,531
3,111
0
3,666
5,889
2,692
1,135
3,297
2,592
35,775
2,301
L
4,400
134
0
1,860
10,446
8,863
0
6,187
3,979
7,855
0
L
Charybdis
MacDaddyTommy25
Charybdis
2,602
1,268
0
544
6,571
2,567
0
5,160
1,135
0
11,007
L
5,924
349
0
349
7,246
3,086
0
5,554
1,496
33,301
0
W
Baron Samedi
ShastaMkNASTy69
Baron Samedi
6,497
105
391
1,359
6,852
3,923
115
3,674
3,178
20,878
0
W
2,528
715
0
862
7,527
6,985
168
3,395
4,132
0
24,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,753
Gold Earned
19,457
127
Minions Killed
101
0
Camps Cleared
0
546,689
Distance Traveled
464,919
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,334
833
62
6
0
166,259
0
L
Ares
6,924
692
11
1
0
160,628
1
L
Charybdis
5,882
588
16
2
0
138,418
2
L
Zeus
6,651
665
74
7
0
165,873
4
W
Baron Samedi
7,341
734
36
4
0
182,625
2
W
Vamana
7,078
708
29
3
0
197,805
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role