Player Matchup

Cerberus
Cerberus
FrankTheTank60
Cerberus
Level 87
God Stats
0W - 1L
1,545 SR
Queue Stats
4W - 9L
1,303 Elo+
Party 1
Nu Wa
Nu Wa
PatternedChaos
Nu Wa
Level 104
God Stats
3W - 3L
1,624 SR
Queue Stats
151W - 169L
1,471 Elo+
Solo
Hou Yi
Hou Yi
SirPicklePumpeth
Hou Yi
Level 126
God Stats
0W - 2L
1,511 SR
Queue Stats
74W - 71L
1,546 Elo+
Party 1
Hun Batz
Hun Batz
josethycleto003
Hun Batz
Level 109
God Stats
1W - 1L
1,709 SR
Queue Stats
88W - 74L
1,509 Elo+
Solo
Bellona
Bellona
旗木卡卡西
Bellona
Level 116
God Stats
70W - 82L
1,457 SR
Queue Stats
582W - 652L
1,458 Elo+
Solo
Team Averages
Level 108
1,569 SR
1,457 Elo+

VS

Team Averages
Level 112
1,456 SR
1,510 Elo+
Baron Samedi
Baron Samedi
JerdenW
Baron Samedi
Level 67
God Stats
6W - 3L
1,761 SR
Queue Stats
71W - 63L
1,526 Elo+
Party 2
Heimdallr
Heimdallr
Mainman545
Heimdallr
Level 106
God Stats
2W - 1L
1,503 SR
Queue Stats
90W - 90L
1,505 Elo+
Party 2
Zhong Kui
Zhong Kui
Xxsejo1903xX
Zhong Kui
Level 141
God Stats
5W - 5L
1,487 SR
Queue Stats
517W - 506L
1,462 Elo+
Solo
Serqet
Serqet
unseenriver325
Serqet
Level 129
God Stats
1W - 3L
1,118 SR
Queue Stats
181W - 180L
1,527 Elo+
Solo
Shiva
Shiva
xLetschillx
Shiva
Level 116
God Stats
3W - 3L
1,412 SR
Queue Stats
332W - 370L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
4
0 / 0 / 1
3,181
636
828
2,867
1,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
2,409
482
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
1 / 1 / 0
3,244
649
526
3,187
655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
5
0 / 1 / 0
3,035
607
641
3,604
1,225
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

4
0 / 1 / 0
3,152
630
1,382
3,331
2,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JerdenW
Baron Samedi
5
1 / 0 / 0
3,408
682
1,929
1,481
517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Mainman545
Heimdallr
5
0 / 0 / 1
3,360
672
1,774
1,910
593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
Xxsejo1903xX
Zhong Kui
6
0 / 0 / 1
3,477
695
1,228
2,435
1,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
1 / 0 / 0
3,368
674
776
2,391
730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
1 / 1 / 0
3,283
657
1,804
2,641
1,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
3
3
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
0
1
0.5
W
Baron Samedi
JerdenW
Baron Samedi
1
0
0
1
W
Heimdallr
Mainman545
Heimdallr
0
0
1
0.5
L
0
0
0
0
L
1
1
0
1
W
Zhong Kui
Xxsejo1903xX
Zhong Kui
0
0
1
0.5
L
Hun Batz
0
1
0
0
W
1
0
0
1
W
1
1
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,377
Damage
7,511
12,989
Taken
10,858
5,371
Mitigated
4,535
4,248
Healing
5,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
828
182
0
1,384
2,867
1,040
0
0
2,766
5,243
0
W
Baron Samedi
JerdenW
Baron Samedi
1,929
541
0
645
1,481
517
111
0
1,481
17,839
0
W
Heimdallr
Mainman545
Heimdallr
1,774
1,112
0
1,371
1,910
593
0
169
1,741
0
15,459
L
0
0
0
0
0
0
0
0
0
0
0
L
526
334
0
1,636
3,187
655
0
0
3,120
0
14,060
W
Zhong Kui
Xxsejo1903xX
Zhong Kui
1,228
495
0
1,466
2,435
1,589
0
0
2,435
14,472
0
L
Hun Batz
641
91
0
346
3,604
1,225
0
1,929
1,675
0
8,794
W
776
290
0
1,265
2,391
730
0
0
2,391
0
12,777
W
1,804
785
0
840
2,641
1,106
0
659
1,982
0
10,820
L
1,382
638
0
882
3,331
2,451
0
1,228
2,043
0
15,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,021
Gold Earned
16,896
93
Minions Killed
131
0
Camps Cleared
0
369,483
Distance Traveled
488,951
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,181
636
13
3
0
94,731
1
W
Baron Samedi
3,408
682
28
6
0
93,138
1
W
Heimdallr
3,360
672
26
5
0
92,802
0
L
Nu Wa
2,409
482
0
0
0
6,665
0
L
Hou Yi
3,244
649
22
4
0
82,527
0
W
Zhong Kui
3,477
695
27
5
0
85,166
0
L
Hun Batz
3,035
607
22
4
0
93,702
0
W
Serqet
3,368
674
34
7
0
116,461
1
W
Shiva
3,283
657
16
3
0
101,384
1
L
Bellona
3,152
630
36
7
0
91,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role