Player Matchup

Set
Set
 
Set
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AlloMent
Anubis
Level 58
God Stats
18W - 18L
1,429 SR
Queue Stats
143W - 199L
1,313 Elo+
Party 1
Thor
Thor
HandOfDead96
Thor
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,511 Elo+
Solo
Hercules
Hercules
Shoigu
Hercules
Level 49
God Stats
0W - 2L
1,341 SR
Queue Stats
89W - 110L
1,412 Elo+
Party 1
Izanami
Izanami
chickaaatila
Izanami
Level 60
God Stats
35W - 36L
1,714 SR
Queue Stats
101W - 134L
1,438 Elo+
Party 1
Team Averages
Level 49
1,497 SR
1,435 Elo+

VS

Team Averages
Level 65
1,625 SR
1,400 Elo+
Ah Puch
Ah Puch
Fintipli
Ah Puch
Level 60
God Stats
2W - 1L
1,405 SR
Queue Stats
18W - 35L
1,283 Elo+
Solo
Ymir
Ymir
Jembow
Ymir
Level 38
God Stats
11W - 11L
1,537 SR
Queue Stats
21W - 40L
1,353 Elo+
Party 2
Artemis
Artemis
KlötasResolo
Artemis
Level 38
God Stats
3W - 1L
1,923 SR
Queue Stats
23W - 43L
1,363 Elo+
Party 2
Nemesis
Nemesis
TheRick339
Nemesis
Level 142
God Stats
17W - 11L
1,560 SR
Queue Stats
380W - 391L
1,504 Elo+
Solo
Awilix
Awilix
iArtain
Awilix
Level 47
God Stats
44W - 26L
1,700 SR
Queue Stats
139W - 128L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
0 / 8 / 2
9,319
405
5,663
23,697
19,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
AlloMent
Anubis
19
4 / 8 / 1
12,194
530
11,597
22,957
11,739
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 7 / 2
11,033
480
13,629
26,146
15,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Shoigu
Hercules
16
0 / 2 / 2
9,008
392
6,443
17,941
10,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Izanami
chickaaatila
Izanami
16
1 / 7 / 0
9,498
413
6,301
18,901
6,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Fintipli
Ah Puch
13
1 / 2 / 3
9,405
409
6,857
10,094
3,426
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Jembow
Ymir
19
1 / 1 / 12
12,055
524
7,573
15,705
19,851
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
20
13 / 0 / 1
13,276
577
19,429
10,726
6,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
TheRick339
Nemesis
20
7 / 3 / 10
13,817
601
15,126
19,013
7,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Awilix
iArtain
Awilix
20
10 / 2 / 10
14,526
632
30,432
26,015
15,207
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
68
8
Kills
32
32
Deaths
8
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
8
2
0.13
L
Anubis
AlloMent
Anubis
4
8
1
0.56
W
Ah Puch
Fintipli
Ah Puch
1
2
3
1.25
L
3
7
2
0.57
W
Ymir
Jembow
Ymir
1
1
12
7
W
Artemis
13
0
1
13.5
L
Hercules
Shoigu
Hercules
0
2
2
0.5
W
Nemesis
TheRick339
Nemesis
7
3
10
4
L
Izanami
chickaaatila
Izanami
1
7
0
0.14
W
Awilix
iArtain
Awilix
10
2
10
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,633
Damage
79,417
109,642
Taken
81,553
64,270
Mitigated
51,969
36,135
Healing
26,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,663
2,667
0
5,910
23,697
19,679
0
2,521
21,176
0
77,567
L
Anubis
AlloMent
Anubis
11,597
678
0
9,090
22,957
11,739
1,464
4,414
18,543
103,841
0
W
Ah Puch
Fintipli
Ah Puch
6,857
564
0
4,680
10,094
3,426
198
3,617
6,377
44,100
0
L
13,629
2,445
0
7,105
26,146
15,816
0
2,146
24,000
0
81,406
W
Ymir
Jembow
Ymir
7,573
1,264
0
2,304
15,705
19,851
542
129
15,519
64,336
0
W
Artemis
19,429
11,588
0
7,640
10,726
6,184
2,986
510
10,164
0
118,685
L
Hercules
Shoigu
Hercules
6,443
3,138
0
8,261
17,941
10,613
0
3,085
14,856
0
57,060
W
Nemesis
TheRick339
Nemesis
15,126
7,650
0
1,965
19,013
7,301
0
3,834
14,165
0
144,644
L
Izanami
chickaaatila
Izanami
6,301
3,985
0
5,769
18,901
6,423
0
2,264
16,637
0
76,853
W
Awilix
iArtain
Awilix
30,432
12,323
0
10,156
26,015
15,207
1,012
3,907
20,820
0
115,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,052
Gold Earned
63,079
652
Minions Killed
663
0
Camps Cleared
0
2,053,541
Distance Traveled
2,128,326
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,319
405
128
6
0
464,733
2
L
Anubis
12,194
530
199
9
0
342,047
5
W
Ah Puch
9,405
409
51
2
0
243,420
0
L
Thor
11,033
480
110
5
0
392,297
8
W
Ymir
12,055
524
88
4
0
451,169
1
W
Artemis
13,276
577
171
7
0
413,185
6
L
Hercules
9,008
392
85
4
0
480,298
6
W
Nemesis
13,817
601
176
8
0
524,538
4
L
Izanami
9,498
413
130
6
0
374,166
0
W
Awilix
14,526
632
177
8
0
496,014
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role