Player Matchup

Fenrir
Fenrir
Corinnucopia
Fenrir
Level 147
God Stats
1W - 0L
1,274 SR
Queue Stats
105W - 109L
1,498 Elo+
Party 1
Heimdallr
Heimdallr
HotTomatoSoup4u
Heimdallr
Level 152
God Stats
10W - 10L
1,567 SR
Queue Stats
410W - 427L
1,603 Elo+
Party 1
Cthulhu
Cthulhu
LG Dyln1734
Cthulhu
Level 117
God Stats
33W - 16L
1,676 SR
Queue Stats
174W - 168L
1,520 Elo+
Party 1
Agni
Agni
Polar_1102
Agni
Level 128
God Stats
2W - 0L
1,723 SR
Queue Stats
822W - 749L
1,624 Elo+
Solo
Thor
Thor
oParlayy
Thor
Level 159
God Stats
11W - 12L
1,493 SR
Queue Stats
425W - 409L
1,562 Elo+
Party 1
Team Averages
Level 141
1,547 SR
1,561 Elo+

VS

Team Averages
Level 150
1,580 SR
1,588 Elo+
Horus
Horus
BigWangJ11
Horus
Level 148
God Stats
3W - 4L
1,572 SR
Queue Stats
571W - 474L
1,595 Elo+
Party 2
Artemis
Artemis
ClappinThyCheeks
Artemis
Level 151
God Stats
8W - 12L
1,553 SR
Queue Stats
284W - 284L
1,572 Elo+
Solo
Nu Wa
Nu Wa
Paul Crudd 1990
Nu Wa
Level 160
God Stats
5W - 1L
1,622 SR
Queue Stats
351W - 337L
1,562 Elo+
Solo
Thor
Thor
bIake x3
Thor
Level 145
God Stats
10W - 7L
1,645 SR
Queue Stats
432W - 339L
1,608 Elo+
Party 2
Artio
Artio
wwof
Artio
Level 148
God Stats
1W - 3L
1,511 SR
Queue Stats
381W - 286L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 3 / 2
7,032
502
7,060
11,839
7,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
HotTomatoSoup4u
Heimdallr
15
4 / 1 / 0
8,524
609
5,381
9,625
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
LG Dyln1734
Cthulhu
12
2 / 1 / 3
6,566
469
4,874
10,044
8,039
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 0 / 1
7,347
525
4,902
6,448
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
12
0 / 2 / 4
7,001
500
4,674
11,772
4,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
1 / 2 / 3
6,814
487
6,081
11,556
6,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
3 / 2 / 1
7,594
542
5,128
6,255
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 0 / 4
8,076
577
9,223
4,985
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
12
0 / 2 / 0
7,119
509
3,616
11,729
4,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
wwof
Artio
13
3 / 2 / 0
8,324
595
7,498
16,352
12,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
8
Kills
7
7
Deaths
8
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
1
2
3
1.25
L
3
2
1
1.75
W
Fenrir
1
3
2
0.67
W
Heimdallr
HotTomatoSoup4u
Heimdallr
4
1
0
4
W
Cthulhu
LG Dyln1734
Cthulhu
2
1
3
3.5
L
0
0
4
2
W
1
0
1
1.5
L
Thor
0
2
0
0
W
Thor
0
2
4
1
L
Artio
wwof
Artio
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,891
Damage
31,546
49,728
Taken
50,877
26,861
Mitigated
28,731
17,840
Healing
21,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
6,081
2,752
889
3,838
11,556
6,833
0
3,329
8,180
118
19,825
L
5,128
2,298
0
2,209
6,255
2,098
0
558
5,697
0
51,084
W
Fenrir
7,060
1,734
0
2,474
11,839
7,771
0
7,008
4,249
0
40,325
W
Heimdallr
HotTomatoSoup4u
Heimdallr
5,381
2,471
0
6,424
9,625
3,864
764
1,531
7,943
0
79,088
W
Cthulhu
LG Dyln1734
Cthulhu
4,874
514
461
1,902
10,044
8,039
0
3,597
6,410
15,462
1,336
L
9,223
2,199
0
2,275
4,985
2,017
26
2,641
2,344
78,237
0
W
4,902
0
0
1,866
6,448
2,554
0
2,252
4,196
74,819
0
L
Thor
3,616
779
0
5,198
11,729
4,816
0
2,533
9,146
0
62,958
W
Thor
4,674
708
0
4,713
11,772
4,633
0
1,843
9,909
0
63,190
L
Artio
wwof
Artio
7,498
1,280
250
6,865
16,352
12,967
0
1,031
14,684
48,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,470
Gold Earned
37,927
488
Minions Killed
492
0
Camps Cleared
0
1,383,194
Distance Traveled
1,453,586
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,814
487
33
2
0
307,310
0
L
Artemis
7,594
542
87
6
0
261,996
6
W
Fenrir
7,032
502
75
5
0
252,071
0
W
Heimdallr
8,524
609
128
9
0
227,822
2
W
Cthulhu
6,566
469
15
1
0
284,251
4
L
Nu Wa
8,076
577
142
10
0
272,892
6
W
Agni
7,347
525
159
11
0
303,643
2
L
Thor
7,119
509
120
9
0
334,263
0
W
Thor
7,001
500
111
8
0
315,407
1
L
Artio
8,324
595
110
8
0
277,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role