Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Astrlite
Amaterasu
Level 92
God Stats
12W - 10L
1,562 SR
Queue Stats
147W - 171L
1,452 Elo+
Party 1
Sol
Sol
iiwintrrr
Sol
Level 107
God Stats
2W - 1L
1,661 SR
Queue Stats
54W - 64L
1,498 Elo+
Party 1
Ares
Ares
ok chile
Ares
Level 86
God Stats
1W - 1L
1,718 SR
Queue Stats
58W - 78L
1,437 Elo+
Party 1
Achilles
Achilles
yoitsFerno
Achilles
Level 122
God Stats
2W - 2L
1,722 SR
Queue Stats
36W - 31L
1,519 Elo+
Party 1
Team Averages
Level 102
1,633 SR
1,481 Elo+

VS

Team Averages
Level 104
1,551 SR
1,574 Elo+
Ares
Ares
Athiiest
Ares
Level 68
God Stats
10W - 4L
1,594 SR
Queue Stats
38W - 18L
1,641 Elo+
Party 3
Sol
Sol
Cerkology
Sol
Level 59
God Stats
1W - 1L
1,319 SR
Queue Stats
44W - 34L
1,554 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
PeacePM
Morgan Le Fay
Level 124
God Stats
24W - 19L
1,509 SR
Queue Stats
327W - 290L
1,556 Elo+
Party 2
Gilgamesh
Gilgamesh
Slabbypooh
Gilgamesh
Level 142
God Stats
9W - 8L
1,589 SR
Queue Stats
818W - 811L
1,569 Elo+
Party 2
Pele
Pele
dwuhbzy
Pele
Level 129
God Stats
72W - 31L
1,743 SR
Queue Stats
522W - 466L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
0 / 0 / 1
7,277
485
3,135
7,574
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Astrlite
Amaterasu
12
3 / 3 / 1
7,321
488
4,295
14,402
6,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 3 / 1
5,518
368
3,306
5,016
2,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
8
0 / 7 / 2
5,601
373
3,041
17,672
11,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
yoitsFerno
Achilles
13
1 / 0 / 1
7,277
485
9,019
15,918
14,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
1 / 2 / 8
8,004
534
5,715
11,188
9,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 1 / 1
9,530
635
7,422
11,199
4,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
PeacePM
Morgan Le Fay
15
1 / 0 / 2
8,874
592
10,897
6,331
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Slabbypooh
Gilgamesh
13
1 / 1 / 1
8,206
547
8,952
12,225
9,283
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
dwuhbzy
Pele
13
5 / 2 / 1
8,467
564
10,050
11,829
4,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
13
13
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
0
1
0.5
L
Amaterasu
Astrlite
Amaterasu
3
3
1
1.17
W
Ares
1
2
8
2.5
W
5
1
1
5.5
W
Morgan Le Fay
PeacePM
Morgan Le Fay
1
0
2
2
W
Gilgamesh
Slabbypooh
Gilgamesh
1
1
1
1.5
W
Pele
dwuhbzy
Pele
5
2
1
2.75
L
1
3
1
0.5
L
Ares
0
7
2
0.14
L
Achilles
yoitsFerno
Achilles
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,796
Damage
43,036
60,582
Taken
52,772
38,218
Mitigated
31,947
22,033
Healing
17,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,135
143
1,910
5,689
7,574
3,174
0
4,206
3,368
60,542
0
L
Amaterasu
Astrlite
Amaterasu
4,295
1,989
0
5,110
14,402
6,879
0
3,096
11,306
0
43,144
W
Ares
5,715
297
0
2,099
11,188
9,812
55
3,731
7,264
24,012
3,172
W
7,422
3,670
0
7,405
11,199
4,819
5,433
2,303
8,896
78,678
11,225
W
Morgan Le Fay
PeacePM
Morgan Le Fay
10,897
1,429
0
1,354
6,331
3,095
58
681
5,556
70,235
0
W
Gilgamesh
Slabbypooh
Gilgamesh
8,952
2,782
0
2,156
12,225
9,283
672
1,425
10,010
0
47,839
W
Pele
dwuhbzy
Pele
10,050
2,315
0
4,878
11,829
4,938
51
1,618
10,129
0
59,918
L
3,306
1,162
0
972
5,016
2,127
0
2,805
2,211
22,048
3,062
L
Ares
3,041
180
0
1,064
17,672
11,282
0
8,207
9,465
17,668
0
L
Achilles
yoitsFerno
Achilles
9,019
1,646
0
7,288
15,918
14,756
0
4,720
11,198
0
53,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,994
Gold Earned
43,081
366
Minions Killed
467
0
Camps Cleared
0
1,343,258
Distance Traveled
1,383,372
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,277
485
123
8
0
307,969
4
L
Amaterasu
7,321
488
88
6
0
350,608
1
W
Ares
8,004
534
39
3
0
296,799
3
W
Sol
9,530
635
138
9
0
253,785
2
W
Morgan Le Fay
8,874
592
120
8
0
298,748
6
W
Gilgamesh
8,206
547
81
5
0
241,959
1
W
Pele
8,467
564
89
6
0
292,081
2
L
Sol
5,518
368
40
3
0
131,804
0
L
Ares
5,601
373
23
2
0
271,725
2
L
Achilles
7,277
485
92
6
0
281,152
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role