Player Matchup

Hun Batz
Hun Batz
BillyBoBoGaGiGo
Hun Batz
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,719 Elo+
Party 1
Ra
Ra
DeathSidewinder
Ra
Level 124
God Stats
5W - 6L
1,492 SR
Queue Stats
17W - 12L
1,675 Elo+
Party 1
Horus
Horus
SenyorCitizen
Horus
Level 121
God Stats
26W - 16L
1,695 SR
Queue Stats
34W - 33L
1,572 Elo+
Solo
Team Averages
Level 85
1,562 SR
1,655 Elo+

VS

Team Averages
Level 76
1,406 SR
1,316 Elo+
Freya
Freya
Griffman65
Freya
Level 16
God Stats
0W - 1L
1,673 SR
Queue Stats
3W - 15L
1,214 Elo+
Party 2
Jing Wei
Jing Wei
Panda3194
Jing Wei
Level 53
God Stats
0W - 3L
1,336 SR
Queue Stats
17W - 55L
1,125 Elo+
Party 2
Sobek
Sobek
xXPABLO98Xx
Sobek
Level 158
God Stats
1W - 7L
1,209 SR
Queue Stats
336W - 334L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
4 / 1 / 8
9,806
817
12,498
9,651
4,498
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
7 / 0 / 5
10,096
841
10,509
5,251
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 0 / 11
10,073
839
7,764
13,100
14,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
12
0 / 5 / 1
7,100
592
4,119
11,720
4,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jing Wei
Panda3194
Jing Wei
11
0 / 7 / 0
6,881
573
2,737
11,728
4,122
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 0
8,069
672
6,403
15,467
16,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
14
Kills
1
1
Deaths
14
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
4
1
8
8
W
7
0
5
9.5
L
Freya
0
5
1
0.1
L
Jing Wei
Panda3194
Jing Wei
0
7
0
0
W
3
0
11
8.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,771
Damage
13,259
28,002
Taken
38,915
22,161
Mitigated
25,355
13,893
Healing
8,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
12,498
5,183
0
317
9,651
4,498
31
3,101
6,550
0
55,444
W
10,509
1,836
3,875
2,876
5,251
2,928
1,718
3,711
1,540
47,358
0
L
Freya
4,119
1,613
0
1,398
11,720
4,433
0
3,277
8,443
19,158
0
L
Jing Wei
Panda3194
Jing Wei
2,737
1,950
0
793
11,728
4,122
0
1,627
10,101
0
15,708
W
7,764
3,700
1,083
5,742
13,100
14,735
596
4,008
9,092
0
21,221
L
6,403
355
194
5,655
15,467
16,800
0
5,617
9,850
22,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,975
Gold Earned
22,050
166
Minions Killed
83
0
Camps Cleared
0
725,768
Distance Traveled
555,485
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,806
817
78
7
0
244,285
2
W
Ra
10,096
841
68
6
0
243,088
0
L
Freya
7,100
592
35
3
0
195,335
0
L
Jing Wei
6,881
573
34
3
0
193,061
0
W
Horus
10,073
839
20
2
0
238,395
2
L
Sobek
8,069
672
14
1
0
167,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role