Player Matchup

Tsukuyomi
Tsukuyomi
Degiii
Tsukuyomi
Level 157
God Stats
4W - 0L
1,757 SR
Queue Stats
13W - 4L
1,827 Elo+
Party 2
Jing Wei
Jing Wei
Fishy tuna13888
Jing Wei
Level 124
God Stats
5W - 4L
1,693 SR
Queue Stats
28W - 25L
1,579 Elo+
Party 2
Ymir
Ymir
cartslaw
Ymir
Level 136
God Stats
7W - 11L
1,489 SR
Queue Stats
81W - 92L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
stefanojr19
Cthulhu
Level 96
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 35L
1,466 Elo+
Solo
Zhong Kui
Zhong Kui
yo11111
Zhong Kui
Level 86
God Stats
6W - 5L
1,536 SR
Queue Stats
275W - 273L
1,420 Elo+
Solo
Team Averages
Level 120
1,595 SR
1,556 Elo+

VS

Team Averages
Level 98
1,592 SR
1,430 Elo+
Bacchus
Bacchus
MisterMEAT
Bacchus
Level 108
God Stats
11W - 12L
1,685 SR
Queue Stats
81W - 101L
1,403 Elo+
Party 1
Danzaburou
Danzaburou
Raktajino
Danzaburou
Level 85
God Stats
9W - 8L
1,516 SR
Queue Stats
99W - 129L
1,455 Elo+
Party 1
Thor
Thor
Those Penguins
Thor
Level 121
God Stats
3W - 7L
1,232 SR
Queue Stats
176W - 192L
1,386 Elo+
Party 1
Cliodhna
Cliodhna
unclax18
Cliodhna
Level 62
God Stats
5W - 4L
1,679 SR
Queue Stats
23W - 24L
1,433 Elo+
Party 1
Raijin
Raijin
vbelyox
Raijin
Level 114
God Stats
1W - 1L
1,849 SR
Queue Stats
162W - 169L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Degiii
Tsukuyomi
15
8 / 5 / 2
10,580
529
18,138
19,049
17,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
16
2 / 4 / 4
9,113
456
11,022
20,161
8,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ymir
19
9 / 1 / 1
11,400
570
13,388
15,864
10,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
stefanojr19
Cthulhu
14
1 / 2 / 11
10,051
503
11,287
15,095
14,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
yo11111
Zhong Kui
19
6 / 1 / 3
11,481
574
15,082
11,052
8,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MisterMEAT
Bacchus
12
0 / 4 / 5
8,256
413
5,114
18,944
18,477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
Raktajino
Danzaburou
15
1 / 4 / 4
9,530
477
17,583
18,593
7,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 7 / 3
8,980
449
12,800
21,712
13,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cliodhna
unclax18
Cliodhna
12
4 / 8 / 2
8,229
411
6,791
19,271
7,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
vbelyox
Raijin
16
4 / 3 / 3
10,549
527
10,813
14,061
6,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
26
Kills
13
13
Deaths
26
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Degiii
Tsukuyomi
8
5
2
1.8
W
Jing Wei
2
4
4
1
L
Bacchus
MisterMEAT
Bacchus
0
4
5
0.63
L
Danzaburou
Raktajino
Danzaburou
1
4
4
0.75
L
4
7
3
0.79
W
Ymir
9
1
1
9.5
W
Cthulhu
stefanojr19
Cthulhu
1
2
11
3.25
L
Cliodhna
unclax18
Cliodhna
4
8
2
0.63
L
Raijin
vbelyox
Raijin
4
3
3
1.83
W
Zhong Kui
yo11111
Zhong Kui
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,917
Damage
53,101
81,221
Taken
92,581
59,478
Mitigated
53,460
31,319
Healing
20,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Degiii
Tsukuyomi
18,138
3,802
0
6,543
19,049
17,311
1,044
3,359
14,877
0
77,830
W
Jing Wei
11,022
7,860
0
8,971
20,161
8,001
1,922
3,017
16,878
0
69,093
L
Bacchus
MisterMEAT
Bacchus
5,114
959
2,092
2,980
18,944
18,477
0
7,139
11,707
25,097
1,942
L
Danzaburou
Raktajino
Danzaburou
17,583
9,082
0
7,410
18,593
7,846
0
8,191
10,303
0
94,352
L
12,800
2,230
0
3,348
21,712
13,037
46
7,814
13,153
0
51,563
W
Ymir
13,388
3,547
0
5,895
15,864
10,451
0
2,998
12,620
94,445
8,660
W
Cthulhu
stefanojr19
Cthulhu
11,287
1,345
298
3,914
15,095
14,990
89
4,549
10,395
39,562
0
L
Cliodhna
unclax18
Cliodhna
6,791
788
0
3,320
19,271
7,607
0
7,611
11,248
0
40,785
L
Raijin
vbelyox
Raijin
10,813
1,509
0
1,583
14,061
6,493
0
8,764
5,155
87,450
0
W
Zhong Kui
yo11111
Zhong Kui
15,082
2,205
0
5,698
11,052
8,725
0
1,615
9,399
112,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,625
Gold Earned
45,544
564
Minions Killed
477
0
Camps Cleared
0
1,925,185
Distance Traveled
1,765,906
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,580
529
96
5
0
349,049
2
W
Jing Wei
9,113
456
106
5
0
375,998
5
L
Bacchus
8,256
413
31
2
0
365,011
6
L
Danzaburou
9,530
477
155
8
0
312,911
3
L
Thor
8,980
449
56
3
0
336,160
5
W
Ymir
11,400
570
156
8
0
399,194
2
W
Cthulhu
10,051
503
35
2
0
405,663
7
L
Cliodhna
8,229
411
58
3
0
398,329
0
L
Raijin
10,549
527
177
9
0
353,495
2
W
Zhong Kui
11,481
574
171
9
0
395,281
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role