Player Matchup

King Arthur
King Arthur
BesZerkROgue057
King Arthur
Level 147
God Stats
3W - 3L
1,784 SR
Queue Stats
107W - 124L
1,533 Elo+
Party 2
Anhur
Anhur
CaptainRabies
Anhur
Level 107
God Stats
1W - 2L
1,252 SR
Queue Stats
165W - 175L
1,445 Elo+
Party 3
Bacchus
Bacchus
Chowgio
Bacchus
Level 109
God Stats
1W - 0L
1,336 SR
Queue Stats
36W - 28L
1,536 Elo+
Party 2
Chernobog
Chernobog
DiabloTheCute
Chernobog
Level 85
God Stats
2W - 1L
1,736 SR
Queue Stats
99W - 107L
1,448 Elo+
Party 3
Sol
Sol
Dr Chainsaw257
Sol
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,378 Elo+
Party 2
Team Averages
Level 99
1,521 SR
1,468 Elo+

VS

Team Averages
Level 142
1,652 SR
1,554 Elo+
Achilles
Achilles
Japanesero
Achilles
Level 122
God Stats
8W - 9L
1,560 SR
Queue Stats
190W - 180L
1,550 Elo+
Solo
Chiron
Chiron
ShockwaveThunder
Chiron
Level 149
God Stats
7W - 7L
1,651 SR
Queue Stats
408W - 354L
1,506 Elo+
Party 1
Rama
Rama
TheKing0fBears
Rama
Level 153
God Stats
0W - 1L
1,471 SR
Queue Stats
2W - 1L
1,802 Elo+
Party 1
Persephone
Persephone
Zski
Persephone
Level 159
God Stats
1W - 1L
1,741 SR
Queue Stats
38W - 46L
1,458 Elo+
Party 1
Sol
Sol
skyestang
Sol
Level 127
God Stats
2W - 1L
1,839 SR
Queue Stats
68W - 81L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BesZerkROgue057
King Arthur
20
15 / 5 / 10
15,090
888
23,530
29,692
43,595
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
7 / 5 / 13
12,667
745
15,958
16,893
10,047
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Chowgio
Bacchus
20
4 / 6 / 22
13,488
793
17,073
27,059
48,456
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chernobog
DiabloTheCute
Chernobog
20
3 / 3 / 17
12,433
731
15,254
14,841
8,591
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 6 / 8
11,758
692
7,617
15,174
6,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Japanesero
Achilles
19
7 / 6 / 13
12,420
731
16,206
23,373
27,151
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 7 / 15
12,062
710
20,131
20,463
13,179
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

20
6 / 5 / 17
12,970
763
16,352
17,408
9,807
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
Zski
Persephone
19
5 / 8 / 9
12,493
735
24,444
15,838
7,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
2 / 5 / 11
10,822
637
10,945
15,183
7,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
90
32
Kills
25
25
Deaths
31
70
Assists
65
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BesZerkROgue057
King Arthur
15
5
10
4
W
7
5
13
2.7
W
Bacchus
Chowgio
Bacchus
4
6
22
2.5
W
Chernobog
DiabloTheCute
Chernobog
3
3
17
3.83
W
3
6
8
1.17
L
Achilles
Japanesero
Achilles
7
6
13
2.25
L
5
7
15
1.79
L
6
5
17
2.9
L
Persephone
Zski
Persephone
5
8
9
1.19
L
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,432
Damage
88,078
103,659
Taken
92,265
117,570
Mitigated
64,471
27,601
Healing
24,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BesZerkROgue057
King Arthur
23,530
2,505
3,528
4,791
29,692
43,595
920
10,187
19,505
358
48,369
W
15,958
6,549
3,119
2,037
16,893
10,047
4,934
5,739
11,154
0
34,190
W
Bacchus
Chowgio
Bacchus
17,073
1,702
3,127
4,449
27,059
48,456
625
7,356
19,703
28,474
0
W
Chernobog
DiabloTheCute
Chernobog
15,254
5,478
1,040
2,429
14,841
8,591
3,426
6,196
8,645
0
39,014
W
7,617
2,156
0
3,081
15,174
6,881
291
5,911
9,263
19,447
0
L
Achilles
Japanesero
Achilles
16,206
2,507
2,219
4,632
23,373
27,151
69
6,198
17,175
0
30,081
L
20,131
5,683
1,104
4,436
20,463
13,179
1,272
4,761
15,698
0
37,507
L
16,352
10,448
1,201
3,517
17,408
9,807
2,007
6,239
11,169
0
35,130
L
Persephone
Zski
Persephone
24,444
932
442
1,309
15,838
7,124
0
4,816
11,014
41,906
0
L
10,945
1,364
2,282
3,416
15,183
7,210
1,680
3,033
12,150
24,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,436
Gold Earned
60,767
184
Minions Killed
171
0
Camps Cleared
0
1,584,423
Distance Traveled
1,377,808
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
15,090
888
49
3
0
325,196
2
W
Anhur
12,667
745
29
2
0
296,571
0
W
Bacchus
13,488
793
27
2
0
322,251
1
W
Chernobog
12,433
731
50
3
0
329,509
0
W
Sol
11,758
692
29
2
0
310,896
0
L
Achilles
12,420
731
15
1
0
308,680
0
L
Chiron
12,062
710
38
2
0
260,964
0
L
Rama
12,970
763
51
3
0
267,935
0
L
Persephone
12,493
735
38
2
0
260,377
0
L
Sol
10,822
637
29
2
0
279,852
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role