Player Matchup

Gilgamesh
Gilgamesh
Baekhyen
Gilgamesh
Level 160
God Stats
104W - 3L
1,953 SR
Queue Stats
187W - 15L
2,031 Elo+
Party 1
Ishtar
Ishtar
Tank Ishtar
Ishtar
Level 10
God Stats
9W - 0L
1,590 SR
Queue Stats
12W - 0L
1,842 Elo+
Party 1
Sol
Sol
Xaeilo
Sol
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 24L
1,847 Elo+
Party 1
Team Averages
Level 106
1,681 SR
1,907 Elo+

VS

Team Averages
Level 93
1,659 SR
1,406 Elo+
Merlin
Merlin
Aldoggy11
Merlin
Level 69
God Stats
5W - 3L
1,699 SR
Queue Stats
46W - 43L
1,463 Elo+
Party 2
Sylvanus
Sylvanus
WilledKnight145
Sylvanus
Level 125
God Stats
12W - 6L
1,691 SR
Queue Stats
160W - 199L
1,318 Elo+
Solo
Lancelot
Lancelot
Yolo88
Lancelot
Level 84
God Stats
8W - 6L
1,587 SR
Queue Stats
44W - 44L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Baekhyen
Gilgamesh
19
8 / 1 / 7
13,318
740
26,496
17,533
9,926
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
18
4 / 2 / 11
13,511
751
10,389
17,163
24,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
Xaeilo
Sol
20
6 / 0 / 10
14,105
784
22,467
13,224
6,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aldoggy11
Merlin
15
1 / 8 / 2
10,803
600
11,809
18,447
5,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
14
0 / 4 / 3
10,767
598
5,247
24,338
29,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
Yolo88
Lancelot
17
2 / 6 / 1
11,522
640
20,569
24,590
13,372
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
18
Kills
3
3
Deaths
18
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
Aldoggy11
Merlin
1
8
2
0.25
W
Gilgamesh
Baekhyen
Gilgamesh
8
1
7
11.5
W
Ishtar
4
2
11
4.75
L
Sylvanus
0
4
3
0.38
W
Sol
Xaeilo
Sol
6
0
10
11
L
Lancelot
Yolo88
Lancelot
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,352
Damage
37,625
47,920
Taken
67,375
40,851
Mitigated
48,606
14,858
Healing
20,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Aldoggy11
Merlin
11,809
1,062
0
987
18,447
5,980
0
2,755
15,692
54,682
0
W
Gilgamesh
Baekhyen
Gilgamesh
26,496
7,534
0
1,807
17,533
9,926
414
6,101
11,432
0
69,956
W
Ishtar
10,389
3,324
415
4,156
17,163
24,096
114
7,359
9,804
1,003
41,543
L
Sylvanus
5,247
917
5,941
8,278
24,338
29,254
0
9,453
14,885
10,617
0
W
Sol
Xaeilo
Sol
22,467
9,577
0
8,480
13,224
6,829
1,833
3,735
9,489
89,120
6,346
L
Lancelot
Yolo88
Lancelot
20,569
3,485
0
5,039
24,590
13,372
0
10,159
14,431
0
61,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,934
Gold Earned
33,092
274
Minions Killed
180
0
Camps Cleared
0
994,921
Distance Traveled
918,198
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,803
600
96
5
0
270,689
5
W
Gilgamesh
13,318
740
73
4
0
372,851
2
W
Ishtar
13,511
751
56
3
0
297,740
4
L
Sylvanus
10,767
598
7
0
0
292,763
0
W
Sol
14,105
784
145
8
0
324,330
2
L
Lancelot
11,522
640
77
4
0
354,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role