Player Matchup

Sun Wukong
Sun Wukong
AdEdxBoggs
Sun Wukong
Level 81
God Stats
8W - 16L
1,438 SR
Queue Stats
33W - 56L
1,315 Elo+
Party 1
Thanatos
Thanatos
Chris CT7567
Thanatos
Level 84
God Stats
9W - 20L
1,310 SR
Queue Stats
90W - 125L
1,411 Elo+
Party 1
Danzaburou
Danzaburou
Mikehoncho69296
Danzaburou
Level 11
God Stats
0W - 1L
1,238 SR
Queue Stats
3W - 4L
1,438 Elo+
Party 1
Hel
Hel
RedneckHero
Hel
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 82L
1,436 Elo+
Party 1
Cthulhu
Cthulhu
Summonskull98
Cthulhu
Level 65
God Stats
13W - 21L
1,498 SR
Queue Stats
77W - 126L
1,304 Elo+
Party 1
Team Averages
Level 62
1,397 SR
1,381 Elo+

VS

Team Averages
Level 58
1,452 SR
1,330 Elo+
Atlas
Atlas
BigSauceBryce
Atlas
Level 28
God Stats
4W - 1L
1,689 SR
Queue Stats
20W - 33L
1,263 Elo+
Party 2
Hun Batz
Hun Batz
Deltamino
Hun Batz
Level 69
God Stats
1W - 0L
1,220 SR
Queue Stats
40W - 55L
1,321 Elo+
Party 2
Neith
Neith
EVORICAN
Neith
Level 28
God Stats
1W - 0L
1,539 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
France935
Ao Kuang
Level 43
God Stats
1W - 0L
1,139 SR
Queue Stats
6W - 15L
1,101 Elo+
Party 2
Hachiman
Hachiman
HakaiMono-Kami
Hachiman
Level 120
God Stats
1W - 0L
1,673 SR
Queue Stats
3W - 3L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AdEdxBoggs
Sun Wukong
18
3 / 3 / 3
10,658
666
12,562
15,511
13,027
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thanatos
Chris CT7567
Thanatos
17
2 / 5 / 4
10,377
649
9,780
15,068
9,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
Mikehoncho69296
Danzaburou
17
0 / 3 / 0
9,690
606
2,445
9,266
4,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 2 / 4
10,765
673
6,281
13,043
5,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
19
3 / 4 / 6
11,636
727
12,499
18,508
17,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 7
11,861
741
8,014
7,700
11,462
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
Deltamino
Hun Batz
19
4 / 3 / 9
11,714
732
12,591
13,105
6,484
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
EVORICAN
Neith
18
1 / 3 / 10
10,990
687
6,544
10,189
5,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
France935
Ao Kuang
18
3 / 2 / 8
11,298
706
10,236
15,814
9,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
20
5 / 2 / 2
12,273
767
12,853
12,483
6,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
52
10
Kills
16
17
Deaths
10
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AdEdxBoggs
Sun Wukong
3
3
3
1.5
W
3
0
7
6.5
L
Thanatos
Chris CT7567
Thanatos
2
5
4
0.8
W
Hun Batz
Deltamino
Hun Batz
4
3
9
2.83
W
Neith
EVORICAN
Neith
1
3
10
2
W
Ao Kuang
France935
Ao Kuang
3
2
8
3.5
W
Hachiman
5
2
2
3
L
Danzaburou
Mikehoncho69296
Danzaburou
0
3
0
0
L
2
2
4
2
L
Cthulhu
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,567
Damage
50,238
71,396
Taken
59,291
49,825
Mitigated
40,062
22,437
Healing
12,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AdEdxBoggs
Sun Wukong
12,562
1,644
181
1,606
15,511
13,027
0
4,334
11,093
0
32,084
W
8,014
2,563
0
855
7,700
11,462
86
2,426
4,879
41,217
0
L
Thanatos
Chris CT7567
Thanatos
9,780
2,884
294
5,634
15,068
9,199
0
3,049
12,010
0
24,760
W
Hun Batz
Deltamino
Hun Batz
12,591
3,798
728
288
13,105
6,484
1,757
3,053
9,525
0
51,957
W
Neith
EVORICAN
Neith
6,544
1,543
0
1,848
10,189
5,329
2,053
2,812
7,028
0
26,428
W
Ao Kuang
France935
Ao Kuang
10,236
2,018
0
6,500
15,814
9,931
807
5,768
9,509
37,086
0
W
Hachiman
12,853
5,296
0
1,988
12,483
6,856
4,719
3,192
8,722
0
52,985
L
Danzaburou
Mikehoncho69296
Danzaburou
2,445
765
0
1,655
9,266
4,489
650
4,072
5,062
0
18,736
L
6,281
1,326
4,976
6,746
13,043
5,569
0
3,000
8,763
34,710
0
L
Cthulhu
12,499
540
201
1,144
18,508
17,541
293
3,305
13,871
41,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,126
Gold Earned
58,136
238
Minions Killed
302
0
Camps Cleared
0
1,548,279
Distance Traveled
1,578,400
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,658
666
33
2
0
315,728
2
W
Atlas
11,861
741
59
4
0
330,470
1
L
Thanatos
10,377
649
28
2
0
322,164
0
W
Hun Batz
11,714
732
65
4
0
341,485
4
W
Neith
10,990
687
59
4
0
286,148
0
W
Ao Kuang
11,298
706
35
2
0
313,998
0
W
Hachiman
12,273
767
84
5
0
306,299
3
L
Danzaburou
9,690
606
39
2
0
276,751
2
L
Hel
10,765
673
70
4
0
325,972
0
L
Cthulhu
11,636
727
68
4
0
307,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role