Player Matchup

Hercules
Hercules
CarnagePsycho
Hercules
Level 128
God Stats
1W - 2L
1,464 SR
Queue Stats
142W - 130L
1,519 Elo+
Party 1
King Arthur
King Arthur
Glendis
King Arthur
Level 47
God Stats
27W - 22L
1,509 SR
Queue Stats
127W - 119L
1,519 Elo+
Party 1
Xbalanque
Xbalanque
MOOGixJerry
Xbalanque
Level 61
God Stats
10W - 9L
1,450 SR
Queue Stats
131W - 166L
1,396 Elo+
Party 2
Horus
Horus
MarcellousVI
Horus
Level 84
God Stats
7W - 6L
1,454 SR
Queue Stats
109W - 101L
1,473 Elo+
Party 2
Zeus
Zeus
SaberOrchid
Zeus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,376 Elo+
Party 1
Team Averages
Level 85
1,475 SR
1,456 Elo+

VS

Team Averages
Level 77
1,520 SR
1,527 Elo+
Zhong Kui
Zhong Kui
Jashinru
Zhong Kui
Level 65
God Stats
10W - 5L
1,569 SR
Queue Stats
129W - 180L
1,440 Elo+
Party 3
Bellona
Bellona
MadAwesomeness
Bellona
Level 97
God Stats
10W - 10L
1,539 SR
Queue Stats
301W - 350L
1,479 Elo+
Party 3
Bastet
Bastet
Shinji21
Bastet
Level 69
God Stats
22W - 13L
1,633 SR
Queue Stats
100W - 126L
1,424 Elo+
Party 3
Anubis
Anubis
Skooobert
Anubis
Level 90
God Stats
1W - 1L
1,347 SR
Queue Stats
16W - 14L
1,768 Elo+
Solo
Lancelot
Lancelot
Supreme LXIX
Lancelot
Level 62
God Stats
20W - 15L
1,514 SR
Queue Stats
111W - 96L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CarnagePsycho
Hercules
20
4 / 6 / 22
15,345
1,096
25,829
34,919
44,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
Glendis
King Arthur
20
4 / 13 / 23
15,635
1,117
27,285
36,733
23,249
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
MOOGixJerry
Xbalanque
20
14 / 8 / 15
18,405
1,315
53,424
30,187
11,945
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
7 / 8 / 18
15,858
1,133
22,897
27,649
8,618
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
6 / 4 / 19
15,521
1,109
34,878
13,665
4,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

2

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Jashinru
Zhong Kui
20
5 / 10 / 20
15,010
1,072
29,008
39,796
31,942
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 10 / 25
16,233
1,160
25,696
42,838
78,152
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
Shinji21
Bastet
20
4 / 8 / 23
15,538
1,110
25,107
31,738
15,643
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Skooobert
Anubis
20
15 / 3 / 16
18,336
1,310
33,990
27,176
17,119
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
Supreme LXIX
Lancelot
20
11 / 4 / 17
17,043
1,217
20,631
29,333
17,520
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
140
35
Kills
39
39
Deaths
35
97
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Hercules
CarnagePsycho
Hercules
4
6
22
2.5
L
King Arthur
Glendis
King Arthur
4
13
23
1.19
W
Zhong Kui
Jashinru
Zhong Kui
5
10
20
1.5
L
Xbalanque
MOOGixJerry
Xbalanque
14
8
15
2.69
W
4
10
25
1.65
L
7
8
18
2
L
6
4
19
3.88
W
Bastet
Shinji21
Bastet
4
8
23
1.94
W
Anubis
Skooobert
Anubis
15
3
16
7.67
W
Lancelot
Supreme LXIX
Lancelot
11
4
17
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

164,313
Damage
134,432
143,153
Taken
170,881
92,775
Mitigated
160,376
35,784
Healing
24,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CarnagePsycho
Hercules
25,829
10,657
0
12,009
34,919
44,146
0
11,617
22,403
840
36,354
L
King Arthur
Glendis
King Arthur
27,285
4,857
0
5,601
36,733
23,249
0
19,768
16,965
0
54,672
W
Zhong Kui
Jashinru
Zhong Kui
29,008
3,194
365
4,872
39,796
31,942
0
7,671
31,647
49,718
0
L
Xbalanque
MOOGixJerry
Xbalanque
53,424
40,918
0
11,557
30,187
11,945
0
15,137
15,050
0
89,372
W
25,696
9,325
1,012
2,456
42,838
78,152
0
9,156
33,104
0
58,061
L
22,897
10,270
1,522
5,095
27,649
8,618
0
10,246
17,403
0
36,469
L
34,878
3,513
0
0
13,665
4,817
0
6,230
7,435
73,037
0
W
Bastet
Shinji21
Bastet
25,107
8,762
0
2,607
31,738
15,643
0
8,928
22,520
0
46,755
W
Anubis
Skooobert
Anubis
33,990
1,592
0
10,278
27,176
17,119
0
4,675
22,252
69,768
0
W
Lancelot
Supreme LXIX
Lancelot
20,631
4,996
0
2,534
29,333
17,520
0
5,249
23,733
0
29,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,764
Gold Earned
82,160
304
Minions Killed
268
12
Camps Cleared
8
1,328,170
Distance Traveled
1,313,889
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
15,345
1,096
33
2
2
281,170
2
L
King Arthur
15,635
1,117
63
5
0
252,743
0
W
Zhong Kui
15,010
1,072
35
3
1
231,036
0
L
Xbalanque
18,405
1,315
71
5
6
264,455
0
W
Bellona
16,233
1,160
72
5
0
255,580
0
L
Horus
15,858
1,133
36
3
2
287,140
0
L
Zeus
15,521
1,109
101
7
2
242,662
0
W
Bastet
15,538
1,110
45
3
3
278,160
0
W
Anubis
18,336
1,310
94
7
2
221,026
0
W
Lancelot
17,043
1,217
22
2
2
328,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role