Player Matchup

Khepri
Khepri
 
Khepri
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
AitchKay47
Yu Huang
Level 88
God Stats
1W - 1L
1,761 SR
Queue Stats
16W - 25L
1,510 Elo+
Party 2
Hun Batz
Hun Batz
Canas
Hun Batz
Level 128
God Stats
0W - 1L
1,425 SR
Queue Stats
58W - 64L
1,549 Elo+
Party 2
Hou Yi
Hou Yi
DiddyKongRacing
Hou Yi
Level 129
God Stats
0W - 1L
1,933 SR
Queue Stats
62W - 61L
1,541 Elo+
Party 2
Team Averages
Level 129
1,624 SR
1,520 Elo+

VS

Team Averages
Level 149
1,630 SR
1,615 Elo+
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
FishRoeMan
Jing Wei
Level 108
God Stats
3W - 0L
1,826 SR
Queue Stats
100W - 74L
1,649 Elo+
Solo
Zhong Kui
Zhong Kui
Oxiledeon
Zhong Kui
Level 160
God Stats
3W - 2L
1,531 SR
Queue Stats
202W - 208L
1,624 Elo+
Party 1
Khepri
Khepri
xSotomante
Khepri
Level 160
God Stats
22W - 9L
1,651 SR
Queue Stats
431W - 412L
1,682 Elo+
Party 3
Sol
Sol
ιѕαвєℓℓα
Sol
Level 160
God Stats
5W - 4L
1,643 SR
Queue Stats
215W - 223L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
0 / 4 / 3
7,350
735
2,665
12,916
14,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
 
Hera
12
1 / 4 / 1
7,012
701
7,287
6,655
4,372
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yu Huang
AitchKay47
Yu Huang
13
2 / 5 / 1
7,576
758
5,883
8,141
4,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
Canas
Hun Batz
14
2 / 3 / 4
7,697
770
10,301
9,935
9,055
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
0 / 3 / 4
7,321
732
8,689
8,911
5,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
4 / 3 / 7
8,518
852
7,270
10,591
5,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
FishRoeMan
Jing Wei
16
7 / 1 / 7
9,814
981
9,963
7,361
3,485
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Oxiledeon
Zhong Kui
14
1 / 1 / 15
9,077
908
9,221
10,194
10,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
xSotomante
Khepri
14
1 / 2 / 13
8,538
854
3,345
11,975
10,948
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
6 / 1 / 12
9,151
915
14,265
8,079
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
73
5
Kills
19
19
Deaths
8
13
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
4
3
0.38
L
Hera
 
Hera
1
4
1
0.38
W
Geb
 
Geb
4
3
7
2.5
L
Yu Huang
AitchKay47
Yu Huang
2
5
1
0.5
L
Hun Batz
Canas
Hun Batz
2
3
4
1.33
L
0
3
4
0.67
W
Jing Wei
FishRoeMan
Jing Wei
7
1
7
10.5
W
Zhong Kui
Oxiledeon
Zhong Kui
1
1
15
8.5
W
Khepri
xSotomante
Khepri
1
2
13
3.75
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,825
Damage
44,064
46,558
Taken
48,200
37,717
Mitigated
35,240
10,019
Healing
24,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,665
300
978
2,997
12,916
14,457
0
8,606
4,035
9,284
0
L
Hera
 
Hera
7,287
1,766
1,405
461
6,655
4,372
0
5,601
909
16,512
0
W
Geb
 
Geb
7,270
768
900
1,459
10,591
5,924
550
3,711
6,880
13,280
0
L
Yu Huang
AitchKay47
Yu Huang
5,883
456
42
211
8,141
4,514
0
6,538
1,451
11,728
0
L
Hun Batz
Canas
Hun Batz
10,301
1,229
0
1,304
9,935
9,055
0
4,854
4,879
0
16,194
L
8,689
4,427
586
2,035
8,911
5,319
0
7,478
1,183
0
22,057
W
Jing Wei
FishRoeMan
Jing Wei
9,963
7,081
1,631
2,670
7,361
3,485
2,897
3,415
3,946
0
34,689
W
Zhong Kui
Oxiledeon
Zhong Kui
9,221
1,214
2,724
4,755
10,194
10,982
1,890
2,270
7,924
20,920
0
W
Khepri
xSotomante
Khepri
3,345
361
3,688
2,622
11,975
10,948
353
3,853
8,122
7,055
0
W
14,265
4,209
439
3,345
8,079
3,901
2,951
2,586
5,493
29,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,956
Gold Earned
45,098
95
Minions Killed
116
0
Camps Cleared
0
921,665
Distance Traveled
1,052,444
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,350
735
12
1
0
174,478
0
L
Hera
7,012
701
28
3
0
186,485
0
W
Geb
8,518
852
17
2
0
210,414
0
L
Yu Huang
7,576
758
15
2
0
173,454
0
L
Hun Batz
7,697
770
20
2
0
195,743
1
L
Hou Yi
7,321
732
20
2
0
191,505
4
W
Jing Wei
9,814
981
45
5
0
199,619
0
W
Zhong Kui
9,077
908
15
2
0
213,105
2
W
Khepri
8,538
854
11
1
0
220,936
1
W
Sol
9,151
915
28
3
0
208,370
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role