Player Matchup

Chaac
Chaac
FreeCosby6969
Chaac
Level 6
God Stats
1W - 1L
1,304 SR
Queue Stats
5W - 4L
1,532 Elo+
Party 1
Hun Batz
Hun Batz
King0fgam3s
Hun Batz
Level 152
God Stats
2W - 2L
1,400 SR
Queue Stats
74W - 65L
1,574 Elo+
Party 1
Izanami
Izanami
MYC0USINVINNIE
Izanami
Level 154
God Stats
7W - 1L
1,794 SR
Queue Stats
46W - 35L
1,634 Elo+
Party 1
Hera
Hera
becauseimbatmon
Hera
Level 118
God Stats
2W - 2L
1,677 SR
Queue Stats
42W - 38L
1,580 Elo+
Party 1
Horus
Horus
sunz3ro
Horus
Level 110
God Stats
14W - 6L
1,553 SR
Queue Stats
22W - 16L
1,570 Elo+
Party 1
Team Averages
Level 108
1,546 SR
1,578 Elo+

VS

Team Averages
Level 118
1,584 SR
1,549 Elo+
Bacchus
Bacchus
Austyn1612
Bacchus
Level 21
God Stats
13W - 6L
1,835 SR
Queue Stats
26W - 21L
1,573 Elo+
Party 2
Fenrir
Fenrir
Ontxl
Fenrir
Level 142
God Stats
6W - 3L
1,749 SR
Queue Stats
213W - 200L
1,555 Elo+
Party 2
Hera
Hera
Zeus-Jhon
Hera
Level 155
God Stats
3W - 7L
1,490 SR
Queue Stats
230W - 242L
1,516 Elo+
Solo
Chernobog
Chernobog
Zyliixa
Chernobog
Level 145
God Stats
3W - 7L
1,411 SR
Queue Stats
244W - 220L
1,561 Elo+
Party 2
King Arthur
King Arthur
xBLUExRUTABAGAx
King Arthur
Level 129
God Stats
10W - 21L
1,437 SR
Queue Stats
139W - 150L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 7
10,010
501
17,131
26,382
22,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hun Batz
King0fgam3s
Hun Batz
16
3 / 1 / 3
9,690
485
6,443
15,271
6,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

18
4 / 1 / 2
11,463
573
9,446
10,450
4,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 3 / 3
9,907
495
13,361
10,164
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
sunz3ro
Horus
14
2 / 2 / 6
9,642
482
8,687
17,354
19,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Austyn1612
Bacchus
14
1 / 1 / 3
8,800
440
4,427
13,097
18,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Ontxl
Fenrir
16
5 / 4 / 1
10,126
506
12,481
21,259
17,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
15
2 / 2 / 3
9,292
465
9,695
8,300
4,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chernobog
Zyliixa
Chernobog
16
1 / 2 / 1
9,641
482
9,964
14,154
6,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
xBLUExRUTABAGAx
King Arthur
15
0 / 2 / 5
9,823
491
18,393
23,359
29,296
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
11
Kills
9
9
Deaths
11
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Austyn1612
Bacchus
1
1
3
2.5
W
0
2
7
1.75
W
Hun Batz
King0fgam3s
Hun Batz
3
1
3
4.5
W
4
1
2
5
L
Fenrir
Ontxl
Fenrir
5
4
1
1.38
L
Hera
2
2
3
1.75
L
Chernobog
Zyliixa
Chernobog
1
2
1
0.75
W
2
3
3
1.17
W
Horus
sunz3ro
Horus
2
2
6
2.5
L
King Arthur
xBLUExRUTABAGAx
King Arthur
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,068
Damage
54,960
79,621
Taken
80,169
57,583
Mitigated
75,554
30,541
Healing
22,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Austyn1612
Bacchus
4,427
303
0
2,418
13,097
18,045
0
3,203
9,894
19,991
0
W
17,131
4,339
0
14,693
26,382
22,689
6
3,385
22,907
51
89,752
W
Hun Batz
King0fgam3s
Hun Batz
6,443
1,110
0
500
15,271
6,536
0
1,434
13,725
0
85,678
W
9,446
5,800
0
4,320
10,450
4,769
3,309
2,189
8,185
0
124,291
L
Fenrir
Ontxl
Fenrir
12,481
3,298
0
7,569
21,259
17,190
93
3,146
18,113
113
82,781
L
Hera
9,695
1,811
244
1,436
8,300
4,193
516
2,918
5,382
72,842
0
L
Chernobog
Zyliixa
Chernobog
9,964
7,862
0
7,380
14,154
6,830
767
541
13,613
37
85,064
W
13,361
4,091
142
1,766
10,164
4,397
941
2,120
7,901
93,694
0
W
Horus
sunz3ro
Horus
8,687
2,995
2,536
6,584
17,354
19,192
343
5,257
11,971
217
27,899
L
King Arthur
xBLUExRUTABAGAx
King Arthur
18,393
2,797
0
3,850
23,359
29,296
40
3,821
19,538
168
82,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,712
Gold Earned
47,682
663
Minions Killed
563
0
Camps Cleared
0
2,032,991
Distance Traveled
1,931,951
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,800
440
21
1
0
410,178
1
W
Chaac
10,010
501
155
8
0
415,135
0
W
Hun Batz
9,690
485
115
6
0
454,351
2
W
Izanami
11,463
573
198
10
0
370,812
6
L
Fenrir
10,126
506
125
6
0
397,745
1
L
Hera
9,292
465
137
7
0
355,020
10
L
Chernobog
9,641
482
149
7
0
383,393
8
W
Hera
9,907
495
161
8
0
364,778
2
W
Horus
9,642
482
34
2
0
427,915
3
L
King Arthur
9,823
491
131
7
0
385,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role