Player Matchup

Sol
Sol
 
Sol
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
IHateWeather
Atlas
Level 118
God Stats
1W - 0L
1,520 SR
Queue Stats
3W - 2L
1,700 Elo+
Party 3
Skadi
Skadi
OnionMan420
Skadi
Level 107
God Stats
61W - 62L
1,438 SR
Queue Stats
84W - 93L
1,367 Elo+
Party 1
Charybdis
Charybdis
Ronin375
Charybdis
Level 69
God Stats
1W - 0L
1,336 SR
Queue Stats
3W - 2L
1,700 Elo+
Party 3
Ratatoskr
Ratatoskr
potato_joe69
Ratatoskr
Level 105
God Stats
14W - 12L
1,199 SR
Queue Stats
125W - 130L
1,332 Elo+
Party 1
Team Averages
Level 100
1,399 SR
1,520 Elo+

VS

Team Averages
Level 87
1,512 SR
1,327 Elo+
Lancelot
Lancelot
AMTavo
Lancelot
Level 124
God Stats
16W - 18L
1,464 SR
Queue Stats
366W - 392L
1,448 Elo+
Solo
Danzaburou
Danzaburou
Aah_Thats_Hot
Danzaburou
Level 56
God Stats
1W - 1L
1,718 SR
Queue Stats
2W - 8L
1,204 Elo+
Party 2
Merlin
Merlin
Papi_Peron
Merlin
Level 32
God Stats
1W - 1L
1,443 SR
Queue Stats
1W - 4L
1,173 Elo+
Party 2
Chaac
Chaac
TheSoulHunterMX
Chaac
Level 117
God Stats
31W - 33L
1,498 SR
Queue Stats
122W - 133L
1,403 Elo+
Solo
Kuzenbo
Kuzenbo
marvincho170
Kuzenbo
Level 106
God Stats
1W - 3L
1,436 SR
Queue Stats
132W - 146L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
1 / 0 / 2
14,323
551
2,940
15,349
8,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
4 / 4 / 10
13,274
511
9,145
24,641
36,532
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
10 / 1 / 3
16,741
644
33,628
20,054
11,559
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charybdis
Ronin375
Charybdis
18
5 / 4 / 6
12,966
499
25,124
24,815
12,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
potato_joe69
Ratatoskr
20
6 / 4 / 10
14,310
550
13,411
21,533
10,596
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AMTavo
Lancelot
16
1 / 8 / 3
10,179
392
5,079
19,713
9,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Aah_Thats_Hot
Danzaburou
19
4 / 6 / 5
12,872
495
20,007
22,743
12,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
Papi_Peron
Merlin
13
0 / 2 / 0
9,584
369
3,495
5,924
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 7 / 3
11,278
434
11,344
34,743
36,953
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kuzenbo
marvincho170
Kuzenbo
19
7 / 4 / 6
13,416
516
16,307
29,765
60,579
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
30
26
Kills
13
13
Deaths
27
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
2
2
L
Lancelot
AMTavo
Lancelot
1
8
3
0.31
L
Danzaburou
Aah_Thats_Hot
Danzaburou
4
6
5
1.08
W
4
4
10
2.25
W
10
1
3
11.5
L
Merlin
Papi_Peron
Merlin
0
2
0
0
W
Charybdis
Ronin375
Charybdis
5
4
6
2
L
1
7
3
0.36
L
Kuzenbo
marvincho170
Kuzenbo
7
4
6
2.5
W
Ratatoskr
potato_joe69
Ratatoskr
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,248
Damage
56,232
106,392
Taken
112,888
79,718
Mitigated
122,166
39,097
Healing
27,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,940
623
0
8,782
15,349
8,435
5,303
3,426
11,923
139,806
8,231
L
Lancelot
AMTavo
Lancelot
5,079
1,608
0
218
19,713
9,796
0
1,915
17,798
0
76,443
L
Danzaburou
Aah_Thats_Hot
Danzaburou
20,007
11,531
0
8,872
22,743
12,155
2,397
3,509
19,234
0
101,652
W
9,145
4,076
619
4,103
24,641
36,532
1,029
4,325
20,316
45,703
0
W
33,628
20,936
0
11,020
20,054
11,559
7,876
3,983
16,071
0
163,520
L
Merlin
Papi_Peron
Merlin
3,495
48
0
40
5,924
2,683
943
1,565
4,359
50,582
0
W
Charybdis
Ronin375
Charybdis
25,124
16,970
1,065
11,172
24,815
12,596
8,943
6,331
18,484
0
102,623
L
11,344
1,415
0
13,953
34,743
36,953
441
579
33,978
1,662
80,495
L
Kuzenbo
marvincho170
Kuzenbo
16,307
4,792
637
3,513
29,765
60,579
600
4,442
25,112
55,295
0
W
Ratatoskr
potato_joe69
Ratatoskr
13,411
6,996
91
2,245
21,533
10,596
0
4,260
17,273
0
119,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,614
Gold Earned
57,329
757
Minions Killed
557
0
Camps Cleared
0
2,294,053
Distance Traveled
2,001,277
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,323
551
192
7
0
488,479
11
L
Lancelot
10,179
392
118
5
0
468,387
1
L
Danzaburou
12,872
495
149
6
0
423,287
4
W
Atlas
13,274
511
59
2
0
439,698
7
W
Skadi
16,741
644
229
9
0
459,153
2
L
Merlin
9,584
369
98
4
0
231,535
0
W
Charybdis
12,966
499
122
5
0
383,696
1
L
Chaac
11,278
434
133
5
0
400,100
4
L
Kuzenbo
13,416
516
59
2
0
477,968
4
W
Ratatoskr
14,310
550
155
6
0
523,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role