Player Matchup

Tyr
Tyr
FutureDestroyed
Tyr
Level 137
God Stats
5W - 1L
1,861 SR
Queue Stats
95W - 96L
1,528 Elo+
Party 2
Sylvanus
Sylvanus
Koken8a
Sylvanus
Level 160
God Stats
14W - 6L
1,786 SR
Queue Stats
169W - 171L
1,555 Elo+
Party 1
Sobek
Sobek
Vameh
Sobek
Level 125
God Stats
12W - 13L
1,544 SR
Queue Stats
266W - 263L
1,513 Elo+
Solo
Thanatos
Thanatos
chitoDestroyed
Thanatos
Level 106
God Stats
3W - 2L
1,485 SR
Queue Stats
96W - 98L
1,533 Elo+
Party 2
Atlas
Atlas
efure
Atlas
Level 160
God Stats
48W - 31L
1,670 SR
Queue Stats
376W - 368L
1,642 Elo+
Party 1
Team Averages
Level 138
1,669 SR
1,554 Elo+

VS

Team Averages
Level 138
1,589 SR
1,573 Elo+
Medusa
Medusa
BlaccRage
Medusa
Level 160
God Stats
9W - 6L
1,760 SR
Queue Stats
236W - 237L
1,580 Elo+
Party 3
Atlas
Atlas
HavocMike91
Atlas
Level 82
God Stats
0W - 1L
1,715 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Lancelot
Lancelot
HomieRingo
Lancelot
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 29L
1,580 Elo+
Party 3
Hercules
Hercules
ItsJuicyJimmy
Hercules
Level 159
God Stats
1W - 1L
1,441 SR
Queue Stats
34W - 35L
1,595 Elo+
Party 3
Hel
Hel
NeoKabashi
Hel
Level 142
God Stats
1W - 1L
1,527 SR
Queue Stats
85W - 62L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 11
10,683
763
12,794
17,264
18,683
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
Koken8a
Sylvanus
18
7 / 1 / 13
10,940
781
19,637
16,714
11,280
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Vameh
Sobek
19
6 / 0 / 11
11,181
799
12,270
17,497
21,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
16
3 / 6 / 12
10,002
714
8,484
15,807
8,940
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atlas
efure
Atlas
17
3 / 0 / 17
11,077
791
15,268
19,101
19,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BlaccRage
Medusa
18
0 / 3 / 4
10,307
736
13,307
11,181
4,029
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
2 / 6 / 4
9,423
673
10,477
18,364
19,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
HomieRingo
Lancelot
17
4 / 4 / 3
10,289
735
14,803
14,681
7,297
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
ItsJuicyJimmy
Hercules
16
1 / 4 / 2
9,506
679
12,437
17,416
18,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
1 / 7 / 4
10,033
717
11,622
16,278
9,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
25
24
Kills
8
8
Deaths
24
64
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
BlaccRage
Medusa
0
3
4
0.67
W
5
1
11
10.5
L
2
6
4
0.67
L
Lancelot
HomieRingo
Lancelot
4
4
3
1.38
L
Hercules
ItsJuicyJimmy
Hercules
1
4
2
0.5
W
Sylvanus
Koken8a
Sylvanus
7
1
13
13.5
L
1
7
4
0.43
W
Sobek
Vameh
Sobek
6
0
11
11.5
W
Thanatos
3
6
12
1.5
W
Atlas
efure
Atlas
3
0
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,453
Damage
62,646
86,383
Taken
77,920
79,070
Mitigated
59,250
37,724
Healing
12,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BlaccRage
Medusa
13,307
7,290
0
3,300
11,181
4,029
616
7,082
4,099
0
60,893
W
12,794
2,165
0
1,606
17,264
18,683
1,236
4,184
12,620
0
34,705
L
10,477
3,163
0
236
18,364
19,376
0
11,626
6,738
15,212
0
L
Lancelot
HomieRingo
Lancelot
14,803
3,283
0
0
14,681
7,297
0
7,814
6,867
0
38,592
L
Hercules
ItsJuicyJimmy
Hercules
12,437
2,128
0
3,550
17,416
18,899
0
10,535
6,881
0
27,367
W
Sylvanus
Koken8a
Sylvanus
19,637
4,507
11,070
8,544
16,714
11,280
304
5,161
11,178
37,024
0
L
11,622
1,168
2,349
3,482
16,278
9,649
688
10,118
6,160
46,384
0
W
Sobek
Vameh
Sobek
12,270
1,189
1,674
7,523
17,497
21,122
989
3,581
13,169
36,891
0
W
Thanatos
8,484
1,583
0
5,750
15,807
8,940
566
3,299
12,220
0
26,679
W
Atlas
efure
Atlas
15,268
5,686
0
1,557
19,101
19,045
1,241
5,011
13,766
42,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,883
Gold Earned
49,558
226
Minions Killed
305
0
Camps Cleared
0
1,554,543
Distance Traveled
1,413,540
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,307
736
103
7
0
275,625
1
W
Tyr
10,683
763
51
4
0
351,232
2
L
Atlas
9,423
673
13
1
0
261,680
0
L
Lancelot
10,289
735
63
5
0
300,647
3
L
Hercules
9,506
679
46
3
0
298,992
4
W
Sylvanus
10,940
781
42
3
0
284,511
1
L
Hel
10,033
717
80
6
0
276,596
4
W
Sobek
11,181
799
67
5
0
324,449
0
W
Thanatos
10,002
714
27
2
0
316,705
3
W
Atlas
11,077
791
39
3
0
277,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role