Player Matchup

Chang'e
Chang'e
DraconicWanderer
Chang'e
Level 49
God Stats
2W - 1L
1,297 SR
Queue Stats
62W - 90L
1,401 Elo+
Party 2
Da Ji
Da Ji
N4N0SH
Da Ji
Level 29
God Stats
2W - 2L
1,215 SR
Queue Stats
100W - 105L
1,433 Elo+
Party 3
Mulan
Mulan
ProjectBeowulf
Mulan
Level 44
God Stats
7W - 9L
1,468 SR
Queue Stats
51W - 73L
1,410 Elo+
Party 2
Izanami
Izanami
S4X1R
Izanami
Level 29
God Stats
2W - 2L
1,372 SR
Queue Stats
106W - 110L
1,407 Elo+
Party 3
Ymir
Ymir
UlisesGamer01
Ymir
Level 82
God Stats
8W - 5L
1,632 SR
Queue Stats
196W - 205L
1,413 Elo+
Party 3
Team Averages
Level 47
1,397 SR
1,413 Elo+

VS

Team Averages
Level 69
1,531 SR
1,433 Elo+
Kukulkan
Kukulkan
acorazado33R3
Kukulkan
Level 3
God Stats
0W - 1L
1,687 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ishtar
Ishtar
bakedgamerx
Ishtar
Level 45
God Stats
3W - 1L
1,686 SR
Queue Stats
46W - 56L
1,394 Elo+
Solo
Bellona
Bellona
elcharmin
Bellona
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,325 Elo+
Party 1
Bacchus
Bacchus
luissito
Bacchus
Level 81
God Stats
0W - 2L
1,282 SR
Queue Stats
3W - 6L
1,414 Elo+
Party 1
Arachne
Arachne
panchitolevi
Arachne
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 1
9,849
616
5,868
8,983
4,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Da Ji
N4N0SH
Da Ji
15
2 / 0 / 2
8,762
548
2,232
12,957
5,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 0 / 3
9,806
613
10,539
15,452
10,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Izanami
S4X1R
Izanami
16
8 / 0 / 5
10,283
643
12,004
9,303
4,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 0 / 8
9,636
602
6,802
12,273
16,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
acorazado33R3
Kukulkan
13
1 / 2 / 0
6,936
434
2,632
4,469
2,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
10
0 / 4 / 0
6,171
386
3,416
10,573
3,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bellona
elcharmin
Bellona
12
0 / 4 / 0
6,411
401
4,778
13,623
11,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
luissito
Bacchus
10
0 / 8 / 0
6,399
400
4,079
13,757
13,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Arachne
panchitolevi
Arachne
11
0 / 3 / 1
6,646
415
4,416
15,672
6,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
21
Kills
1
1
Deaths
21
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
5
1
1
5.5
W
Da Ji
N4N0SH
Da Ji
2
0
2
3
W
3
0
3
4.5
W
Izanami
S4X1R
Izanami
8
0
5
10.5
W
3
0
8
7
L
Kukulkan
acorazado33R3
Kukulkan
1
2
0
0.5
L
Ishtar
0
4
0
0
L
Bellona
elcharmin
Bellona
0
4
0
0
L
Bacchus
luissito
Bacchus
0
8
0
0
L
Arachne
panchitolevi
Arachne
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,445
Damage
19,321
58,968
Taken
58,094
41,304
Mitigated
37,805
29,630
Healing
10,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,868
258
365
3,245
8,983
4,061
1,451
2,159
6,824
71,979
0
W
Da Ji
N4N0SH
Da Ji
2,232
297
0
6,091
12,957
5,314
0
692
12,265
0
76,296
W
10,539
2,064
0
10,003
15,452
10,878
1,841
0
15,452
0
66,773
W
Izanami
S4X1R
Izanami
12,004
9,464
0
6,838
9,303
4,333
1,631
2,667
6,636
0
102,729
W
6,802
2,030
0
3,088
12,273
16,718
75
1,713
10,560
39,645
0
L
Kukulkan
acorazado33R3
Kukulkan
2,632
474
0
250
4,469
2,157
0
2,187
2,230
35,542
0
L
Ishtar
3,416
1,888
0
3,017
10,573
3,695
0
2,792
7,781
0
36,495
L
Bellona
elcharmin
Bellona
4,778
2,142
0
1,821
13,623
11,932
0
838
11,814
0
30,871
L
Bacchus
luissito
Bacchus
4,079
270
0
916
13,757
13,728
0
3,183
10,574
26,562
0
L
Arachne
panchitolevi
Arachne
4,416
3,915
0
4,536
15,672
6,293
0
3,670
11,871
0
35,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,336
Gold Earned
32,563
574
Minions Killed
266
0
Camps Cleared
0
1,578,677
Distance Traveled
1,418,599
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,849
616
127
8
0
304,600
3
W
Da Ji
8,762
548
124
8
0
389,286
0
W
Mulan
9,806
613
116
7
0
277,669
6
W
Izanami
10,283
643
162
10
0
294,675
0
W
Ymir
9,636
602
45
3
0
312,447
4
L
Kukulkan
6,936
434
50
3
0
211,839
2
L
Ishtar
6,171
386
70
4
0
255,190
2
L
Bellona
6,411
401
51
3
0
320,120
3
L
Bacchus
6,399
400
32
2
0
277,552
1
L
Arachne
6,646
415
63
4
0
353,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role