Player Matchup

Agni
Agni
CapnCapi
Agni
Level 134
God Stats
17W - 6L
1,901 SR
Queue Stats
58W - 46L
1,640 Elo+
Solo
Thoth
Thoth
GUEROMAN86
Thoth
Level 144
God Stats
0W - 2L
1,132 SR
Queue Stats
52W - 43L
1,625 Elo+
Party 1
Artemis
Artemis
Infant316853
Artemis
Level 108
God Stats
0W - 1L
1,669 SR
Queue Stats
141W - 132L
1,608 Elo+
Solo
Achilles
Achilles
Zaps11
Achilles
Level 137
God Stats
8W - 5L
1,680 SR
Queue Stats
106W - 82L
1,660 Elo+
Party 1
Da Ji
Da Ji
mauricio6409
Da Ji
Level 143
God Stats
0W - 4L
1,180 SR
Queue Stats
96W - 79L
1,602 Elo+
Party 1
Team Averages
Level 133
1,512 SR
1,627 Elo+

VS

Team Averages
Level 139
1,585 SR
1,598 Elo+
Sun Wukong
Sun Wukong
Dewycox
Sun Wukong
Level 148
God Stats
28W - 7L
1,880 SR
Queue Stats
69W - 52L
1,680 Elo+
Party 2
Bacchus
Bacchus
HOSSCAT
Bacchus
Level 121
God Stats
8W - 6L
1,646 SR
Queue Stats
64W - 57L
1,592 Elo+
Party 2
Neith
Neith
Trevrawrr
Neith
Level 125
God Stats
1W - 1L
1,329 SR
Queue Stats
36W - 34L
1,532 Elo+
Party 2
Nu Wa
Nu Wa
getwreckedbud
Nu Wa
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 50L
1,564 Elo+
Solo
Cliodhna
Cliodhna
xXRipsterXx
Cliodhna
Level 160
God Stats
9W - 7L
1,568 SR
Queue Stats
320W - 304L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
19
2 / 8 / 5
11,988
666
10,953
17,509
7,181
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
20
4 / 5 / 7
12,549
697
14,441
16,548
6,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
Infant316853
Artemis
20
4 / 4 / 9
13,618
757
17,990
21,182
9,153
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Zaps11
Achilles
19
4 / 6 / 4
11,818
657
9,884
25,671
32,249
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
4 / 6 / 5
12,225
679
10,950
21,907
10,088
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dewycox
Sun Wukong
20
9 / 3 / 14
14,866
826
25,760
26,728
33,235
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
HOSSCAT
Bacchus
20
4 / 5 / 10
14,182
788
9,323
26,320
47,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Trevrawrr
Neith
20
4 / 6 / 9
13,092
727
13,848
15,445
8,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
5 / 2 / 10
13,530
752
21,790
11,808
4,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
xXRipsterXx
Cliodhna
20
7 / 4 / 8
14,562
809
19,535
22,667
12,374
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
80
18
Kills
29
29
Deaths
20
30
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Agni
2
8
5
0.56
W
Sun Wukong
Dewycox
Sun Wukong
9
3
14
5.33
L
Thoth
4
5
7
1.5
W
Bacchus
HOSSCAT
Bacchus
4
5
10
1.8
L
Artemis
Infant316853
Artemis
4
4
9
2.13
W
Neith
Trevrawrr
Neith
4
6
9
1.42
L
Achilles
Zaps11
Achilles
4
6
4
1
W
5
2
10
5
L
4
6
5
1.08
W
Cliodhna
xXRipsterXx
Cliodhna
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,218
Damage
90,256
102,817
Taken
102,968
64,806
Mitigated
106,671
13,116
Healing
23,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
10,953
1,933
0
455
17,509
7,181
0
3,287
14,132
58,737
0
W
Sun Wukong
Dewycox
Sun Wukong
25,760
2,923
0
10,892
26,728
33,235
926
6,986
19,742
0
56,682
L
Thoth
14,441
1,039
0
1,567
16,548
6,135
0
6,337
9,950
69,619
0
W
Bacchus
HOSSCAT
Bacchus
9,323
893
0
2,781
26,320
47,861
447
5,357
19,612
21,861
0
L
Artemis
Infant316853
Artemis
17,990
10,279
0
6,963
21,182
9,153
659
8,246
12,620
0
76,405
W
Neith
Trevrawrr
Neith
13,848
3,599
0
2,304
15,445
8,258
5,309
4,797
10,648
0
47,514
L
Achilles
Zaps11
Achilles
9,884
2,104
0
3,681
25,671
32,249
0
7,374
17,930
1,096
29,173
W
21,790
6,596
0
1,840
11,808
4,943
3,796
3,029
8,779
72,603
0
L
10,950
2,606
0
450
21,907
10,088
0
5,338
16,257
0
25,222
W
Cliodhna
xXRipsterXx
Cliodhna
19,535
1,706
0
5,843
22,667
12,374
2,782
5,657
17,010
0
84,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,198
Gold Earned
70,232
385
Minions Killed
346
0
Camps Cleared
0
1,663,877
Distance Traveled
1,854,027
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,988
666
98
5
0
305,202
3
W
Sun Wukong
14,866
826
60
3
0
380,939
1
L
Thoth
12,549
697
97
5
0
341,234
2
W
Bacchus
14,182
788
21
1
0
354,037
3
L
Artemis
13,618
757
127
7
0
337,145
3
W
Neith
13,092
727
66
4
0
327,999
1
L
Achilles
11,818
657
45
3
0
331,767
4
W
Nu Wa
13,530
752
80
4
0
364,420
3
L
Da Ji
12,225
679
18
1
0
348,529
3
W
Cliodhna
14,562
809
119
7
0
426,632
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role