Player Matchup

Pele
Pele
 
Pele
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
DeviousFalcon
Odin
Level 115
God Stats
11W - 11L
1,429 SR
Queue Stats
392W - 441L
1,427 Elo+
Solo
Chang'e
Chang'e
Nero-Amano
Chang'e
Level 118
God Stats
6W - 10L
1,462 SR
Queue Stats
283W - 305L
1,424 Elo+
Party 2
Poseidon
Poseidon
shelloverlord
Poseidon
Level 101
God Stats
9W - 6L
1,508 SR
Queue Stats
349W - 372L
1,424 Elo+
Party 2
Team Averages
Level 107
1,480 SR
1,455 Elo+

VS

Team Averages
Level 86
1,492 SR
1,470 Elo+
Artemis
Artemis
EYESNAGFORFUN-_-
Artemis
Level 65
God Stats
6W - 3L
1,664 SR
Queue Stats
68W - 71L
1,451 Elo+
Solo
Merlin
Merlin
LetDarkRise
Merlin
Level 123
God Stats
24W - 23L
1,502 SR
Queue Stats
534W - 493L
1,439 Elo+
Solo
Aphrodite
Aphrodite
LuckyAce 303
Aphrodite
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 30L
1,499 Elo+
Party 1
Nike
Nike
S4RT4N
Nike
Level 67
God Stats
5W - 2L
1,653 SR
Queue Stats
64W - 45L
1,533 Elo+
Party 1
Thor
Thor
vad1
Thor
Level 123
God Stats
1W - 3L
1,141 SR
Queue Stats
151W - 153L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
4 / 0 / 0
7,713
593
7,127
9,305
3,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
 
Charybdis
12
4 / 1 / 3
7,282
560
6,238
9,393
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 5
7,292
561
5,610
7,572
6,727
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chang'e
Nero-Amano
Chang'e
10
1 / 2 / 5
5,973
459
3,956
9,988
3,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Poseidon
shelloverlord
Poseidon
12
8 / 3 / 4
8,151
627
9,255
6,371
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 0
5,616
432
9,377
9,792
3,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
8
1 / 6 / 2
5,745
442
4,672
6,762
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
LuckyAce 303
Aphrodite
8
0 / 2 / 3
5,564
428
1,565
7,799
5,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
S4RT4N
Nike
12
1 / 1 / 0
7,171
552
4,105
8,506
5,675
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Thor
vad1
Thor
10
2 / 5 / 0
6,131
472
4,779
11,833
4,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
17
Kills
7
7
Deaths
17
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
0
0
4
W
Charybdis
 
Charybdis
4
1
3
5.5
W
0
1
5
2.5
L
3
3
0
1
L
Merlin
1
6
2
0.33
L
Aphrodite
LuckyAce 303
Aphrodite
0
2
3
0.75
W
Chang'e
Nero-Amano
Chang'e
1
2
5
1.75
L
Nike
S4RT4N
Nike
1
1
0
1
W
Poseidon
shelloverlord
Poseidon
8
3
4
3.33
L
Thor
vad1
Thor
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,186
Damage
24,498
42,629
Taken
44,692
19,295
Mitigated
21,364
12,205
Healing
10,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,127
1,903
0
1,701
9,305
3,358
372
2,010
7,295
0
57,890
W
Charybdis
 
Charybdis
6,238
2,313
0
4,039
9,393
3,193
1,024
531
8,862
0
43,763
W
5,610
1,424
0
1,000
7,572
6,727
166
0
7,572
0
44,096
L
9,377
3,813
0
2,918
9,792
3,176
0
2,465
7,327
0
40,120
L
Merlin
4,672
931
0
143
6,762
2,651
0
4,550
2,212
26,542
0
L
Aphrodite
LuckyAce 303
Aphrodite
1,565
613
904
1,854
7,799
5,693
0
3,697
4,102
9,681
0
W
Chang'e
Nero-Amano
Chang'e
3,956
134
1,349
3,917
9,988
3,924
240
1,713
8,275
24,130
1,295
L
Nike
S4RT4N
Nike
4,105
823
0
1,220
8,506
5,675
0
0
8,506
88
53,902
W
Poseidon
shelloverlord
Poseidon
9,255
2,171
0
199
6,371
2,093
857
2,071
4,300
50,199
0
L
Thor
vad1
Thor
4,779
800
0
2,990
11,833
4,169
0
2,469
9,364
0
35,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,411
Gold Earned
30,227
401
Minions Killed
272
0
Camps Cleared
0
1,277,535
Distance Traveled
1,077,361
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,713
593
93
7
0
303,754
0
W
Charybdis
7,282
560
97
7
0
243,401
0
W
Odin
7,292
561
89
7
0
246,672
2
L
Artemis
5,616
432
55
4
0
197,280
4
L
Merlin
5,745
442
41
3
0
165,825
4
L
Aphrodite
5,564
428
10
1
0
238,636
1
W
Chang'e
5,973
459
28
2
0
241,834
5
L
Nike
7,171
552
109
8
0
232,827
2
W
Poseidon
8,151
627
94
7
0
241,874
1
L
Thor
6,131
472
57
4
0
242,793
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role